Could someone not condense that into E-Gate? It would be easier to wire up then. I haven't tested it, so I can't tell you what I actually think about it![]()
[attachment=1153:8178_3.jpg]
WIRED CAMERA
*pic should tell all*
Also for those who prefer expression gate
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-spacere;overflow:auto'>N@Camera
I@Timer On Dist
O@ScrX ScrY ScrG RangX RangY Run Reset
On==1->Run=1,Reset=0;Timer>=64->Run=0,Reset=1;
ScrX=floor(Timer%2*16)
ScrY=floor(Timer%64/2)
ScrG=1000-Dist
RangX=ScrX/16-1
RangY=ScrY/16-1
</div>
ScrX=Screen X
ScrY=Screen Y
ScrG=Screen G
RangX=Ranger X
RangY=Ranger Y
(\_/) <- Bunny
(O.ô) Copy Bunny into your sig to help
(> <) him on his way to world domination.
Could someone not condense that into E-Gate? It would be easier to wire up then. I haven't tested it, so I can't tell you what I actually think about it![]()
Common sense no longer applies.
I can try tomorrow...
(\_/) <- Bunny
(O.ô) Copy Bunny into your sig to help
(> <) him on his way to world domination.
So does this oupt what the ranger 'sees' to the digital screen? If so, this is truly awesome!
Yes, it is.
I've built a similar camera, and it works pretty well. Except mine originally scanned by moving on a rotating platform... It was very inefficient. But, now that I know how to use the inputes on the ranger, it works much better (and faster) now![]()
Of courseCould someone not condense that into E-Gate?[/b]![]()
(\_/) <- Bunny
(O.ô) Copy Bunny into your sig to help
(> <) him on his way to world domination.
What exactly does the G value of the screen do? Does it set the value of the pixel?
Yes G = Gray = a value from 0 to 255 for gray scale.
255 being White and 0 being Black.
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