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Thread: [E2] Snowman Hologram Follower

  1. #11
    Wirererer failcake's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    Funny , i like it ^^

  2. #12
    Wire Noob Napalm's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    Thanks for all the nice feedback everyone!

  3. #13
    Wire Noob Hardison1's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    Code:
    @name Nappy The Snowman
    @outputs Player:entity Belt Mouth Hat Scarf Buttons Arms Sing Rave Test No Yes Dunno Closest:entity Array:array
    interval(40)
    runOnChat(1)
    
    if (first()|duped()) {
        print("Hi there! I'm Nappy the snowman!")
        Player  = owner()
        Belt    = 1
        Mouth   = 1
        Hat     = 1
        Scarf   = 1
        Buttons = 1
        Arms    = 1
        
        findByClass("player")
        Array = findToArray()
        
        ############################################################
        # Setting Up Holos
        ### 
        holoCreate(1, entity():pos())
        holoModel(1, "hqicosphere2")
        holoColor(1, vec(255,255,255))
        holoScale(1, vec(2,2,2))
        
        holoCreate(2)
        holoModel(2, "hqicosphere2")
        holoColor(2, vec(255,255,255))
        holoScale(2, vec(1.4,1.4,1.4))
        
        holoCreate(3)
        holoModel(3, "hqcone")
        holoColor(3, vec(255,100,50))
        holoScale(3, vec(0.4,0.4,0.8))
        
        holoCreate(4)
        holoModel(4, "hqicosphere2")
        holoColor(4, vec())
        holoScale(4, vec(0.15,0.15,0.15))
        
        holoCreate(5)
        holoModel(5, "hqicosphere2")
        holoColor(5, vec())
        holoScale(5, vec(0.15,0.15,0.15))
        
        holoCreate(6)
        holoModel(6, "hqcylinder")
        holoColor(6, vec(139,69,19))
        holoScale(6, vec(0.15,0.15,1))
        
        holoCreate(7)
        holoModel(7, "hqcylinder")
        holoColor(7, vec(139,69,19))
        holoScale(7, vec(0.15,0.15,1))
        
        holoCreate(8)
        holoModel(8, "hqcylinder")
        holoColor(8, vec())
        holoScale(8, vec(1.6,1.6,0.1))
        
        holoCreate(9)
        holoModel(9, "hqcylinder")
        holoColor(9, vec())
        holoScale(9, vec(0.9,0.9,0.8))
        
        holoCreate(10)
        holoModel(10, "hqicosphere2")
        holoColor(10, vec())
        holoScale(10, vec(0.15,0.15,0.15))
        
        holoCreate(11)
        holoModel(11, "hqicosphere2")
        holoColor(11, vec())
        holoScale(11, vec(0.15,0.15,0.15))
        
        holoCreate(12)
        holoModel(12, "hqicosphere2")
        holoColor(12, vec())
        holoScale(12, vec(0.15,0.15,0.15))
        
        holoCreate(13)
        holoModel(13, "hqcylinder")
        holoColor(13, vec(255,0,0))
        holoScale(13, vec(0.92,0.92,0.2))
        
        holoCreate(14)
        holoModel(14, "hqtorus2")
        holoColor(14, vec(0,150,0))
        holoScale(14, vec(1.1,1.1,1.1))
        
        holoCreate(15)
        holoModel(15, "hqcylinder")
        holoColor(15, vec(0,150,0))
        holoScale(15, vec(0.15,0.15,0.7))
        
        holoCreate(16)
        holoModel(16, "hqcylinder")
        holoColor(16, vec(0,150,0))
        holoScale(16, vec(0.15,0.15,0.7))
        
        holoCreate(17)
        holoModel(17, "hqcylinder")
        holoColor(17, vec(139,69,19))
        holoScale(17, vec(0.1,0.1,0.4))
        
        holoCreate(18)
        holoModel(18, "hqcylinder")
        holoColor(18, vec(139,69,19))
        holoScale(18, vec(0.1,0.1,0.4))
        
        holoCreate(19)
        holoModel(19, "hqcylinder")
        holoColor(19, vec(139,69,19))
        holoScale(19, vec(0.1,0.1,0.4))
        
        holoCreate(20)
        holoModel(20, "hqcylinder")
        holoColor(20, vec(139,69,19))
        holoScale(20, vec(0.1,0.1,0.4))
    
        holoCreate(21)
        holoModel(21, "hqicosphere2")
        holoColor(21, vec())
        holoScale(21, vec(0.1,0.1,0.1))
    
