Results 1 to 7 of 7

Thread: Wonderball

  1. #1
    Wire Sofaking postman's Avatar
    Join Date
    Mar 2010
    Location
    oregon
    Posts
    1,089

    Default Wonderball

    So, ive been making this for a while, and i cant seem to find anything else to add, so im just going to release it, there will be a v2 if i find anything i should add, and ill update the code here if i have minor fixes.

    Wonderball is a expression 2 "pet", although its more of a sort of animal thing.

    To put it in simple terms, its a ball with a top hat that rolls around, and has various abilities.


    The only thing you need here is base wiremod svn (i think)

    Features:

    *randomly wanders around, and when i say randomly, i mean i have like 4 different ways that its random, based on how often, strong, and in what direction he pushes.

    *sounds, it makes random sounds, of a rollermine, turn them off in the very first "if(first())" line, they are easily found.(im to lazy to make chat commands)

    *runs on a battery, it runs on a battery, that is recharged by it rolling back to the plug.(when the battery reaches 0%, he will "die", which means he sits there not moving for a few minutes, and then gets a charge of like 20%, just to keep them from dying completely)

    *hiding, i made this on an rp server (postnukerp), and if you turn the option on, he will hide from other players and certain props if they get close enough, this means (runs back to the charger, goes invisable, stops making sounds)

    *Personality, this part is kind of dumb, but the ball changes random materials, and the name is different every time (it was going to have a mood system, where you could piss it off by throwing shit at it, or keeping it away from the charger, etc[maybe v2]), it also randomly looks around, based on his monocle.

    *mini version (changed the code around, the mini version has a tinyer top hat, and is a smaller ball)


    Instructions:
    *spawn a plug (search "plug" in the q menu)
    *spawn a wonderball, and unfreeze it
    *if after 10-20 seconds his skin doesnt change, refresh the e2

    Images:









    heres the code for the wonderball
    Code:
    @name WonderBall Battery:Unknown
    @inputs Avoid:entity
    @outputs Battery Charging NoPlayer E:entity
    @persist [V2 V]:vector [Players Sounds Mats Bros Plugs Names]:array 
    @persist [Name Mat]:string [Charger Player]:entity
    @persist R ColR ColB Power SUPERRANDOM Face Hide ROB Low HighTail Percent Sound Dead NeedCharge
    @model models/hunter/misc/sphere075x075.mdl
    interval(100)
    runOnChat(1)
    E=entity()
    #changing critical values
    if(first())
    {
        Hide=0#allow it to hide
        ROB=1#Run on battery?
        Sound=1#Play sounds?
        HighTail=20#speed to return to the charger upon battery drain
    }
    #brim- set the hat and monacle pos
    holoPos(2,E:pos()+vec(0,0,15))
    #face me you top hat!
    if(Face&Battery>=1)
    {
    holoAng(2,ang(7,E:angles():yaw(),0))
    holoAng(3,ang(7,E:angles():yaw(),0))
    holoAng(4,ang(7,E:angles():yaw(),0))
    }
    #is i charging?
    if(changed(Charging)&Charging)
    {
        holoColor(6,vec(0,255,0))
    }
    elseif(changed(Charging)&!Charging)
    {
        holoColor(6,vec(255,0,0))
    }
    elseif(changed(NeedCharge)&NeedCharge)
    {
        holoColor(6,vec(250,160,0))
    }
    #clamping battery
    if(Battery>=100){Battery=100}
    if(!ROB){Battery=100}
    if(Battery<=0){Battery=0}
    
    #Shut down sound/red
    if(changed(Battery)&Battery<=0&!first()){
        Dead=1
        soundPlay(3,0,"ambient/energy/powerdown2.wav")
        print(+Name+": "+owner():name()+", how could you let me die!")
        print(+Name+": Dont worry, ill get a burst of juice from the sun in about 3 minutes")
        E:setMass(50000)
        timer("revive",180000)
    }
    elseif(changed(Battery)&Battery>0)
    {
        Dead=0
    }
    
