Hai, its been a while i posted somehting. Heres something ive been working on 
Hide Box v1
Code:
@name FailCake Hide Box V1
@persist Timer Alert
@trigger all
runOnTick(1)
O = owner()
Ow = owner()
if(first()){
hint("MADE BY [CG]FailCake",100)
}
if(Ow:keyUse()){
Alert+= 0.1
holoCreate(3)
holoModel(3,"cube")
holoPos(3,O:pos()+vec(0,0,100))
holoScaleUnits(3,vec(3,3,13))
holoAlpha(3,200)
holoColor(3,vec(255,0,0))
holoMaterial(3,"")
holoCreate(4)
holoModel(4,"cube")
holoPos(4,O:pos()+vec(0,0,87))
holoScaleUnits(4,vec(3,3,3))
holoAlpha(4,200)
holoColor(4,vec(255,0,0))
holoMaterial(4,"")
if(Alert == 1){
holoEntity(3):soundPlay(100,100,"ambient/alarms/klaxon1.wav")
}
}else{
Alert = 0
soundStop(100)
holoDelete(3)
holoDelete(4)
}
if(Ow:isCrouch()){
Timer+=0.1
owner():weapon():setAlpha(0)
owner():weapon():setColor(255,255,255,0)
holoCreate(1)
holoModel(1,"cube")
holoPos(1,O:pos()+vec(0,0,23.5))
holoScale(1,vec(-4,-4,-4))
holoColor(1,vec(255,255,255))
holoAlpha(1,240)
holoMaterial(1,"models/props_wasteland/wood_fence01a")
holoParent(1,2)
holoCreate(2)
holoModel(2,"cube")
holoPos(2,O:pos()+vec(0,0,23.5))
holoScale(2,vec(4,4,4))
holoColor(2,vec(255,255,255))
holoMaterial(2,"models/props_wasteland/wood_fence01a")
holoParent(2,1)
holoAlpha(2,255)
if(Timer == 1){
holoEntity(1):soundPlay(1000,1000,"weapons/c4/c4_disarm.wav")
holoEntity(2):soundPlay(2000,2000,"weapons/c4/c4_disarm.wav")
}
if(Timer == 5){
#owner():soundPlay(3000,3000,"music/vlvx_song28.mp3")
#owner():soundPlay(4000,4000,"music/vlvx_song28.mp3")
}
owner():setColor(255,255,255,0)
}else{
soundStop(1000)
soundStop(2000)
soundStop(3000)
soundStop(4000)
holoDelete(1)
owner():setColor(255,255,255,255)
Timer = 0
holoDelete(2)
}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
## Based on Solid Snake <3 ## FlashBang (Glichy)
Code:
@name FailCake FlashBang
@outputs A:array Once Flash B:array Start
@persist Player:entity Timer Click Pla Alpha Start
@trigger all
@model models/weapons/w_eq_flashbang.mdl
interval(100)
E = entity()
E:setMass(5)
E:setColor(255,255,255)
if(first()){
hint("MADE BY [CG]FailCake",100)
Alpha = 255
E:removeTrails()
findByClass("player")
A=findToArray()
}
for(I=1,A:count()){
Player = A[I,entity]
if(Player:keyUse() & Player:aimEntity()==entity() & Once==0){
hint("Acti",100)
Once = 1
}
}
if(Once){
Timer += 0.5
Click += 0.5
if(Timer == 1){
E:soundPlay(4000,4000,"weapons/pinpull.wav")
E:setTrails(10,10,5,"trails/laser",vec(255,0,0),200)
}
if(Click == 3){
E:soundPlay(1000,1000,"weapons/grenade/tick1.wav")
}
if(Click >= 4){
soundStop(1000)
Click = 0
}
if(Timer == 10){
E:soundPlay(2000,2000,"weapons/flashbang/flashbang_explode1.wav")
E:soundPlay(3000,3000,"weapons/flashbang/flashbang_explode2.wav")
}
if(Timer >= 10){
soundStop(1000)
Flash = 1
}
}
if(Flash){
E:setAlpha(0)
holoCreate(1)
holoModel(1,"icosphere3")
holoAlpha(1,0)
holoPos(1,E:pos()+vec(0,0,0))
holoScale(1,vec(-50,-50,-50))
holoParent(1,E)
EE=holoEntity(1)
for(I=0,A:count()){
Player = A[I,entity]
if(
(Player:pos():distance(EE:pos())<400)
){
Start = 1
}
}
}
if(Start){
for(I=1,A:count()){
Player = A[I,entity]
if(Player:pos():distance(EE:pos())<400)
{
if(Alpha > 0) {Alpha-=1}
if(Alpha <= 0){selfDestructAll()}
holoCreate(I+1)
holoParentAttachment(I+1,Player,"anim_attachment_head")
holoModel(I+1,"hqicosphere")
holoPos(I+1,Player:pos()+vec(0,0,50))
holoScale(I+1,vec(-5,-5,-5))