        holoCreate(22)
        holoModel(22, "hqicosphere2")
        holoColor(22, vec())
        holoScale(22, vec(0.1,0.1,0.1))
        
        holoCreate(23)
        holoModel(23, "hqicosphere2")
        holoColor(23, vec())
        holoScale(23, vec(0.1,0.1,0.1))
        
        holoCreate(24)
        holoModel(24, "hqicosphere2")
        holoColor(24, vec())
        holoScale(24, vec(0.1,0.1,0.1))
        
        holoCreate(25)
        holoModel(25, "hqicosphere2")
        holoColor(25, vec())
        holoScale(25, vec(0.1,0.1,0.1))
    
        holoCreate(26)
        holoModel(26, "hqtorus2")
        holoColor(26, vec(99,39,9))
        holoScale(26, vec(1.6,1.6,1))
        
        holoCreate(27)
        holoModel(27, "hqicosphere2")
        holoColor(27, vec(150,150,0))
        holoScale(27, vec(0.08,0.3,0.3))
            
        holoEntity(1):setTrails(20,0,1,"trails/smoke",vec(255,255,255), 220)
        
        ############################################################
        # Decoration
        ###
        holoAng(3, holoEntity(2):angles() + ang(-90,0,0))
        holoPos(3, holoEntity(2):toWorld(vec(-10,0,0)))
        
        holoAng(4, holoEntity(2):angles())
        holoPos(4, holoEntity(2):toWorld(vec(-7,2.5,3)))
        
        holoAng(5, holoEntity(2):angles())
        holoPos(5, holoEntity(2):toWorld(vec(-7,-2.5,3)))
        
        holoAng(6, holoEntity(1):angles() + ang(-45,60,0))
        holoPos(6, holoEntity(1):pos() + holoEntity(6):up()*17)
        
        holoAng(7, holoEntity(1):angles() + ang(-45,-60,0))
        holoPos(7, holoEntity(1):pos() + holoEntity(7):up()*17)
        
        holoAng(8, holoEntity(2):angles())
        holoPos(8, holoEntity(2):toWorld(vec(0,0,6.5)))
        
        holoAng(9, holoEntity(2):angles())
        holoPos(9, holoEntity(2):toWorld(vec(0,0,10)))
        
        holoAng(10, holoEntity(1):angles() + ang(5,0,0))
        holoPos(10, holoEntity(1):pos() - holoEntity(10):forward()*12)
        
        holoAng(11, holoEntity(1):angles() + ang(20,0,0))
        holoPos(11, holoEntity(1):pos() - holoEntity(11):forward()*12)
        
        holoAng(12, holoEntity(1):angles() + ang(35,0,0))
        holoPos(12, holoEntity(1):pos() - holoEntity(12):forward()*12)
        
        holoAng(13, holoEntity(2):angles())
        holoPos(13, holoEntity(2):toWorld(vec(0,0,9)))
        
        holoAng(14, holoEntity(1):angles() + ang(0,0,0))
        holoPos(14, holoEntity(1):pos() + holoEntity(10):up()*10)
        
        holoAng(15, holoEntity(14):angles() + ang(35,0,-30))
        holoPos(15, holoEntity(14):pos() - holoEntity(14):forward()*9.3 - holoEntity(14):up()*2.5 + holoEntity(14):right()*2)
        
        holoAng(16, holoEntity(14):angles() + ang(35,0,-45))
        holoPos(16, holoEntity(14):pos() - holoEntity(14):forward()*9 - holoEntity(14):up()*2 + holoEntity(14):right()*4)
        
        holoAng(17, holoEntity(7):angles() + ang(30,0,0))
        holoPos(17, holoEntity(7):pos() + holoEntity(7):up()*3 + holoEntity(17):up()*2)
        
        holoAng(18, holoEntity(7):angles() + ang(-20,20,0))
        holoPos(18, holoEntity(7):pos() + holoEntity(7):up()*1 + holoEntity(18):up()*2)
        
        holoAng(19, holoEntity(6):angles() + ang(-30,0,0))
        holoPos(19, holoEntity(6):pos() + holoEntity(6):up()*3 + holoEntity(19):up()*2)
        
        holoAng(20, holoEntity(6):angles() + ang(30,20,0))
        holoPos(20, holoEntity(6):pos() + holoEntity(6):up()*1 + holoEntity(20):up()*2)
        
        holoAng(21, holoEntity(2):angles() + ang(-25,0,0))
        holoPos(21, holoEntity(2):pos() - holoEntity(21):forward()*8.5)
        
        holoAng(22, holoEntity(2):angles() + ang(-23,10,0))
        holoPos(22, holoEntity(2):pos() - holoEntity(22):forward()*8.5)
        