    #give it a burst of juice after 5 minutes of being dead, just so they dont all die
    if((clk("revive")|changed(Dead)&!Dead)&!first())
    {
        print(+Name+": Im back, and starting a new life!")
        soundPlay(5,0,"ambient/explosions/citadel_end_explosion1.wav")
        E:setMass(35)
        Battery=30
    }
    #Lets you change the battery %
    if(chatClk(owner()))
    {
        if(owner():lastSaid():explode(" "):string(1) == "/bat")
        {
                Percent=owner():lastSaid():explode(" "):string(2):toNumber()
        }
    }
    if(changed(Percent)&!first()){Battery=Percent,print("Battery set to "+Percent+"%.")}
    #Getting the color for the battery ring
    if(changed(Battery)){setName("WonderBall: "+Name+" (Battery:"+round(Battery)+"%)")}
    if(changed(Battery)&Battery >= 100){ColR = 0,ColB=255}
    if(changed(Battery)&Battery >= 75&Battery<100){ColR = 90,ColB=230}
    if(changed(Battery)&Battery >= 50&Battery<75){ColR = 150,ColB=100}
    if(changed(Battery)&Battery >= 25&Battery<50){ColR = 230,ColB=90}
    if(changed(Battery)&Battery >= 0&Battery<25){ColR = 255,ColB=0}
    if(changed(Battery)&Battery <=1){ColR=0,BolB=0}
    if(changed(ColR)|changed(ColB)){holoColor(4, vec(ColR,ColB,0))} #Setting that color
    if(first())
    {
        Sounds=array(
        "npc/roller/mine/rmine_blip1.wav",
        "npc/roller/mine/rmine_blip3.wav",
        "npc/roller/mine/rmine_chirp_quest1.wav",
        "npc/roller/mine/rmine_taunt1.wav",
        "npc/roller/mine/rmine_taunt2.wav",
        "npc/roller/mine/rmine_tossed1.wav")
        
        Mats=array(
        "models/props_wasteland/metal_tram001a",
        "models/props_wasteland/rockcliff04a",
        "models/props_pipes/pipeset_metal",
        "models/props_foliage/oak_tree01",
        "models/props_canal/metalwall005b",
        "models/props_debris/plasterwall021a",
        "models/props_debris/building_template012d")
        
        Names=array(
        "Steve Staller",
        "Bill Baller",
        "Willy Wander",
        "Reed Roller",
        "Sally Slider",
        "Jenny Jumpin",
        "Cherry Chargin",
        "Chucky Charger",
        "Marry Monacle",
        "Terry TopHat",
        "Richard RedRing",
        "Gillbert GreenRing",
        "Tommy Model/Tree",
        "Sarah Stopping",
        "Bob Breaking",
        "Randy Rollermine")
        
        #Grabbin chargers.
        findByModel("models/props_lab/tpplugholder_single.mdl")
        Plugs=findToArray()
        
        
        #brim
        holoCreate(2)
        holoModel(2,"hqcylinder2")
        holoScale(2,vec(3,3,0.08))
        holoAng(2,ang(7,0,0))
        holoColor(2,vec(0,0,0))
        
        #top
        holoCreate(3)
        holoModel(3,"hqcylinder2")
        holoScale(3,vec(1.8,1.8,2.5))
        holoColor(3,vec(20,20,20))
        holoAng(3,ang(7,0,0))
        holoParent(3,2)
        
        #white thing
        holoCreate(4)
        holoModel(4,"hqcylinder2")
        holoScale(4,vec(1.9,1.9,0.2))
        holoPos(4,E:pos()+vec(0,0,5))
        holoAng(4,ang(7,0,0))
        holoMaterial(4,"models/debug/debug_white")
        holoParent(4,2)
        
        #monical!!!
        holoCreate(5)
        holoModel(5,"hqcylinder2")
        holoScale(5,vec(0.6,0.6,0.2))
        holoAng(5,ang(90,55,0))
        holoPos(5,E:pos()+(holoEntity(2):forward()*20)+(holoEntity(2):right()*-9)-vec(0,0,10))
        holoAlpha(5,200)
        holoParent(5,2)
        
