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Thread: Advanced Landmine, Expression 2

  1. #11
    Wirererer eurocracy's Avatar
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    Default Re: Advanced Landmine, Expression 2

    I'm still not impressed. If you can't do one of these then why bother at all with E2?
    My sig was 201 pixels long so moderators snipped it
    Oh teh noes!

  2. #12
    Wire Sofaking singilli's Avatar
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    Default Re: Advanced Landmine, Expression 2

    What the hell are you talking about?

  3. #13
    Wire Sofaking singilli's Avatar
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    Default Re: Advanced Landmine, Expression 2

    Bumpalicious

  4. #14
    Wire Sofaking singilli's Avatar
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    Default Re: Advanced Landmine, Expression 2

    Added video tutorial

  5. #15
    Wire Noob XZXk546's Avatar
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    Default Re: Advanced Landmine, Expression 2

    sum1 please help me
    it says needs else to be part of if statement or sumtin but i dont understand


    @name Chatmine
    @inputs Button
    @outputs Detonate
    @persist Plate:vector True ChatActivate

    #Whenever you update the Epression it won't explode
    if (first()) {Plate=entity()os()}
    #Makes it run every game tick or 10 milliseconds, this way it won't be affected by lag
    runOnTick(1)

    #If player holds the entity the Expression is welded to the explosive can't explode
    Arg=owner():lastSaid()

    if (Arg=="/act") {Chat=1}
    Plate=entity()os()
    ifelse (Arg=="/deact") {Chat=0}
    if (True==0&$Plate==vec(0,0,0)) {True=1}
    #If the delta of the plate is not 0/if it has moved, the button is 1 and True is 1 Detonate is 1 else Detonate is 0
    if ($Plate&Button&True) {Detonate=1}
    #Self explanatory
    else {Detonate=0}

  6. #16
    Wire Noob XZXk546's Avatar
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    Default Re: Advanced Landmine, Expression 2

    can u pm me this when i copy and paste it appears as 1 code

  7. #17
    Wire Noob XZXk546's Avatar
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    Default Re: Advanced Landmine, Expression 2

    frick ok this is pissing me off
    @name Chatmine
    @inputs Button
    @outputs Detonate
    @persist Plate:vector True ChatActivate


    if (first()) {Plate=entity()os()}

    runOnTick(1)


    Arg=owner():lastSaid()

    if (Arg=="/act") {Chat=1}

    elseif (Arg=="/deact") {Chat=0}


    if (entity():isWeldedTo():isPlayerHolding()) {True=0}


    Plate=entity()os()

    if (entity():IsWelded():isPlayerHolding()) {True=0}

    if ($Plate&Chat&True) {Detonate=1}

    else {Detonate=0}

  8. #18
    Wire Noob XZXk546's Avatar
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    Default Re: Advanced Landmine, Expression 2

    guys nvm i fixed i had extra line

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