got it to turn smoothly. instead of having the gyroscope on top of the axel and using yaw wich i found out after some testing is very glitchy if your axel isnt perfectly in line with everything, i put the gyroscope sticking out at the end of the axel and used rotation or whatever that first output value is.
heres the expression gate:
Code:
N@engine
I@Rotation On
O@Thrust1 Thrust2 Thrust3 Thrust4
Rotation**< 90 & On == 1 -> Thrust2 = 1;
If Rotation >= 90 -> Thrust2 = 0;
If Rotation >= 91 & Rotation & On == 1 <= 180 -> Thrust4 = 1;
If Rotation < 91 | Rotation > 180 -> Thrust4 = 0;
If Rotation >= 181 & Rotation <= 270 & On == 1 -> Thrust1 = 1;
If Rotation < 181 | Rotation > 270 -> Thrust1 = 0;
If Rotation >= 271 & On == 1 -> Thrust3 = 1;
If Rotation <271 -> Thrust3 = 0;
and screenshot:

like i said, its huge
EDIT: sorry, forgot the save
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