holoColor(I+1,vec(255,255,255))
holoAlpha(I+1,Alpha)
}
Start = 0 }
}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
## Press e in it and RUN ##
Smoke Grenade
Code:
@name Failcake Smoke Granade
@inputs Insta
@outputs A:array Once StartSmoke
@persist Player:entity Click Timer SmokeTime SmokeTimer2
@trigger all
@model models/weapons/w_eq_smokegrenade.mdl
interval(100)
E = entity()
E:setMass(5)
E:setColor(255,255,255)
if(first()){
hint("MADE BY [CG]FailCake",100)
E:removeTrails()
findByClass("player")
A=findToArray()
}
for(I=0,A:count()){
Player = findResult(I)
if(Player:keyUse() & Player:aimEntity()==entity() & Once==0){
hint("Acti",100)
Once = 1
}
}
if(Once | Insta == 1){
Timer += 0.1
Click += 0.5
if(Timer == 1){
E:setTrails(10,10,5,"trails/laser",vec(255,0,0),200)
}
if(Click == 2){
E:soundPlay(1000,1000,"weapons/grenade/tick1.wav")
}
if(Click >= 4){
soundStop(1000)
Click = 0
}
if(Timer >= 10){
Smoke = 1
}
}
if(Smoke | Insta == 1){
SmokeTime+= 0.1
R = randint(0,200)
R2 = randint(0,200)
R3 = randint(0,200)
R4 = randint(0,200)
R5 = randint(0,200)
R6 = randint(0,200)
R7 = randint(0,200)
R8 = randint(0,200)
R9 = randint(0,200)
if(SmokeTime == 1){
hint("smoke",100)
E:soundPlay(2000,2000,"")
E:applyForce(vec(R,R2,R3))
StartSmoke = 1
}else{
E:applyForce(vec(0,0,0))
}
}
if(StartSmoke | Insta == 1){
SmokeTimer2+=0.1
holoCreate(1)
holoModel(1,"cube")
holoScaleUnits(1,vec(1,1,1))
holoAlpha(1,0)
holoCreate(2)
holoModel(2,"cube")
holoScaleUnits(2,vec(1,1,1))
holoAlpha(2,0)
holoCreate(3)
holoModel(3,"cube")
holoScaleUnits(3,vec(1,1,1))
holoAlpha(3,0)
if(SmokeTimer2 <= 10 | Insta == 1){
holoPos(1,E:pos()+vec(R,R2,R3))
holoPos(2,E:pos()+vec(R4,R5,R6))
holoPos(3,E:pos()+vec(R7,R8,R9))
}else{
E:setMass(100000)
E:setColor(0,0,0,0)
soundStop(2000)
}
Click+=0
Click = 0
if(SmokeTimer2 == 1){
E:soundPlay(2000,2000,"weapons/smokegrenade/sg_explode.wav")
holoEntity(1):setTrails(699,1,100,"trails/smoke",vec(90,90,90),255)
holoEntity(2):setTrails(699,1,100,"trails/smoke",vec(50,50,50),255)
holoEntity(3):setTrails(699,1,100,"trails/smoke",vec(90,90,90),255)
}
if(SmokeTimer2 >= 90){
E:removeTrails()
soundStop(1000)
selfDestructAll()
}
}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()} Weapon Scanner
Code:
@name FailCake Weapon Scanner
@inputs Active
@outputs Up Stop Active Go Test:string
@persist Scaner Scan Delete
@trigger all
if(first()){
Active = 0
Go = 0
hint("MADE BY [CG]FailCake",100)
}
runOnTick(1)
E = entity()
if(Active){
Delete = 0
}
if(Active | Go){
Go = 1
Scaner += 0.1
holoCreate(1)
holoModel(1,"cube")
holoPos(1,E:pos()+vec(0,0,0))
holoScaleUnits(1,vec(80,80,1))
holoColor(1,vec(255,1,1))
holoAlpha(1,50)
holoParent(1,E)
holoCreate(2)
holoModel(2,"cube")
holoPos(2,E:pos()+vec(0,38,0))
holoScaleUnits(2,vec(80,1,1))
holoColor(2,vec(255,1,1))
holoAlpha(2,150)
holoParent(2,E)
holoCreate(3)
holoModel(3,"cube")
holoPos(3,E:pos()+vec(0,-38,0))
holoScaleUnits(3,vec(80,1,1))
holoColor(3,vec(255,1,1))
holoAlpha(3,150)
holoParent(3,E)
holoCreate(4)
holoModel(4,"cube")
holoPos(4,E:pos()+vec(38,0,0))
holoScaleUnits(4,vec(1,80,1))
holoColor(4,vec(255,1,1))
holoAlpha(4,150)
holoParent(4,E)
holoCreate(5)
holoModel(5,"cube")
holoPos(5,E:pos()+vec(-38,0,0))
holoScaleUnits(5,vec(1,80,1))
holoColor(5,vec(255,1,1))
holoAlpha(5,150)
holoParent(5,E)
if(Scaner == 1){
Test = "Scanning! Dont Move!"
