
Originally Posted by
FGRaptor
Well, my first attempt actually balanced my platform on pitch, roll, yaw and height, while I controlled my height with a thruster in the middle. It was triggered by key W and S, and I made it so when you don't press something, it makes the current GpsZ TargetZ and then it hovers, with help of the ~W and ~S, so it will only be triggered once you don't press something, and not all the time, so it won't constantly chance TargetZ.
But to make the height in the pitch and roll thrusters is far more effective I guess.
I'll try it again, but, I gotta go to driving school in some time, so not today.
Anyways, I thought about using vector thrusters. 'Cause, actually, wouldn't it be the easiest way to just specifiy the pos of your ship in a 3D room, with 3 coordinates?
But I don't really know how to use those damn VThrusters (I know what vectors are and what you do with them, and how you calculate with them), and they're giving me some error messages anyways.
Edit: What I actually wanted to say was "Ah, the $ means delta!", because in the documentation it's just an empty space and I already wondered what the delta could be.
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