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Thread: Hologram Car Logos and Badges

  1. #1
    Wire Amateur Flyingtaco's Avatar
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    Aug 2010
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    Default Hologram Car Logos and Badges

    Hello wiremod community. Today I became inspired to make a series of car badges. After taking requests from people on my servers and also wandering around google images I have come up with these 9 Car Badges. Added 3 new badges bringing the total up to 12. Added a Mazda badge to have a total of 13.

    Individual pictures and code are below.
    Hologram Car Logos and Badges-gm_flatgrass0001.jpg
    Audi Badge
    Code:
    @name Logo_Audi
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec(0,1.1,0)))
    holoScale(1,vec(0.3,0.3,0.3))
    holoModel(1,"hq_torus")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(0,-1.1,0)))
    holoScale(2,vec(0.3,0.3,0.3))
    holoModel(2,"hq_torus")
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0,3.2,0)))
    holoScale(3,vec(0.3,0.3,0.3))
    holoModel(3,"hq_torus")
    holoAng(3,E:toWorld(ang()))
    
    holoCreate(4,E:toWorld(vec(0,-3.2,0)))
    holoScale(4,vec(0.3,0.3,0.3))
    holoModel(4,"hq_torus")
    holoAng(4,E:toWorld(ang()))
    
    for(I = 1,4){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-gm_flatgrass0002.jpg
    Pontiac Badge
    Code:
    @name Logo_Pontiac
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.2,0.05,0.5))
    holoModel(1,"prism")
    holoAng(1,E:toWorld(ang(0,-90,90)))
    
    holoCreate(2,E:toWorld(vec(3.2,0.4,0)))
    holoScale(2,vec(0.1,0.05,0.15))
    holoModel(2,"right_prism")
    holoAng(2,E:toWorld(ang(0,10,90)))
    
    holoCreate(3,E:toWorld(vec(3.2,-0.4,0)))
    holoScale(3,vec(0.1,0.05,0.15))
    holoModel(3,"right_prism")
    holoAng(3,E:toWorld(ang(0,-10,-90)))
    
    holoCreate(4,E:toWorld(vec(1.35,0,0.25)))
    holoScale(4,vec(0.02,0.08,0.05))
    holoAng(4,E:toWorld(ang(50,0,0)))
    
    holoCreate(5,E:toWorld(vec(1.65,0,0.25)))
    holoScale(5,vec(0.02,0.08,0.05))
    holoAng(5,E:toWorld(ang(-50,0,0)))
    
    holoCreate(6,E:toWorld(vec(1.5,0.11,0.25)))
    holoScale(6,vec(0.05,0.08,0.02))
    holoAng(6,E:toWorld(ang(50,90,0)))
    
    holoCreate(7,E:toWorld(vec(1.5,-0.11,0.25)))
    holoScale(7,vec(0.05,0.08,0.02))
    holoAng(7,E:toWorld(ang(-50,90,0)))
    
    holoCreate(8,E:toWorld(vec(0,0,0.1)))
    holoScale(8,vec(0.12,0.05,0.35))
    holoModel(8,"prism")
    holoAng(8,E:toWorld(ang(0,-90,90)))
    
    holoCreate(9,E:toWorld(vec(2.3,0.23,0.1)))
    holoScale(9,vec(0.07,0.05,0.09))
    holoModel(9,"right_prism")
    holoAng(9,E:toWorld(ang(0,8,90)))
    
    holoCreate(10,E:toWorld(vec(2.3,-0.23,0.1)))
    holoScale(10,vec(0.07,0.05,0.09))
    holoModel(10,"right_prism")
    holoAng(10,E:toWorld(ang(0,-8,-90)))
    
    for(I = 1,7){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    for(I = 8,10){
    holoMaterial(I,"debug/debugdrawflat")
    holoParent(I,E)
    holoColor(I,vec(200,0,0))
    }
    Hologram Car Logos and Badges-gm_flatgrass0003.jpg
    BMW Badge
    Code:
    @name Logo_BMW
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.33,0.33,0.08))
    holoModel(1,"hq_tube")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec()))
    holoScale(2,vec(0.31,0.31,0.08))
    holoModel(2,"hq_tube")
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0,0,0)))
    holoScale(3,vec(0.35,0.35,0.05))
    holoModel(3,"hq_tube")
    holoAng(3,E:toWorld(ang()))
    
    holoCreate(4,E:toWorld(vec(0.95,0.95,0)))
    holoScale(4,vec(0.18,0.05,0.18))
    holoModel(4,"right_prism")
    holoAng(4,E:toWorld(ang(0,0,-90)))
    
    holoCreate(5,E:toWorld(vec(-0.95,-0.95,0)))
    holoScale(5,vec(0.18,0.05,0.18))
    holoModel(5,"right_prism")
    holoAng(5,E:toWorld(ang(-180,0,90)))
    
    holoCreate(6,E:toWorld(vec(0.95,-0.95,0)))
    holoScale(6,vec(0.18,0.05,0.18))
    holoModel(6,"right_prism")
    holoAng(6,E:toWorld(ang(0,0,90)))
    