        #indicator
        holoCreate(6)
        holoPos(6,E:pos()+vec(0,0,15))
        holoModel(6,"sphere")
        holoScale(6,vec(0.3,0.3,0.3))
        holoColor(6,vec(255,0,0))
        holoParent(6,2)
        
        #Give it a name!
        Name=Names:string(randint(0,Names:count()))
        setName("WonderBall: "+"'"+Name)
     
        
        
        R=10 #how far it travels, i think
        Power=5 #initial power
        NoPlayer=1 #no players around
        Battery=randint(20,100) #set battery
        Charging=0 #im not charging
        Face=0 #you got no face,(top hat pointing)
        Dead=0 # well derp
        NeedCharge=0
        Low=20
        
        print(+Name+": "+"My battery started at "+Battery+"%.")
        
        #oh the timers!
        timer("move",1000)
        timer("moarPower",1000)
        timer("NewDist",randint(1000,random(2000,10000)))
        timer("SR",randint(10000,30000))
        timer("sound",randint(1000,5000))
        timer("search",500)
        timer("face",1000)
        timer("Mat",5000)
        timer("link",4000)
    }
    if(clk("link"))
    {
        if(Plugs:count()>0)
        {
            Charger=Plugs[1,entity]
            print(+Name+": I found a charger!")
        }
        else
        {
            Charger=E
            print(+Name+": I can't find a charger!")
            print(+Name+": If i dont find a charger, ill die!")
        }
    }
    if(clk("face"))
    {
        Face=1   
        
    #    E:propFreeze(0)
    }
    if(clk("Mat")|changed(owner():lastSaid())&owner():lastSaid()=="/mat")
    {
        #set a random material}
        Mat=Mats:string(randint(0,Mats:count()))
        E:setMaterial(Mat)
    }
    #Search for players
    if(clk("search"))
    {
        timer("search",5000)
        findExcludeEntity(owner())
        findExcludeEntities(Bros)
        findIncludeModel("models/props_phx/games/chess/black_knight.mdl")
        findIncludeClass("Player")
        findInSphere(E:pos(),500)
        Players=findToArray()
    }
    #Adding people to the "allow see" list
    if ( chatClk( owner() ) ) 
    {                   
        LS = lastSaid():explode(" ")                 
        Command = LS[1,string]:lower()               
        if ( Command == "/add" ) 
        {                
            Bro = findPlayerByName( LS[2,string] )
            Bros:pushEntity(Bro)
            print(+Name+": You know, i think ill open up to "+Bro:name())
            hideChat(1)
        }
        else
        {
            hideChat(0)
        }
    }
    if(changed(Players:count())&Players:count()>=1&Hide)
    {
        print(+Name+": Theres someone here!")
        print(+Name+": Ill be hiding by the charger.")
    }
    #the effects of a unwanted visitor
    if(Players:count()>=1&Hide)
    {
        NoPlayer=0
        holoAlpha(1,0)
        holoAlpha(2,0)
        holoAlpha(3,0)
        holoAlpha(4,0)
        holoAlpha(5,0)
        E:setAlpha(0)
        Charger:setAlpha(0)
        V2=(Charger:pos()-E:pos())+vec(0,0,10)
        E:applyForce(V2+$V2*10)
        soundStop(1)
    }
    else
    {
        NoPlayer=1
        holoAlpha(1,255)
        holoAlpha(2,255)
        holoAlpha(3,255)
        holoAlpha(4,255)
        holoAlpha(5,200)
        E:setAlpha(255)
        Charger:setAlpha(255)
        timer("sound",randint(1000,5000))
    }
    #code for avoid object
    if(Avoid&E:pos():distance(Avoid:pos())<100)
    {
        V=(E:pos()-Avoid:pos())*100
        timer("NewDist",100)
    }
    #goto the charger!
    if(((Battery<=Low&Battery>=1)|(Charging&Battery<=90))&Charger)
    {
        NeedCharge=1
        V=(Charger:pos()-E:pos())*HighTail
    }
    elseif((Battery>=Low&Battery>0)&Charger)
    {
        NeedCharge=0
        Charging=0
        V=randvec(-R,R)*Power*3
    }
    #add the juice
    if(E:pos():distance(Charger:pos())<=100)
    {
        Charging=1
        Battery+=0.2
    }
    else
    {
        Charging=0
    }
    #the sounds
    soundPitch(1,Battery)
    if(clk("sound")&NoPlayer&Battery>=0.2&Sound)
    {
        Battery-=0.5
        soundPlay(1,0,Sounds:string(randint(0,Sounds:count())))
        timer("sound",randint(2000,5000))
    }
    if(changed(Sound)&Sound){timer("sound",100)}
    #Super random
    if(clk("SR")&Battery>=10&NoPlayer)
    {
        Battery--
        SUPERRANDOM=randint(0,10)
        timer("SR",randint(10000,30000))
    }
    #find a new distance to go
    if(clk("NewDist")&Battery>=1)
    {
        Low=randint(40,60)
        timer("NewDist",randint(1000,5000))
        R=random(20,50)+SUPERRANDOM
    }
    #A extra power boost
    if(clk("moarPower")&Battery>=10&NoPlayer)
    {
        timer("moarPower",randint(5000,10000))
        Power=randint(10,60)
    }
    #the final push!
    if(clk("move")&Battery>=2)
    {
        Battery-=0.8
        timer("move",randint(1000,5000))
        E:applyForce(V+$V*2)
    }
    and the mini wonderball:
    Code:
    @name WonderBall
    @inputs Avoid:entity
    @outputs Battery Charging NoPlayer E:entity
    @persist [V2 V]:vector [Players Sounds Mats Bros Plugs Names]:array [Name Mat]:string [Charger Player]:entity
    @persist R ColR ColB Power SUPERRANDOM Face Hide ROB Low HighTail Percent Sound Dead NeedCharge
    @model models/hunter/misc/sphere025x025.mdl
    interval(100)
    runOnChat(1)
    E=entity()
    