        holoAng(23, holoEntity(2):angles() + ang(-23,-10,0))
        holoPos(23, holoEntity(2):pos() - holoEntity(23):forward()*8.5)
        
        holoAng(24, holoEntity(2):angles() + ang(-19,20,0))
        holoPos(24, holoEntity(2):pos() - holoEntity(24):forward()*8.5)
        
        holoAng(25, holoEntity(2):angles() + ang(-19,-20,0))
        holoPos(25, holoEntity(2):pos() - holoEntity(25):forward()*8.5)
        
        holoAng(26, holoEntity(1):angles() + ang(0,0,0))
        holoPos(26, holoEntity(1):pos() + holoEntity(10):up()*-3.5)
        
        holoAng(27, holoEntity(1):angles() + ang(-15,0,0))
        holoPos(27, holoEntity(1):pos() - holoEntity(27):forward()*13)
        
        ############################################################
        # Parenting
        ###
        holoParent(2, 1)
        holoParent(3, 2)
        holoParent(4, 2)
        holoParent(5, 2)
        holoParent(6, 1)
        holoParent(7, 1)
        holoParent(8, 2)
        holoParent(9, 2)
        holoParent(10, 1)
        holoParent(11, 1)
        holoParent(12, 1)
        holoParent(13, 2)
        holoParent(14, 1)
        holoParent(15, 1)
        holoParent(16, 1)
        holoParent(17, 1)
        holoParent(18, 1)
        holoParent(19, 1)
        holoParent(20, 1)
        holoParent(21, 2)
        holoParent(22, 2)
        holoParent(23, 2)
        holoParent(24, 2)
        holoParent(25, 2)
        holoParent(26, 1)
        holoParent(27, 1)
    }
    
    ############################################################
    # Chat Commands
    ###
    
    if (chatClk(owner())) {
        M = owner():lastSaid():explode(" ")
        if (M:string(1) == "!follow") {hideChat(1)
            Player = findPlayerByName(M:string(2))
            if (Player==noentity()) {
                Player = owner()
                print("No Player Found!")
            }
            else {
                print("Following " + Player:name() + "!")
            }
        }
        elseif (M:string(1) == "!mouth") {hideChat(1)
            Mouth = !Mouth
            holoAlpha(21, 255*Mouth)
            holoAlpha(22, 255*Mouth)
            holoAlpha(23, 255*Mouth)
            holoAlpha(24, 255*Mouth)
            holoAlpha(25, 255*Mouth)
        }
        elseif (M:string(1) == "!belt") {hideChat(1)
            Belt = !Belt
            holoAlpha(26, 255*Belt)
            holoAlpha(27, 255*Belt)
        }
        elseif (M:string(1) == "!hat") {hideChat(1)
            Hat = !Hat
            holoAlpha(8 , 255*Hat)
            holoAlpha(9 , 255*Hat)
            holoAlpha(13, 255*Hat)
        }
        elseif (M:string(1) == "!scarf") {hideChat(1)
            Scarf = !Scarf
            holoAlpha(14, 255*Scarf)
            holoAlpha(15, 255*Scarf)
            holoAlpha(16, 255*Scarf)
        }
        elseif (M:string(1) == "!buttons") {hideChat(1)
            Buttons = !Buttons
            holoAlpha(10, 255*Buttons)
            holoAlpha(11, 255*Buttons)
            holoAlpha(12, 255*Buttons)
        }
        elseif (M:string(1) == "!arms") {hideChat(1)
            Arms = !Arms
            holoAlpha(6,  255*Arms)
            holoAlpha(7,  255*Arms)
            holoAlpha(17, 255*Arms)
            holoAlpha(18, 255*Arms)
            holoAlpha(19, 255*Arms)
            holoAlpha(20, 255*Arms)
        }
        elseif (M:string(1) == "!sing") {hideChat(1)
            Rave = 0
            Sing = !Sing
            if (Sing==1) {
                holoEntity(1):soundPlay(0,0,"music/portal_still_alive.mp3")
                timer("sing", 176000)   
            }
        }
        elseif (M:string(1) == "!rave") {hideChat(1)
            Sing = 0
            Rave = !Rave
            if (Rave==1) {
                holoEntity(1):soundPlay(1,0,"ravebreak.mp3")
                timer("rave", 26000)   
            }
        }
        elseif (M:string(1) == "!shutup") {hideChat(1)
            Sing = 0, Rave = 0
        }
        elseif (M:string(1) == "!yes") {hideChat(1)
            Yes = 1
            timer("yes", 2000)
        }
        elseif (M:string(1) == "!no") {hideChat(1)
            No = 1
            timer("no", 2000)
        }
        elseif (M:string(1) == "!dunno") {hideChat(1)
            Dunno = 1
            timer("dunno",2000)
        }
        elseif (M:string(1) == "!reset") {hideChat(1)
            holoPos(1, Player:pos() + Player:forward()*80)
        }
    } 
    
