Any suggestions on what my next tutorial should be on?
My nick is Enginn, Singilli was my nick from like 3 years back.
Gmod School has put my tutorials on their site: www.lego399.dk
#1: Basic Landmine (wiremod forum link, Gates and E2)
[ame="http://www.youtube.com/watch?v=EladVa7cV2M"]YouTube - Enginn's tutorial #1 - Basic landmine (Gates and E2)[/ame]
#2: Advanced Landmine (wiremod forum link, E2)
[ame="http://www.youtube.com/watch?v=zysvYraOZfw"]YouTube - Enginn's tutorial #2 - Advanced landmine (E2)[/ame]
#3: E2 Built in Ranger
[ame="http://www.youtube.com/watch?v=8ifPkHUHyqc"]YouTube - Enginn's tutorial #3 - E2 Built in Ranger[/ame]
#4: E2 Chat Controlled Colorer
[ame="http://www.youtube.com/watch?v=qNiO5RM0JS8"]YouTube - Enginn's tutorial #4 - E2 Chat Controlled Colorer[/ame]
#5: E2 How to use the Console Screen
[ame="http://www.youtube.com/watch?v=q1xm05OqTNA"]YouTube - Enginn's tutorial #5 - How to use the Console Screen (E2)[/ame]
#6: How to use the E2 Holograms
[ame="http://www.youtube.com/watch?v=GD1Gl-lYrZM"]YouTube - Enginn's tutorial #6 - How to use the E2 Holograms[/ame]
Last edited by singilli; 08-04-2009 at 01:31 PM.
Any suggestions on what my next tutorial should be on?
<?FirstPost == 1>
Ok, my first post here :-]]
Learned alot from that ranger thing didnt even know it was possible, i am trying to make a Turret with applyforce, but im stuck at adding a turret on it :'(
If you caould help me with it: mattijn000 on steam :d-]]
and no im not 6 years old :-]]
If you are good at explaining things, maybe a tutorial on making a Console Screen with menus and stuff. People are always asking about that.
consoles are too hardcore i vote things that use messages that we type that's confusing but simple
Last edited by singilli; 07-06-2009 at 03:29 PM.
Tutorial #4 expression gate ready.
This uses chat commands to set your color, and introduces how to convert a string into a number.
Thanks to Chief Tiger for idea!
The next tutorial could be on the use of applyForce and applyAngForce, with the context revolving around aircraft creation, detailed explanations of the vectors and their properties will enable viewers to gain a deep understanding whilst not spoiling the other aspects of vectors, remember covering all of E2 means the students will having nothing original to design and lose interest.
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