    #changing critical values
    
    if(first())
    {
        Hide=0#allow it to hide
        ROB=1#Run on battery?
        Sound=1#Make sound?
        HighTail=35#speed to return to the charger upon battery drain
    }
    
    
    #brim- set the hat and monacle pos
    holoPos(2,E:pos()+vec(0,0,5))
    
    #face me you top hat!
    if(Face&Battery>=1)
    {
    holoAng(2,ang(3,E:angles():yaw(),0))
    holoAng(3,ang(3,E:angles():yaw(),0))
    holoAng(4,ang(3,E:angles():yaw(),0))
    }
    
    #is i charging?
    if(changed(Charging)&Charging)
    {
        holoColor(6,vec(0,255,0))
    }
    elseif(changed(Charging)&!Charging)
    {
        holoColor(6,vec(255,0,0))
    }
    elseif(changed(NeedCharge)&NeedCharge )
    {
        holoColor(6,vec(250,160,0))
    }
    
    
    #clamping battery
    if(Battery>=100){Battery=100}
    if(Battery<=0){Battery=0}
    if(!ROB){Battery=100}
    
    #Shut down sound/red
    if(changed(Battery)&Battery<=0&!first()){
        Dead=1
        soundPlay(3,0,"ambient/energy/powerdown2.wav")
        print(+Name+": "+owner():name()+", how could you let me die!")
        print(+Name+": Dont worry, ill get a burst of juice from the sun in about 3 minutes")
        E:setMass(50000)
        timer("revive",180000)
    }
    elseif(changed(Battery)&Battery>0)
    {
        Dead=0
    }
    
    #give it a burst of juice after 5 minutes of being dead, just so they dont all die
    if((clk("revive")|changed(Dead)&!Dead)&!first())
    {
        print(+Name+": Im back, and starting a new life!")
        soundPlay(5,0,"ambient/explosions/citadel_end_explosion1.wav")
        E:setMass(150)
        Battery=30
    }
    