    if (changed(numPlayers())) {
        findByClass("player")
        Array = findToArray()
    }
    
    if (clk("sing") | Sing==0) {
        soundStop(0)
        Sing = 0
    }
    if (clk("rave") | Rave==0) {
        soundStop(1)
        Rave = 0
    }
    if (clk("yes")) {
        Yes = 0
    }
    if (clk("no")) {
        No = 0
    }
    if (clk("dunno")) {
        Dunno = 0
    }
    
    ############################################################
    # Assign Variables
    ###
    O           = Player
    Owner       = O:pos() 
    Holo        = holoEntity(1)
    Vector      = Holo:pos() - (Owner + vec(0,0,50)) 
    Distance    = Vector:setZ(0):length()
    Angle       = Vector:setZ(0):toAngle()
    
    ############################################################
    # Snowman Manipulation
    ###
    
    if (O:isAlive()) {holoAng(1, Angle)}
    else             {holoAng(1, Angle + ang(90,0,0))}
        
    if (O:isAlive()) {
        if     (Distance>100) {holoPos(1, Holo:toWorld(vec(-Distance/20,0,0)))}
        elseif (Distance<50)  {holoPos(1, Holo:toWorld(vec(5-Distance/20,0,0)))}
        
        rangerFilter(Array)
        RD = rangerOffset(100000, Holo:pos() + vec(0,0,80), vec(0,0,-1))
        Test = RD:distance()
        if     (RD:distance()<1)  {holoPos(1, Holo:toWorld(vec(0,0, 200)))}
        elseif (RD:distance()<85) {holoPos(1, Holo:toWorld(vec(0,0,RD:distance()/5+holoEntity(1):vel():length()*5)))}
        elseif (RD:distance()>94) {holoPos(1, Holo:toWorld(vec(0,0,5-(RD:distance()/10+holoEntity(1):vel():length()*5))))}
    }
    
    if (O:isAlive()) {
        if (Rave) {
            Nod = sin(curtime()*1000)*20
            holoAng(2, Angle + ang(Nod+20,0,0))
        }
        elseif (Sing) {
            Nod = sin(curtime()*120)*15
            holoAng(2, (Holo:pos() - (Owner + (O:isCrouch() ? vec(0,0,15) : vec(0,0,50)))):toAngle() + ang(0,0,Nod))
        }
        elseif(Yes) {
            Nod = sin(curtime()*1000)*15
            holoAng(2, Angle + ang(Nod+20,0,0))
        }
        elseif(No) {
            Nod = sin(curtime()*1000)*20
            holoAng(2, (Holo:pos() - (Owner + (O:isCrouch() ? vec(0,0,15) : vec(0,0,50)))):toAngle() + ang(0,Nod,0))
        }
        elseif(Dunno) {
            holoAng(2, (Holo:pos() - (Owner + (O:isCrouch() ? vec(0,0,15) : vec(0,0,50)))):toAngle() + ang(0,0,10))
        }
        else {
            holoAng(2, (Holo:pos() - (Owner + (O:isCrouch() ? vec(0,0,15) : vec(0,0,50)))):toAngle())
       }
    }
    else {
        holoAng(2, Angle + ang(90,0,0))
    }
        
    holoPos(2, holoEntity(1):pos() + holoEntity(1):up()*15)
    holoColor(13, Rave ? randvec(0,255) : vec(255,0,0))
    Last edited by Drunkie; 08-21-2010 at 04:42 PM. Reason: code tags mah boy

  4. #14
    Wire Amateur SayKu's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    Awesome !!

    for you =)

  5. #15
    Wire Noob tigerboy1995's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    hay i cant hear music why is that i have portal and i think rave

  6. #16
    Wire Noob noclip's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    That is pretty awesome. Another great one napalm can't wait to see more

  7. #17
    Wire Noob Joker1011's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    eeehm... i got a problem if i type !rave he dance but he doesnt sing!?

  8. #18
    Wire Noob M05K1T0's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    cute

  9. #19
    Wirererer holy knife's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    necrobump? yup.

  10. #20
    Wire Noob benjanmin112's Avatar
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    Default Re: [E2] Snowman Hologram Follower

    Snowman Hologram Follower is nice haha i love dat

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