Controlling alpha was the way my screen has been planned initially, but then I realized I can't move windows about quickly enough. We're talking about 0.1 seconds vs 5 seconds when trying to move a window of 128x128 pixels. Which is not that vital, but I'd rather have it still. That's why I added EGP, but now that EGP is fading from existance, I'm trying to find another way to replicate it's materialFromScreen functionality. Probably should start learning GPU, but something tells me that's one thing GPU still can't do.
So... that's another non-vital problem that is quite worth solving.
PS: I was sleepy at the time I constructed that one - with various graphical Master E2s you don't really need direct access to each screen - a window of 96 cells should be sufficient for command-based control or sequental data copying. If you do have direct access to those 4 MB it simply means you can bypass all the interfaces, because there is a "feed" function to copy data around in VM.
Anyway I'm glad you like it
PPS: on the subject of shell extension (help command, etc) Could you also provide a command to check how much free space is left in memory/HDD? And post more often cause I'm eager to see some progress from your side In the meantime I'll try coding the window system.
Final thought: I wish the zASM compiler that was made once for Alcyone was updated - it does not run after the hardware update. I also wish there was a way to quickly test programs that would otherwise crash the whole system - power down, take floppy out, power up, del test.com, fdump test.com, test.com, repeat - that's a little annoying.
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