    
    #Lets you change the battery %
    
    if(chatClk(owner()))
    {
        if(owner():lastSaid():explode(" "):string(1) == "/bat")
        {
                Percent=owner():lastSaid():explode(" "):string(2):toNumber()
        }
    }
    if(changed(Percent)&!first()){Battery=Percent,print("Battery set to "+Percent+"%.")}
    
    #Getting the color for the battery ring
    if(changed(Battery)){setName("WonderBall: "+Name+" (Battery:"+round(Battery)+"%)")}
    if(changed(Battery)&Battery >= 100){ColR = 0,ColB=255}
    if(changed(Battery)&Battery >= 75&Battery<100){ColR = 90,ColB=230}
    if(changed(Battery)&Battery >= 50&Battery<75){ColR = 150,ColB=100}
    if(changed(Battery)&Battery >= 25&Battery<50){ColR = 230,ColB=90}
    if(changed(Battery)&Battery >= 0&Battery<25){ColR = 255,ColB=0}
    if(changed(Battery)&Battery <=1){ColR=0,BolB=0}
    
    holoColor(4, vec(ColR,ColB,0)) #Setting that color
    
    if(first())
    {
        Sounds=array(
        "npc/roller/mine/rmine_blip1.wav",
        "npc/roller/mine/rmine_blip3.wav",
        "npc/roller/mine/rmine_chirp_quest1.wav",
        "npc/roller/mine/rmine_taunt1.wav",
        "npc/roller/mine/rmine_taunt2.wav",
        "npc/roller/mine/rmine_tossed1.wav")
        
        Mats=array(
        "models/props_wasteland/metal_tram001a",
        "models/props_wasteland/rockcliff04a",
        "models/props_pipes/pipeset_metal",
        "models/props_foliage/oak_tree01",
        "models/props_canal/metalwall005b",
        "models/props_debris/plasterwall021a",
        "models/props_debris/building_template012d")
        
        Names=array(
        "Steve Staller",
        "Bill Baller",
        "Willy Wander",
        "Reed Roller",
        "Sally Slider",
        "Jenny Jumpin",
        "Cherry Chargin",
        "Chucky Charger",
        "Marry Monacle",
        "Terry TopHat",
        "Richard RedRing",
        "Gillbert GreenRing",
        "Tommy Model/Tree",
        "Sarah Stopping",
        "Bob Breaking",
        "Randy Rollermine")
        
        findByModel("models/props_lab/tpplugholder_single.mdl")
        Plugs=findToArray()
        
        #brim
        holoCreate(2)
        holoModel(2,"cylinder")
        holoScale(2,vec(1,1,0.06))
        holoAng(2,ang(7,0,0))
        holoColor(2,vec(0,0,0))
        
        #top
        holoCreate(3)
        holoModel(3,"cylinder")
        holoScale(3,vec(0.6,0.6,0.7))
        holoColor(3,vec(20,20,20))
        holoAng(3,ang(7,0,0))
        holoParent(3,2)
        
        #white thing
        holoCreate(4)
        holoModel(4,"cylinder")
        holoScale(4,vec(0.65,0.65,0.08))
        holoPos(4,E:pos()+vec(0,0,1.3))
        holoAng(4,ang(7,0,0))
        holoMaterial(4,"models/debug/debug_white")
        holoParent(4,2)
        
        #monical!!!
        holoCreate(5)
        holoModel(5,"cylinder")
        holoScale(5,vec(0.3,0.3,0.1))
        holoAng(5,ang(90,55,0))
        holoPos(5,E:pos()+(holoEntity(2):forward()*7)+(holoEntity(2):right()*-5)-vec(0,0,3))
        holoAlpha(5,200)
        holoParent(5,2)
        
        #indicator
        holoCreate(6)
        holoPos(6,E:pos()+vec(0,0,4))
        holoModel(6,"sphere")
        holoScale(6,vec(0.2,0.2,0.2))
        holoColor(6,vec(255,0,0))
        holoParent(6,2)
        
        #Give it a name!
        Name=Names:string(randint(0,Names:count()))
        setName("Wonderball "+Name)
        
        
        R=10 #how far it travels, i think
        Power=5 #initial power
        NoPlayer=1 #no players around
        Battery=randint(20,100) #set battery
        Charging=0 #im not charging
        Face=0 #you got no face,(top hat pointing)
        Dead=0#well, derp
        NeedCharge=0
        Low=20
        
        print(+Name+": "+"My battery started at "+Battery+"%.")
        
