Nice one!
Hehe, hey there!
Well, I had this idea popping into my head this morning. This bomb can only be neutralized via cutting (well, since u can't cut wires in gmod, then u have to break a wooden plank) the right wire. Don't even bother time removing the glass case / unwelding it / trying to neutralize it, it will blow then instantly!
Relatively simple: I set this thing up using a feature I really hate sometimes in gmod - when you remove the prop, all chips will be removed as well. So, I added a constant value of 1 to every vital thing for setting the bomb off. Also, if the speed gets too high (this can be caused by unwelding), the thing goes off.
Problems: Atm every wire (red, green, blue) are always doing the same thing. I'd like to know how to make it so, that each time every wire would do a random thing (eg one time blue stops the bomb, next time, the red one does and so on).
One of the wires makes the timer go 2 times faster by multiplying it by 2. The problem here is the fact, that it should add the double time value after cutting the wire.
Can't use adv dupe since it blows up right after pasting and then crashes. If someone more skilled one would be so kind to maybe change the expression gate to be pasted as the last thing I'd really appreciate it. I'd also like to get a tip how to do it by myself to make updates later.
Screen:
Save:
[attachment=980:CrazyBomb.rar]
EDIT: doh! @ the title...
Nice one!
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10% of forum members have a stupid 98%+ "if-you-don't-add-this-to-your-sig". If you are part of the population who don't do that and have a frontal lobe and use semi-accurate statistics, don't copy this into your sig![/sarcasm]
i always win 3 thrusters with a force multiplier of -100000 on each prop pulls them all simultaneously
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