so... pretty...
Was messing around with the map "rp_cscdesert_v2-1" where i found they had added a lovely new compound with an extreamly dark and spooky tunnel (yes its been ages since i last messed around on this map)
so i dicided i needed some light cause well... flashlight is just not very effective...
So i started messing around and came up with this little thing its quite simple but turned out to be alot of fun and since i havent seen anything like it anywhere i figured it couldnt hurt to throw it up here
just in case you skipped reading the headline i am talking about a Glowbrick / Flare featureing:
- Motion trigger (shake it / thorw it / punt it to turn it on)
- 5 min life span
- 3 second delay from activated to light (cause everyone loves delays right?)
- Slowly fadeing glow
Few Pics:
Diagram
Not so neat wireing
Edit:
gee really shouldnt do stuff like this when im dead tired.. forgot to leave you with the expression code *doh* well here it is:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-spacere;overflow:auto'>N@Glow Brick
I@Time Time2 X Y Z
O@Out Delay Glow Light Xo Yo Zo On
Time > 0 & Time < 300 -> Light = 1;
Time <= 0 | Time > 300 -> Out = 0 Light = 0;
On == 1 | Time2 > 0 -> Delay = 1;
On == 0 & Time2 >= 3 -> Delay = 0 Out = 1;
Light == 1 -> Glow = 300 - Time;
Light == 0 -> Glow = 0;
Glow > 255 -> Glow = 255;
X >= 800 | X <= -800-> Xo = 1;
X < 800 & X > -800 -> Xo = 0;
Y >= 800 | Y <= -800 -> Yo = 1;
Y < 800 & Y > -800 -> Yo = 0;
Z >= 800 | Z <= -800 -> Zo = 1;
Z < 800 & Z > -800 -> Zo = 0;
Xo == 1 | Yo == 1 | Zo == 1 ->On = 1;
Xo == 0 & Yo == 0 & Zo == 0 -> On = 0;
</div>
Im not entirely sure what what pratical use this would have if any apart from this one dark spooky tunnel but meh its a fun little gizmo
and finally i'd once again like to thank -orb- for his great tutorials and also the Wiremod team for giveing us yet another excuse not to do our homework
and with that say have a nice day one and all and happy wireing
<(^^<) /\(^^)/\ (>^^)> <(^^)>
Looks cool.
Nice to see something that doesn't fly or kill people![]()
Fling it across the map and there's a good chance it'll kill someoneLooks cool.
Nice to see something that doesn't fly or kill people[/b]
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I was just thinking that, too!Fling it across the map and there's a good chance it'll kill someone[/b]
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oh dear i should have known people would find a way to this into a weapon![]()
alternately you could replace the light with a 0 force smoke effect thruster to turn it into a smoke granade
<(^^<) /\(^^)/\ (>^^)> <(^^)>
That pretty awesome, but be careful, you could take someone's eye out!
I'm a slight minge to Wiremod.
But couldn't you just have an LED?
And if you wanted to to activate on movement, use a speedometer, if the speed is more than 20, it turns on, with a timer of 5 minutes (or 300 seconds) until it turns off again?
Or did you make it more elaborate?
(I assume the latter)
what you described is pretty much what what it does only with an expression gate instead of a bunch of chips
also as always when i make stuff like this i tend to add stuff that isnt really needed but has a fun/cool effect in this case the light doesnt stay at 255 constantly and then go puff but fades slowly
- you wont really notice this if you just stand looking at it for five mins untill the very end where it starts fadeing more rapidly for some reason
but if you make one turn it on and then wait a min or two and then turn on another you can clearly see the diffreance
as for the LED that would have been great if you could use the model from it since the siren model is quite bulky
but as far as i know LEDs are only useable as indicators which doesnt actually light up they just change color with out emitting any glow
hope that answered your questions =)
<(^^<) /\(^^)/\ (>^^)> <(^^)>
All your arrows are backwards on the diagram. It should be output > input, not vice versa.
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