Code:
@name [DESMAIZE]Hologram old house
@persist Timer [Chip Me]:entity
if(first()){
Chip=entity()
Me=owner()
for(I=1,15){
holoCreate(I)
holoParent(I,Chip)
if(I<6&I!=4){
holoModel(I,"lol")
}
}
}
Timer=Timer+1*1
T=Timer
holoPos(1,Chip:toWorld(vec(-60,0,20)))
holoAng(1,Chip:toWorld(ang(0,0,90)))
holoColor(1,vec(50,73,68))
holoScale(1, vec(0.2,20,10))
holoPos(2,Chip:toWorld(vec(60,0,20)))
holoAng(2,Chip:toWorld(ang(0,0,90)))
holoColor(2,vec(50,73,68))
holoScale(2, vec(0.2,20,10))
holoPos(3,Chip:toWorld(vec(0,60,70)))
holoAng(3,Chip:toWorld(ang(0,0,0)))
holoColor(3,vec(50,73,68))
holoScale(3, vec(10,0,12))
holoModel(4,"models/holograms/cone.mdl")
holoPos(4,Chip:toWorld(vec(0,-8,160)))
holoAng(4,Chip:toWorld(ang(0,0,0)))
holoColor(4,vec(225,119,0))
holoScale(4, vec(12,12,3))
holoPos(5,Chip:toWorld(vec(0,0,0)))
holoAng(5,Chip:toWorld(ang(90,0,90)))
holoColor(5,vec(50,73,68))
holoScale(5, vec(0.2,10,10))
holoModel(6,"models/holograms/hq_cubinder.mdl")
holoPos(6,Chip:toWorld(vec(-100,0,0)))
holoAng(6,Chip:toWorld(ang(0,0,0)))
holoColor(6,vec(84,70,2))
holoScale(6, vec(2,2,6))
holoModel(7,"models/holograms/hq_cone.mdl")
holoPos(7,Chip:toWorld(vec(-100,0,120)))
holoAng(7,Chip:toWorld(ang(0,0,0)))
holoColor(7,vec(19,117,7))
holoScale(7, vec(5,5,15))
holoModel(8,"models/holograms/hq_cubinder.mdl")
holoPos(8,Chip:toWorld(vec(100,0,0)))
holoAng(8,Chip:toWorld(ang(0,0,0)))
holoColor(8,vec(84,70,2))
holoScale(8, vec(2,2,6))
holoModel(9,"models/holograms/hq_cone.mdl")
holoPos(9,Chip:toWorld(vec(100,0,120)))
holoAng(9,Chip:toWorld(ang(0,0,0)))
holoColor(9,vec(19,117,7))
holoScale(9, vec(5,5,15))
holoModel(10,"models/holograms/hq_cubinder.mdl")
holoPos(10,Chip:toWorld(vec(100,100,0)))
holoAng(10,Chip:toWorld(ang(0,0,0)))
holoColor(10,vec(84,70,2))
holoScale(10, vec(2,2,6))
holoModel(11,"models/holograms/hq_cone.mdl")
holoPos(11,Chip:toWorld(vec(100,100,120)))
holoAng(11,Chip:toWorld(ang(0,0,0)))
holoColor(11,vec(19,117,7))
holoScale(11, vec(5,5,15))
holoModel(12,"models/holograms/hq_cubinder.mdl")
holoPos(12,Chip:toWorld(vec(-100,100,0)))
holoAng(12,Chip:toWorld(ang(0,0,0)))
holoColor(12,vec(84,70,2))
holoScale(12, vec(2,2,6))
holoModel(13,"models/holograms/hq_cone.mdl")
holoPos(13,Chip:toWorld(vec(-100,100,120)))
holoAng(13,Chip:toWorld(ang(0,0,0)))
holoColor(13,vec(19,117,7))
holoScale(13, vec(5,5,15))
holoModel(14,"models/holograms/hq_cubinder.mdl")
holoPos(14,Chip:toWorld(vec(0,100,0)))
holoAng(14,Chip:toWorld(ang(0,0,0)))
holoColor(14,vec(84,70,2))
holoScale(14, vec(2,2,6))
holoModel(15,"models/holograms/hq_cone.mdl")
holoPos(15,Chip:toWorld(vec(0,100,120)))
holoAng(15,Chip:toWorld(ang(0,0,0)))
holoColor(15,vec(19,117,7))
holoScale(15, vec(5,5,15)) PS: Thanks for Fufle helping me with parent
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