    holoCreate(7,E:toWorld(vec(-0.95,0.95,0)))
    holoScale(7,vec(0.18,0.05,0.18))
    holoModel(7,"right_prism")
    holoAng(7,E:toWorld(ang(180,0,-90)))
    
    for(I = 1,2){
    holoColor(I,vec())
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    for(I = 3,3){
    holoParent(I,E)
    holoMaterial(I,"phoenix_storms/fender_chrome")
    }
    for(I = 4,5){
    holoColor(I,vec(50,100,210))
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    
    for(I = 6,7){
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    Hologram Car Logos and Badges-gm_flatgrass0004.jpg
    Mercedes Badge
    Code:
    @name Logo_Mercedes-Benz
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.5,0.5,0.5))
    holoModel(1,"hq_torus_thin")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(1.5,0,0)))
    holoScale(2,vec(0.04,0.04,0.25))
    holoModel(2,"hq_cone")
    holoAng(2,E:toWorld(ang(90,0,0)))
    
    holoCreate(3,E:toWorld(vec(-0.7,1.3,0)))
    holoScale(3,vec(0.04,0.04,0.25))
    holoModel(3,"hq_cone")
    holoAng(3,E:toWorld(ang(90,120,0)))
    
    holoCreate(4,E:toWorld(vec(-0.7,-1.3,0)))
    holoScale(4,vec(0.04,0.04,0.25))
    holoModel(4,"hq_cone")
    holoAng(4,E:toWorld(ang(90,-120,0)))
    
    for(I = 1,4){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-gm_flatgrass0005.jpg
    GMC Badge
    Code:
    @name Logo_GMC
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec(0,7.5,0.1)))
    holoScale(1,vec(0.4,0.1,0.1))
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(1.8,5.6,0.1)))
    holoScale(2,vec(0.1,0.4,0.1))
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(-1.8,5.6,0.1)))
    holoScale(3,vec(0.1,0.4,0.1))
    holoAng(3,E:toWorld(ang()))
    
    holoCreate(4,E:toWorld(vec(-1.05,3.75,0.1)))
    holoScale(4,vec(0.225,0.1,0.1))
    holoAng(4,E:toWorld(ang()))
    
    holoCreate(5,E:toWorld(vec(-0.1,4.3,0.1)))
    holoScale(5,vec(0.075,0.2,0.1))
    holoAng(5,E:toWorld(ang()))
    
    holoCreate(6,E:toWorld(vec(0,2.5,0.1)))
    holoScale(6,vec(0.4,0.1,0.1))
    holoAng(6,E:toWorld(ang()))
    
    holoCreate(7,E:toWorld(vec(0,-2.5,0.1)))
    holoScale(7,vec(0.4,0.1,0.1))
    holoAng(7,E:toWorld(ang()))
    
    holoCreate(8,E:toWorld(vec(0,1,0.1)))
    holoScale(8,vec(0.4,0.1,0.1))
    holoAng(8,E:toWorld(ang(0,25,0)))
    
    holoCreate(9,E:toWorld(vec(0,-1,0.1)))
    holoScale(9,vec(0.4,0.1,0.1))
    holoAng(9,E:toWorld(ang(0,-25,0)))
    
    holoCreate(10,E:toWorld(vec(-1.65,0,0.1)))
    holoScale(10,vec(0.1,0.1,0.1))
    holoAng(10,E:toWorld(ang()))
    
    holoCreate(11,E:toWorld(vec(1.65,2,0.1)))
    holoScale(11,vec(0.1,0.1,0.1))
    holoAng(11,E:toWorld(ang()))
    
    holoCreate(12,E:toWorld(vec(1.65,-2,0.1)))
    holoScale(12,vec(0.1,0.1,0.1))
    holoAng(12,E:toWorld(ang()))
    
    holoCreate(13,E:toWorld(vec(0,-4,0.1)))
    holoScale(13,vec(0.4,0.1,0.1))
    holoAng(13,E:toWorld(ang()))
    
    holoCreate(14,E:toWorld(vec(1.8,-5.8,0.1)))
    holoScale(14,vec(0.1,0.4,0.1))
    holoAng(14,E:toWorld(ang()))
    
    holoCreate(15,E:toWorld(vec(-1.8,-5.8,0.1)))
    holoScale(15,vec(0.1,0.4,0.1))
    holoAng(15,E:toWorld(ang()))
    
    holoCreate(16,E:toWorld(vec(0,7.5,0)))
    holoScale(16,vec(0.42,0.14,0.1))
    holoAng(16,E:toWorld(ang()))
    
    holoCreate(17,E:toWorld(vec(1.8,5.6,0)))
    holoScale(17,vec(0.14,0.42,0.1))
    holoAng(17,E:toWorld(ang()))
    
    holoCreate(18,E:toWorld(vec(-1.8,5.6,0)))
    holoScale(18,vec(0.14,0.42,0.1))
    holoAng(18,E:toWorld(ang()))
    
    holoCreate(19,E:toWorld(vec(-1.05,3.75,0)))
    holoScale(19,vec(0.245,0.14,0.1))
    holoAng(19,E:toWorld(ang()))
    
    holoCreate(20,E:toWorld(vec(-0.1,4.3,0)))
    holoScale(20,vec(0.095,0.24,0.1))
    holoAng(20,E:toWorld(ang()))
    
    holoCreate(21,E:toWorld(vec(0,2.5,0)))
    holoScale(21,vec(0.42,0.14,0.1))
    holoAng(21,E:toWorld(ang()))
    
    holoCreate(22,E:toWorld(vec(0,-2.5,0)))
    holoScale(22,vec(0.42,0.14,0.1))
    holoAng(22,E:toWorld(ang()))
    
    holoCreate(23,E:toWorld(vec(0,1,0)))
    holoScale(23,vec(0.42,0.14,0.1))
    holoAng(23,E:toWorld(ang(0,25,0)))
    
    holoCreate(24,E:toWorld(vec(0,-1,0)))
    holoScale(24,vec(0.42,0.14,0.1))
    holoAng(24,E:toWorld(ang(0,-25,0)))
    
    holoCreate(25,E:toWorld(vec(-1.65,0,0)))
    holoScale(25,vec(0.14,0.14,0.1))
    holoAng(25,E:toWorld(ang()))
    
    holoCreate(26,E:toWorld(vec(1.65,2,0)))
    holoScale(26,vec(0.14,0.14,0.1))
    holoAng(26,E:toWorld(ang()))
    
    holoCreate(27,E:toWorld(vec(1.65,-2,0)))
    holoScale(27,vec(0.14,0.14,0.1))
    holoAng(27,E:toWorld(ang()))
    
    holoCreate(28,E:toWorld(vec(0,-4,0)))
    holoScale(28,vec(0.42,0.14,0.1))
    holoAng(28,E:toWorld(ang()))
    
    holoCreate(29,E:toWorld(vec(1.8,-5.8,0)))
    holoScale(29,vec(0.14,0.42,0.1))
    holoAng(29,E:toWorld(ang()))
    
    holoCreate(30,E:toWorld(vec(-1.8,-5.8,0)))
    holoScale(30,vec(0.14,0.42,0.1))
    holoAng(30,E:toWorld(ang()))
    
    for(I = 1,15){
    holoColor(I,vec(200,0,0))
    holoMaterial(I,"debug/debugdrawflat")
    holoModel(I,"hq_rcube")
    holoParent(I,E)
    }
    for(I = 16,30){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoModel(I,"hq_rcube")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-gm_flatgrass0006.jpg
    Toyota Badge
    Code:
    @name Logo_Toyota
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.3,0.4,0.5))
    holoModel(1,"hq_torus_thin")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec()))
    holoScale(2,vec(0.3,0.1,0.3))
    holoModel(2,"hq_torus")
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0.8,0,0)))
    holoScale(3,vec(0.15,0.32,0.3))
    holoModel(3,"hq_torus")
    holoAng(3,E:toWorld(ang()))
    
    for(I = 1,3){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-gm_flatgrass0007.jpg
    Chevrolet Badge
    Code:
    @name Logo_Chevrolet
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec(0,0,0.1)))
    holoScale(1,vec(0.15,0.4,0.05))
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(0,0,0.1)))
    holoScale(2,vec(0.2,0.2,0.05))
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0,-2.65,0.1)))
    holoModel(3,"right_prism")
    holoScale(3,vec(0.15,0.04,0.08))
    holoAng(3,E:toWorld(ang(180,0,90)))
    
    holoCreate(4,E:toWorld(vec(0,2.65,0.1)))
    holoModel(4,"right_prism")
    holoScale(4,vec(0.15,0.04,0.08))
    holoAng(4,E:toWorld(ang(0,0,-90)))
    
    holoCreate(5,E:toWorld(vec()))
    holoScale(5,vec(0.16,0.42,0.05))
    holoAng(5,E:toWorld(ang()))
    
    holoCreate(6,E:toWorld(vec()))
    holoScale(6,vec(0.22,0.22,0.05))
    holoAng(6,E:toWorld(ang()))
    
    holoCreate(7,E:toWorld(vec(0,-2.82,0)))
    holoModel(7,"right_prism")
    holoScale(7,vec(0.16,0.05,0.08))
    holoAng(7,E:toWorld(ang(180,0,90)))
    
    holoCreate(8,E:toWorld(vec(0,2.82,0)))
    holoModel(8,"right_prism")
    holoScale(8,vec(0.16,0.05,0.08))
    holoAng(8,E:toWorld(ang(0,0,-90)))
    
    for(I = 1,4){
    holoColor(I,vec(240,240,60))
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    
    for(I = 5,8){
    holoParent(I,E)
    holoMaterial(I,"phoenix_storms/fender_chrome")
    }
    Hologram Car Logos and Badges-gm_flatgrass0008.jpg
    (Classic) Mini Badge
    Code:
    @name Logo_Mini
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.25,0.25,0.05))
    holoModel(1,"hq_cylinder")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(0,0,0.1)))
    holoScale(2,vec(0.22,0.22,0.05))
    holoModel(2,"hq_tube_thin")
    holoAng(2,E:toWorld(ang()))
    holoColor(2,vec())
    
    holoCreate(3,E:toWorld(vec(0,0,0.1)))
    holoScale(3,vec(0.2,0.2,0.05))
    holoModel(3,"hq_cylinder")
    holoAng(3,E:toWorld(ang()))
    holoColor(3,vec())
    
    holoCreate(4,E:toWorld(vec(0.6,0,0)))
    holoScale(4,vec(0.05,0.05,0.7))
    holoModel(4,"hq_cylinder")
    holoAng(4,E:toWorld(ang(0,0,90)))
    
    holoCreate(5,E:toWorld(vec(0.3,0,0)))
    holoScale(5,vec(0.05,0.05,0.65))
    holoModel(5,"hq_cylinder")
    holoAng(5,E:toWorld(ang(0,0,90)))
    
    holoCreate(6,E:toWorld(vec(0,0,0)))
    holoScale(6,vec(0.05,0.05,0.6))
    holoModel(6,"hq_cylinder")
    holoAng(6,E:toWorld(ang(0,0,90)))
    
    holoCreate(7,E:toWorld(vec(-0.3,0,0)))
    holoScale(7,vec(0.05,0.05,0.55))
    holoModel(7,"hq_cylinder")
    holoAng(7,E:toWorld(ang(0,0,90)))
    
    holoCreate(8,E:toWorld(vec(0,0.8,0.3)))
    holoScale(8,vec(0.08,0.03,0.05))
    holoAng(8,E:toWorld(ang(0,0,55)))
    
    holoCreate(9,E:toWorld(vec(0.2,0.7,0.25)))
    holoScale(9,vec(0.04,0.03,0.05))
    holoAng(9,E:toWorld(ang(0,45,55)))
    
    holoCreate(10,E:toWorld(vec(0.2,0.4,0.25)))
    holoScale(10,vec(0.04,0.03,0.05))
    holoAng(10,E:toWorld(ang(0,-45,-55)))
    
    holoCreate(11,E:toWorld(vec(0,0.3,0.3)))
    holoScale(11,vec(0.08,0.03,0.05))
    holoAng(11,E:toWorld(ang(0,0,-55)))
    
    holoCreate(12,E:toWorld(vec(0,0.08,0.3)))
    holoScale(12,vec(0.08,0.03,0.05))
    holoAng(12,E:toWorld(ang(0,0,-30)))
    
    holoCreate(13,E:toWorld(vec(0,-0.24,0.3)))
    holoScale(13,vec(0.08,0.03,0.05))
    holoAng(13,E:toWorld(ang(0,0,-30)))
    
    holoCreate(14,E:toWorld(vec(0,-0.38,0.3)))
    holoScale(14,vec(0.08,0.03,0.05))
    holoAng(14,E:toWorld(ang(0,20,-30)))
    
    holoCreate(15,E:toWorld(vec(0,-0.51,0.3)))
    holoScale(15,vec(0.08,0.03,0.05))
    holoAng(15,E:toWorld(ang(0,0,-30)))
    
    holoCreate(16,E:toWorld(vec(0,-0.8,0.3)))
    holoScale(16,vec(0.08,0.03,0.05))
    holoAng(16,E:toWorld(ang(0,0,-30)))
    
    for(I = 1,16){
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    Hologram Car Logos and Badges-gm_flatgrass0009.jpg
    MG Badge
    Code:
    @name Logo_MG
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.25,0.25,0.05))
    holoModel(1,"octagon")
    holoAng(1,E:toWorld(ang(0,22.5,0)))
    holoColor(1,vec(150,50,0))
    
    holoCreate(2,E:toWorld(vec(0,0,0.08)))
    holoScale(2,vec(0.24,0.24,0.05))
    holoModel(2,"octagon")
    holoAng(2,E:toWorld(ang(0,22.5,0)))
    holoColor(2,vec(150,150,0))
    
    holoCreate(3,E:toWorld(vec(0,0.3,0.28)))
    holoScale(3,vec(0.2,0.02,0.05))
    holoAng(3,E:toWorld(ang(0,0,70)))
    holoColor(3,vec(150,50,0))
    
    holoCreate(3,E:toWorld(vec(0,0.1,0.28)))
    holoScale(3,vec(0.18,0.02,0.05))
    holoAng(3,E:toWorld(ang(0,0,-70)))
    holoColor(3,vec(150,50,0))
    
    holoCreate(4,E:toWorld(vec(0,-0.3,0.28)))
    holoScale(4,vec(0.18,0.02,0.05))
    holoAng(4,E:toWorld(ang(0,0,-70)))
    holoColor(4,vec(150,50,0))
    
    holoCreate(5,E:toWorld(vec(0.7,-0.55,0.28)))
    holoScale(5,vec(0.08,0.02,0.04))
    holoAng(5,E:toWorld(ang(0,45,-70)))
    holoColor(5,vec(150,50,0))
    
    holoCreate(6,E:toWorld(vec(-0.7,-0.55,0.28)))
    holoScale(6,vec(0.08,0.02,0.04))
    holoAng(6,E:toWorld(ang(0,-45,-70)))
    holoColor(6,vec(150,50,0))
    
    holoCreate(7,E:toWorld(vec(0.26,-0.8,0.28)))
    holoScale(7,vec(0.04,0.02,0.04))
    holoAng(7,E:toWorld(ang(0,0,-70)))
    holoColor(7,vec(150,0,0))
    
    holoCreate(8,E:toWorld(vec(-0.26,-0.8,0.28)))
    holoScale(8,vec(0.04,0.02,0.04))
    holoAng(8,E:toWorld(ang(0,0,-70)))
    holoColor(8,vec(150,0,0))
    
    holoCreate(9,E:toWorld(vec(-0.2,-0.6,0.28)))
    holoScale(9,vec(0.02,0.04,0.04))
    holoAng(9,E:toWorld(ang(70,0,0)))
    holoColor(9,vec(150,0,0))
    
    holoCreate(10,E:toWorld(vec(0.5,0.3,0.28)))
    holoScale(10,vec(0.08,0.02,0.04))
    holoAng(10,E:toWorld(ang(0,-30,-70)))
    holoColor(10,vec(150,70,0))
    
    holoCreate(11,E:toWorld(vec(0.51,0.6,0.28)))
    holoScale(11,vec(0.06,0.02,0.04))
    holoAng(11,E:toWorld(ang(0,40,-70)))
    holoColor(11,vec(150,70,0))
    
    holoCreate(12,E:toWorld(vec(0,0.7,0.28)))
    holoScale(12,vec(0.1,0.02,0.04))
    holoAng(12,E:toWorld(ang(0,0,-70)))
    holoColor(12,vec(150,0,0))
    
    for(I = 1,12){
    holoParent(I,E)
    holoMaterial(I,"debug/debugdrawflat")
    }
    Edit: 3 New Badges. Thanks for all the support!
    Hologram Car Logos and Badges-freespace06_v2_snow_night10000.jpg
    This is the Chrysler Badge. It's based off of the older one and it was the easiest of the three newer ones.
    Code:
    @name Logo_Chrysler_Old
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.13,0.18,0.1))
    holoModel(1,"hq_cylinder")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(0,0,0.1)))
    holoScale(2,vec(0.08,0.08,0.1))
    holoModel(2,"hq_cylinder")
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0,0,0.1)))
    holoScale(3,vec(0.1,0.1,0.1))
    holoModel(3,"hq_tube_thin")
    holoAng(3,E:toWorld(ang()))
    
    holoCreate(4,E:toWorld(vec(0,0,0.1)))
    holoScale(4,vec(0.1,0.14,0.1))
    holoModel(4,"hq_tube_thin")
    holoAng(4,E:toWorld(ang()))
    
    holoCreate(5,E:toWorld(vec(0,0,0.13)))
    holoScale(5,vec(0.04,0.04,0.1))
    holoModel(5,"hq_cylinder")
    holoAng(5,E:toWorld(ang()))
    
    holoCreate(6,E:toWorld(vec(-0.07,-0.08,0.6)))
    holoScale(6,vec(0.02,0.08,0.04))
    holoAng(6,E:toWorld(ang(40,45,0)))
    
    holoCreate(7,E:toWorld(vec(0.07,0.08,0.6)))
    holoScale(7,vec(0.02,0.08,0.04))
    holoAng(7,E:toWorld(ang(-40,45,0)))
    
    holoCreate(8,E:toWorld(vec(0,0,-0.2)))
    holoScale(8,vec(0.18,0.2,0.1))
    holoModel(8,"hq_cylinder")
    holoAng(8,E:toWorld(ang()))
    
    holoCreate(9,E:toWorld(vec(0.4,0,0.2)))
    holoScale(9,vec(0.04,0.04,1.5))
    holoModel(9,"hq_cylinder")
    holoAng(9,E:toWorld(ang(0,0,90)))
    
    holoCreate(10,E:toWorld(vec(0.2,0,0.2)))
    holoScale(10,vec(0.04,0.04,1.2))
    holoModel(10,"hq_cylinder")
    holoAng(10,E:toWorld(ang(0,0,90)))
    
    holoCreate(11,E:toWorld(vec(0,0,0.2)))
    holoScale(11,vec(0.04,0.04,0.9))
    holoModel(11,"hq_cylinder")
    holoAng(11,E:toWorld(ang(0,0,90)))
    
