I think variable names should begin with a capital letter.
My programs: BIOS - Alcyone - Calculator - Notepad - Movie Player
My tutorials: applyTorque - Quaternions - PID controllers
Some other things I made: FT Chip - RK4 Solar System
Ultra bump?
What's the equivalent of "value range"? under "Gate: selection". Just as a test, I'm trying to create an expression chip for a auto turret, just copying from a tutorial, but I want it in an expression chip ;D
Not sure what "value range" is, but I'm guessing it is the equivalent of "clamp()"
value range in E2:
Value=Value
if(Value>Max){Value=Max}
if(Value<Min){Value=Min}
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Could somebody please help me with the entity find?
I like want to make a target finder in E2 that would have 1 entity output, but it would have something like E:entity=find(A)
so I like could make the A increment/decrement to find also other targets. A is a number
ok. expressions seem to be, meh atm, i haven't tried clamp yet, but thx![]()
You think there's a chance you might be able to add a feature someday that keeps the last expression you made in your editor when you exit and rejoin a game?
There have been plenty of instances where the game crashed between saves, or I just didn't bother saving it at all because it wasn't something I had planned on using again.. and when I rejoin the game my editor is empty again and I lost all my work. Maybe just an autosave to a temp file every minute or something.
Yeah, I'll make it so that it saves to a temporary file every minute if something has changed to the expression.
I know exactly what you mean as well, I virtually never ever saved a single expression I made, I either duped the contraption or just left it behind when I was done. So yeah, when something did happen in the mean time, it was all lost.
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