        E:setMass(150)
        
        #oh the timers!
        timer("move",1000)
        timer("moarPower",1000)
        timer("NewDist",randint(1000,3000))
        timer("SR",randint(10000,30000))
        timer("sound",randint(1000,5000))
        timer("search",500)
        timer("face",1000)
        timer("Mat",5000)
        timer("link",4000)
    }
    
    if(clk("link"))
    {
        if(Plugs:count()>0)
        {
            Charger=Plugs[1,entity]
            print(+Name+": I found a charger!")
        }
        else
        {
            Charger=E
            print(+Name+": I can't find a charger!")
            print(+Name+": If i dont find a charger, ill die!")
        }
    }
    
    if(clk("face"))
    {
        Face=1   
    #    E:propFreeze(0)
    }
    
    if(clk("Mat")|changed(owner():lastSaid())&owner():lastSaid()=="/mat")
    {    
        #set a random material}
        Mat=Mats:string(randint(0,Mats:count()))
        E:setMaterial(Mat)
    }
    
    
    #Search for players
    if(clk("search"))
    {
        timer("search",5000)
        findExcludeEntity(owner())
        findExcludeEntities(Bros)
        findIncludeModel("models/props_phx/games/chess/black_knight.mdl")
        findIncludeClass("Player")
        findInSphere(E:pos(),500)
        Players=findToArray()
    }
    
    #Adding people to the "allow see" list
    if ( chatClk( owner() ) ) 
    {                   
        LS = lastSaid():explode(" ")                 
        Command = LS[1,string]:lower()               
        if ( Command == "/add" ) 
        {                
            Bro = findPlayerByName( LS[2,string] )
            Bros:pushEntity(Bro)
            print(+Name+": You know, i think ill open up to "+Bro:name())
            hideChat(1)
        }
        else
        {
            hideChat(0)
        }
    }
    
    if(changed(Players:count())&Players:count()>=1&Hide)
    {
        print(+Name+": Theres someone here!")
        print(+Name+": Ill be hiding by the charger.")
    }
    
    #the effects of a unwanted visitor
    if(Players:count()>=1&Hide)
    {
        print(+Name+": Theres someone here!")
        print(+Name+": Ill be hiding by the charger.")
        NoPlayer=0
        holoAlpha(1,0)
        holoAlpha(2,0)
        holoAlpha(3,0)
        holoAlpha(4,0)
        holoAlpha(5,0)
        E:setAlpha(0)
        Charger:setAlpha(0)
        V2=(Charger:pos()-E:pos())+vec(0,0,10)
        E:applyForce(V2+$V2*10)
        soundStop(1)
    }
    else
    {
        NoPlayer=1
        holoAlpha(1,255)
        holoAlpha(2,255)
        holoAlpha(3,255)
        holoAlpha(4,255)
        holoAlpha(5,200)
        E:setAlpha(255)
        Charger:setAlpha(255)
        timer("sound",randint(1000,5000))
    }
    
    #code for avoid object
    if(Avoid&E:pos():distance(Avoid:pos())<100)
    {
        V=(E:pos()-Avoid:pos())*100
        timer("NewDist",100)
    }
    
    #goto the charger!
    if((Battery<=Low&Battery>=1|(Charging&Battery<=90))&Charger)
    {
        NeedCharge=1
        V=(Charger:pos()-E:pos())*HighTail*4
    }
    
    elseif((Battery>=Low&Battery>0)&Charger)
    {
        NeedCharge=0
        Charging=0
        V=randvec(-R,R)*Power*8
    }
    
    
    #add the juice
    if(E:pos():distance(Charger:pos())<=70)
    {
        Charging=1
        Battery+=0.2
    }
    else
    {
        Charging=0
    }
    