    for(I = 1,1){
    holoMaterial(I,"phoenix_storms/fender_white")
    holoColor(I,vec())
    holoParent(I,E)
    }
    for(I = 2,4){
    holoMaterial(I,"phoenix_storms/fender_white")
    holoColor(I,vec(200,200,0))
    holoParent(I,E)
    }
    for(I = 5,5){
    holoMaterial(I,"debug/debugdrawflat")
    holoColor(I,vec(200,0,0))
    holoParent(I,E)
    }
    for(I = 6,7){
    holoMaterial(I,"debug/debugdrawflat")
    holoColor(I,vec(0,0,200))
    holoParent(I,E)
    }
    for(I = 8,11){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-freespace06_v2_snow_night10001.jpg
    A badge from the back of a Buggati. I apologize but I had to holo clip it. Special thanks to OmicroN for the suggestion.
    Code:
    @name Logo_Buggati
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.5,0.1,0.1))
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec(0,-0.5,0)))
    holoScale(2,vec(0.1,0.45,0.1))
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(3,0.6,0)))
    holoScale(3,vec(0.1,0.6,0.1))
    holoAng(3,E:toWorld(ang()))
    
    holoCreate(4,E:toWorld(vec(-3,0.6,0)))
    holoScale(4,vec(0.1,0.6,0.1))
    holoAng(4,E:toWorld(ang()))
    
    holoCreate(5,E:toWorld(vec(-2.4,3.6,0)))
    holoScale(5,vec(0.16,0.1,0.1))
    holoAng(5,E:toWorld(ang()))
    
    holoCreate(6,E:toWorld(vec(2.4,3.6,0)))
    holoScale(6,vec(0.16,0.1,0.1))
    holoAng(6,E:toWorld(ang()))
    
    holoCreate(7,E:toWorld(vec(0,1.6,0)))
    holoScale(7,vec(0.16,0.1,0.1))
    holoAng(7,E:toWorld(ang()))
    
    holoCreate(8,E:toWorld(vec(1.5,-2.9,0)))
    holoModel(8,"hq_tube_thick")
    holoScale(8,vec(0.35,0.35,0.1))
    holoClipEnabled(8,1)
    holoClip(8,vec(),vec(0,-1,0),0)
    
    holoCreate(9,E:toWorld(vec(-1.5,-2.9,0)))
    holoModel(9,"hq_tube_thick")
    holoScale(9,vec(0.35,0.35,0.1))
    holoClipEnabled(9,1)
    holoClip(9,vec(),vec(0,-1,0),0)
    
    holoCreate(10,E:toWorld(vec(1.5,-2.9,0)))
    holoModel(10,"hq_tube_thick")
    holoScale(10,vec(0.32,0.32,0.1))
    holoClipEnabled(10,1)
    holoClip(10,vec(),vec(0,-1,0),0)
    
    holoCreate(11,E:toWorld(vec(-1.5,-2.9,0)))
    holoModel(11,"hq_tube_thick")
    holoScale(11,vec(0.32,0.32,0.1))
    holoClipEnabled(11,1)
    holoClip(11,vec(),vec(0,-1,0),0)
    
    for(I = 1,11){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Hologram Car Logos and Badges-freespace06_v2_snow_night10002.jpg
    A Nissan Badge. You are not allowed to complain about the quality of the lettering until you write a 6 letter word with holograms in a space smaller than an expression2.
    Code:
    @name Logo_Nissan
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec()))
    holoScale(1,vec(0.5,0.5,0.1))
    holoModel(1,"hq_tube")
    holoAng(1,E:toWorld(ang()))
    
    holoCreate(2,E:toWorld(vec()))
    holoScale(2,vec(0.14,0.6,0.14))
    holoModel(2,"hq_rcube")
    holoAng(2,E:toWorld(ang()))
    
    holoCreate(3,E:toWorld(vec(0,1.8,0.74)))
    holoScale(3,vec(0.08,0.02,0.1))
    holoAng(3,E:toWorld(ang(0,0,-86)))
    
    holoCreate(4,E:toWorld(vec(0.1,1.9,0.78)))
    holoScale(4,vec(0.12,0.02,0.04))
    holoAng(4,E:toWorld(ang(0,45,-87)))
    
    holoCreate(5,E:toWorld(vec(0,1.1,0.74)))
    holoScale(5,vec(0.08,0.02,0.1))
    holoAng(5,E:toWorld(ang(0,0,-86)))
    
    holoCreate(6,E:toWorld(vec(0,0.8,0.74)))
    holoScale(6,vec(0.08,0.02,0.1))
    holoAng(6,E:toWorld(ang(0,0,-86)))
    
    holoCreate(7,E:toWorld(vec(0.1,0.7,0.74)))
    holoScale(7,vec(0.02,0.08,0.1))
    holoAng(7,E:toWorld(ang(-86,0,0)))
    
    holoCreate(8,E:toWorld(vec(-0.1,0.7,0.74)))
    holoScale(8,vec(0.02,0.08,0.1))
    holoAng(8,E:toWorld(ang(86,0,0)))
    
    holoCreate(9,E:toWorld(vec(-0.15,0.7,0.76)))
    holoScale(9,vec(0.02,0.08,0.04))
    holoAng(9,E:toWorld(ang(86,0,0)))
    
    holoCreate(10,E:toWorld(vec(-0.3,0.5,0.76)))
    holoScale(10,vec(0.04,0.02,0.04))
    holoAng(10,E:toWorld(ang(0,0,80)))
    
    holoCreate(11,E:toWorld(vec(0.25,0.9,0.76)))
    holoScale(11,vec(0.04,0.02,0.04))
    holoAng(11,E:toWorld(ang(0,0,-80)))
    
    holoCreate(12,E:toWorld(vec(0.1,-0.3,0.74)))
    holoScale(12,vec(0.02,0.08,0.1))
    holoAng(12,E:toWorld(ang(-86,0,0)))
    
    holoCreate(13,E:toWorld(vec(-0.1,-0.3,0.74)))
    holoScale(13,vec(0.02,0.08,0.1))
    holoAng(13,E:toWorld(ang(86,0,0)))
    
    holoCreate(14,E:toWorld(vec(-0.15,-0.3,0.76)))
    holoScale(14,vec(0.02,0.08,0.04))
    holoAng(14,E:toWorld(ang(86,0,0)))
    
    holoCreate(15,E:toWorld(vec(-0.3,-0.5,0.76)))
    holoScale(15,vec(0.04,0.02,0.04))
    holoAng(15,E:toWorld(ang(0,0,80)))
    
    holoCreate(16,E:toWorld(vec(0.25,-0.1,0.76)))
    holoScale(16,vec(0.04,0.02,0.04))
    holoAng(16,E:toWorld(ang(0,0,-80)))
    
    holoCreate(17,E:toWorld(vec(-0.05,-1.2,0.78)))
    holoScale(17,vec(0.1,0.02,0.04))
    holoAng(17,E:toWorld(ang(0,-30,-87)))
    
    holoCreate(18,E:toWorld(vec(0.05,-1.5,0.78)))
    holoScale(18,vec(0.1,0.02,0.04))
    holoAng(18,E:toWorld(ang(0,30,-87)))
    
    holoCreate(19,E:toWorld(vec(-0.3,-1.25,0.78)))
    holoScale(19,vec(0.02,0.04,0.04))
    holoAng(19,E:toWorld(ang(86,0,0)))
    
    holoCreate(20,E:toWorld(vec(0,-2.4,0.74)))
    holoScale(20,vec(0.08,0.02,0.1))
    holoAng(20,E:toWorld(ang(0,0,-86)))
    
    holoCreate(21,E:toWorld(vec(0.1,-2.3,0.78)))
    holoScale(21,vec(0.12,0.02,0.04))
    holoAng(21,E:toWorld(ang(0,45,-87)))
    
    holoCreate(22,E:toWorld(vec(0,-2.1,0.74)))
    holoScale(22,vec(0.08,0.02,0.1))
    holoAng(22,E:toWorld(ang(0,0,84)))
    
    for(I = 1,2){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    for(I = 3,22){
    holoMaterial(I,"debug/debugdrawflat")
    holoColor(I,vec())
    holoParent(I,E)
    }
    Mazda Badge, sorry there is no picture but wiremod.com refuses to let me add more.
    Code:
    @name Logo_Mazda
    @inputs 
    @outputs 
    @persist 
    @trigger 
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec(0,0.3,0)))
    holoAng(1,E:toWorld(ang(0,45,0)))
    holoScale(1,vec(0.1,0.06,0.06))
    
    holoCreate(2,E:toWorld(vec(0,-0.3,0)))
    holoAng(2,E:toWorld(ang(0,-45,0)))
    holoScale(2,vec(0.1,0.06,0.06))
    
    holoCreate(3,E:toWorld(vec(0.55,1.14,0)))
    holoAng(3,E:toWorld(ang(0,70,0)))
    holoScale(3,vec(0.1,0.06,0.06))
    
    holoCreate(4,E:toWorld(vec(0.55,-1.14,0)))
    holoAng(4,E:toWorld(ang(0,-70,0)))
    holoScale(4,vec(0.1,0.06,0.06))
    
    holoCreate(5,E:toWorld(vec()))
    holoModel(5,"hq_torus")
    holoScale(5,vec(0.35,0.35,0.35))
    
    
    for(I = 1,5){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Jeep Badge, once again no picture. Done on request by some guy who's name i can't remember and can't be bothered to check.
    Code:
    @name Logo_Jeep
    @inputs 
    @outputs 
    @persist 
    @trigger  
    E=entity()
    E:setAlpha(0)
    holoCreate(1,E:toWorld(vec(0.32,2,0)))
    holoScale(1,vec(0.18,0.06,0.06))
    
    holoCreate(2,E:toWorld(vec(-0.6,2.56,0)))
    holoScale(2,vec(0.13,0.13,0.06))
    holoModel(2,"hq_tube_thick")
    holoClipEnabled(2,1)
    holoClip(2,vec(),vec(-1,0,0),0)
    