holoEntity(1):soundPlay(100,100,"weapons/physcannon/superphys_chargeup.wav")
}
if(Scaner == 10){
holoEntity(1):soundPlay(100,100,"weapons/physcannon/superphys_hold_loop.wav")
}
if(Scaner >= 10){
if(Scan <= 0 & !Stop) {Up = 1 Stop = 1} elseif (Scan <= 0 & Stop) {Scan = Scan}
if(Scan >= 80) {Up = 0}
if(Up) {Scan+=0.5} else {Scan-=0.5}
holoPos(1,E:pos()+vec(0,0,Scan))
holoPos(2,E:pos()+vec(0,38,Scan))
holoPos(3,E:pos()+vec(0,-38,Scan))
holoPos(4,E:pos()+vec(38,0,Scan))
holoPos(5,E:pos()+vec(-38,0,Scan))
findIncludeClass("player")
#findExcludePlayer(owner())
Fsphere = findInSphere(entity():pos(), 60)
Player = findClosest(entity():pos())
if(Fsphere >= 2){
soundStop(100)
soundStop(200)
soundStop(230)
soundStop(250)
Test = "ERROR! 1 Player at Time"
hint("ERROR! 1 Player at Time",100)
Active = 0
Go = 0
}
if(Scan <= 0){
soundStop(100)
if(Player:weapon():type()=="weapon_physgun"|Player:weapon():type()=="weapon_physcannon"|Player:weapon():type()=="gmod_camera"|Player:weapon():type()=="gmod_tool"){
holoEntity(1):soundPlay(200,200,"buttons/bell1.wav")
hint("Aproved",100)
Test = "Aproved"
holoColor(1,vec(1,255,1))
holoColor(2,vec(1,255,1))
holoColor(3,vec(1,255,1))
holoColor(4,vec(1,255,1))
holoColor(5,vec(1,255,1))
hint("Weapon = "+Player:weapon():type(),100)
Active = 0
Go = 0
}else{
if(Player:weapon():type()==""){
holoEntity(1):soundPlay(250,250,"buttons/combine_button7.wav")
hint("NO PLAYER",100)
Test = "NO PLAYER IN SCANNER"
holoColor(1,vec(1,1,1))
holoColor(2,vec(1,1,1))
holoColor(3,vec(1,1,1))
holoColor(4,vec(1,1,1))
holoColor(5,vec(1,1,1))
Active = 0
Go = 0
}else{
holoEntity(1):soundPlay(230,230,"buttons/button8.wav")
hint("Denied",100)
Test = "Denied"
holoColor(1,vec(150,1,1))
holoColor(2,vec(150,1,1))
holoColor(3,vec(150,1,1))
holoColor(4,vec(150,1,1))
holoColor(5,vec(150,1,1))
hint("Weapon = "+Player:weapon():type(),100)
Active = 0
Go = 0
}
}
}
}
}else{
Delete += 0.1
if(Delete >= 7){
Scan = 0
Stop = 0
Scaner = 0
Go = 0
Test = " "
soundStop(100)
soundStop(200)
soundStop(230)
soundStop(250)
holoDelete(1)
holoDelete(2)
holoDelete(3)
holoDelete(4)
holoDelete(5)
holoDelete(6)
}
}
if(duped()){selfDestructAll()}
if(duped()){selfDestructAll()}
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