That seems pretty awesome. You might try using two rectangular arrays of stationary rangers, rather than moving scanners.
Version 1 (save coming soon)
by LemmingsOwnYou & Seraphis
Lots of pics from where our current progress is.
Original Post
Lately me and my friend Lemmings have been working on an interesting idea of converting your standard digital screen camera into a holograph 3d re-creator. I will update this thread with a video and pictures by the end of the week, but heres the basics.
The way it's working is that there's two scanners on either side of a room. (The reason we're using a side to side scanning method is due to the fact a single ranger beam moving creates a fishbowl effect to even flat objects)
This will scan in the object, and two hologram emitters will display both sides of the object to recreate it entirely.
There's a few glitches that need to be worked out, I already went into the emitter lua file and removed the beam from emitter to dot, but not from dot to dot, this way it still looks 3D.
Another possibility I'm exploring is to save coordinates into ram chips, so holograms can be loaded into a hologram display.
Right now the only real problem is making a stable enough scanner that lines it all up properly... currently we're using wire hydros, double braced. ( That and in order for it to be detailed it takes 4 min to scan and a whole lotta FPS to look at.)
I posited this to see if I should even continue or to just get some more suggestions for it.
That seems pretty awesome. You might try using two rectangular arrays of stationary rangers, rather than moving scanners.
<div class='quotetop'>QUOTE(Infinity) <{POST_SNAPBACK}></div><div class='quotetop'>QUOTE(TAD2020) <{POST_SNAPBACK}></div>Wire igniter? I think it'll turn to hell...Would only require a heavenly modified wire stool to do this.
yeah... I also tried using several rangers in a line, so it's only 1 scan sweep.... Problem being... It's a lot to handle and it's not as detailed as 1 scanner. Besides I can wait like 6 min for something to scan, provided it's perrrddyy.
Awesome idea, good luck!
Forgive me if I've misread this, but are you talking about using rangers as a "scanner" to scan and re-model 3d objects?
I tried that out, it seemed teh ranger only registered any prop as a point entity, didnt reveal in depth coordinates about the surface.
It looks even better in game because you can fly around the 3d recreation of the object.
This gives me a few ideas.
"Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
"Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR
WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:
List em[/b]
I need to crunch the math first, but it should be possible to rotate the ranger around an axis to do a scan. And if it also sweeps too, the detail should be even better. But there'd be a lot of math in converting all the ranges in to relative positions.
"Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
"Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR
WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:
Bookmarks