    holoCreate(3,E:toWorld(vec(-0.6,0.9,0)))
    holoScale(3,vec(0.13,0.13,0.06))
    holoModel(3,"hq_tube_thick")
    holoClipEnabled(3,1)
    holoClip(3,vec(),vec(-1,0.5,0),0)
    
    holoCreate(4,E:toWorld(vec(-0.6,0.9,0)))
    holoScale(4,vec(0.13,0.13,0.06))
    holoModel(4,"hq_tube_thick")
    holoClipEnabled(4,1)
    holoClip(4,vec(),vec(1,0,0),0)
    
    holoCreate(5,E:toWorld(vec(-0.43,0.73,0)))
    holoScale(5,vec(0.04,0.1,0.06))
    holoClipEnabled(5,1)
    holoClip(5,vec(),vec(-1,0,0),0)
    
    holoCreate(6,E:toWorld(vec(-0.6,-0.8,0)))
    holoScale(6,vec(0.13,0.13,0.06))
    holoModel(6,"hq_tube_thick")
    holoClipEnabled(6,1)
    holoClip(6,vec(),vec(-1,0.5,0),0)
    
    holoCreate(7,E:toWorld(vec(-0.6,-0.8,0)))
    holoScale(7,vec(0.13,0.13,0.06))
    holoModel(7,"hq_tube_thick")
    holoClipEnabled(7,1)
    holoClip(7,vec(),vec(1,0,0),0)
    
    holoCreate(8,E:toWorld(vec(-0.43,-0.94,0)))
    holoScale(8,vec(0.04,0.1,0.06))
    holoClipEnabled(8,1)
    holoClip(8,vec(),vec(-1,0,0),0)
    
    holoCreate(9,E:toWorld(vec(-1,-2,0)))
    holoScale(9,vec(0.2,0.06,0.06))
    
    holoCreate(10,E:toWorld(vec(-0.6,-2.5,0)))
    holoScale(10,vec(0.13,0.12,0.06))
    holoModel(10,"hq_tube_thick")
    
    for(I = 1,10){
    holoMaterial(I,"phoenix_storms/fender_chrome")
    holoParent(I,E)
    }
    Feel free to leave suggestions for further badges and when I accumulate enough I will release even more!!!
    Note: Don't suggest anything with an animal on it PLEASE
    Last edited by Flyingtaco; 11-05-2011 at 10:40 AM.
    Jack37, ks_ua, mr-taco and 1 others like this.

  2. #2
    Pizza is good... OmicroN's Avatar
    Join Date
    Apr 2008
    Location
    Frozen Hell (aka Michigan)
    Posts
    731

    Default Re: Hologram Car Logos and Badges

    Very good job, gotta love the fine details in those. How come you don't have Ford in there?

    Try your hand at a few more car companies, just go to town.


  3. #3
    Ursus maritimus Drunkie's Avatar
    Join Date
    Feb 2009
    Location
    Canada
    Posts
    6,699
    Blog Entries
    1

    Default Re: Hologram Car Logos and Badges

    Haha nice!

  4. #4
    Developer Jack37's Avatar
    Join Date
    Jul 2009
    Location
    Slovakia
    Posts
    1,329

    Default Re: Hologram Car Logos and Badges

    Pretty

    Only the small secrets need to be protected. The big ones are kept secret by public incredulity.

  5. #5
    Hickley's Avatar
    Join Date
    Apr 2010
    Location
    UK
    Posts
    1,394
    Blog Entries
    5

    Default Re: Hologram Car Logos and Badges

    Heh, cool idea.
    mr-taco likes this.

  6. #6
    Wire Amateur Flyingtaco's Avatar
    Join Date
    Aug 2010
    Posts
    62

    Default Re: Hologram Car Logos and Badges

    Quote Originally Posted by OmicroN View Post
    Very good job, gotta love the fine details in those. How come you don't have Ford in there?
    I don't have ford yet because of all the curves in the writing. I'll get on it though. I'll also make sure to add Bugatti for you.

  7. #7
    Wire Noob damob99's Avatar
    Join Date
    Sep 2011
    Posts
    14

    Default Re: Hologram Car Logos and Badges

    i'm looking to get a holden or mazda logo if anyone's able to make it?
    Add me if you wish :




    Server i frequently visit :


  8. #8
    Wire Amateur Flyingtaco's Avatar
    Join Date
    Aug 2010
    Posts
    62

    Default Re: Hologram Car Logos and Badges

    I can try I guess, I havent been playing gmod lately since forza came out but ill get on it when i can

  9. #9
    Wire Noob damob99's Avatar
    Join Date
    Sep 2011
    Posts
    14

    Default Re: Hologram Car Logos and Badges

    lolz your the same as me xDD i dont play gmod as much now since forza 4 came out but, i still come on there from time to time xD
    Add me if you wish :




    Server i frequently visit :


  10. #10
    Wire Amateur Flyingtaco's Avatar
    Join Date
    Aug 2010
    Posts
    62

    Default Re: Hologram Car Logos and Badges

    Im really trying to get around to this but I just discovered the drifting competition LOL.

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