    #the sounds
    soundPitch(1,Battery)
    if(clk("sound")&NoPlayer&Battery>=0.2&Sound)
    {
        Battery-=0.5
        soundPlay(1,0,Sounds:string(randint(0,Sounds:count())))
        timer("sound",randint(1000,5000))
    }
    if(changed(Sound)&Sound){timer("sound",100)}
    
    #Super random
    if(clk("SR")&Battery>=10&NoPlayer)
    {
        Battery--
        SUPERRANDOM=randint(0,20)
        timer("SR",randint(10000,30000))
    }
    
    #find a new distance to go
    if(clk("NewDist")&Battery>=1)
    {
        Low=randint(30,60)
        timer("NewDist",randint(1000,5000))
        R=random(20,50)+SUPERRANDOM
    }
    
    #A extra power boost
    if(clk("moarPower")&Battery>=10&NoPlayer)
    {
        timer("moarPower",randint(3000,10000))
        Power=randint(5,30)
    }
    
    #the final push!
    if(clk("move")&Battery>=2)
    {
        Battery-=0.8
        timer("move",randint(1000,3000))
        E:applyForce(V+$V*2)
    }
    [updated: 2/19/11]:
    *fixed the issue where the ball would remain 50,000 lbs if he died and you physguned him back to the charger.
    *changed the way it knows when to charge
    *updated values in the mini wonderball, it now should die less.
    Last edited by postman; 02-20-2011 at 12:45 AM. Reason: updated code

  2. #2
    Wire Noob qiwi's Avatar
    Join Date
    May 2010
    Posts
    17

    Default Re: Wonderball

    Hmm, I think that the idea of pets is not original, but your implementation is good, good work

  3. #3
    Wannabe Wiremod Helper TylerB's Avatar
    Join Date
    Mar 2010
    Location
    Starbuck, Minnesota, US
    Posts
    1,164

    Default Re: Wonderball

    Quote Originally Posted by postman
    wonderball
    Wonder pets, Wonder pets, we're on our way, to help a baby fox and save the day.

  4. #4
    Wirererer holy knife's Avatar
    Join Date
    Feb 2010
    Posts
    225

    Default Re: Wonderball

    I am disappointed... It's not what I was expecting.

    I guess it's still good though... I miss those things.

  5. #5
    Wire Sofaking postman's Avatar
    Join Date
    Mar 2010
    Location
    oregon
    Posts
    1,089

    Default Re: Wonderball

    o_0, i remember those, i miss them too

    Sorry i couldnt recreate chocolate in a game

  6. #6
    Wirererer crichards's Avatar
    Join Date
    Aug 2010
    Location
    NC
    Posts
    293

    Default Re: Wonderball

    Quote Originally Posted by postman View Post
    Code:
        print(+Name+": "+owner():name()+", how could you let me die!")
    Why did you have to give them souls? I don't want that kind of blood on my hands.

    I'd be sort of disturbed if left alone with one or more of these. Good work, but I ain't going near it.

  7. #7
    Wire Sofaking postman's Avatar
    Join Date
    Mar 2010
    Location
    oregon
    Posts
    1,089

    Default Re: Wonderball

    Quote Originally Posted by crichards View Post
    Why did you have to give them souls? I don't want that kind of blood on my hands.
    Code:
    @name Teh jokes
    @persist TickCount DeathLocation AfterLife
     runOnTick(1)
    AfterLife=randint(0,100)
    
    if(first())
    {
    TickCount=0
    }
    
    TickCount++
    
    if(changed(Death)&Death){
    print(+Name+": "+owner():name()+", how could you let me die!")
    
    if(AfterLife>=50){DeathLocation=0"}elseif(AfterLife<50){DeathLocation=1}
    
    if(!DeathLocation)
    {
    print(+Name+": May god have mercy on your soul, as i rot in Hell.")
    }
    if(DeathLocation)
    {
    print(+Name+": While im partying in heaven, your stuck on earth, bitch.")
    }
    }

    :/
    What...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
unnecessary
unnecessary
unnecessary
unnecessary
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots