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Thread: RC car battery

  1. #1
    Wire Noob Warlord_1011's Avatar
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    Im not sure if this is a repeat but i have designed a RC car battery where if you had a RC car you have to go to it and manualy change the batteries (the timers restart button) 1 problem with it is that if you have more than 1 item using the power then it does not increase the rate of decent of power



    on the diagram when i say toggle the button to turn it off i mean turn the button so it is on so it makes a loop of resetting so it never turns on the timer to count down

  2. #2
    Wire Noob polkm's Avatar
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    i wish i could answer you but Im not that good on the other hand there are a lot of very good people in here and they will have the answer. other than that the battery idea sounds original.

  3. #3
    Wire Sofaking Azrael's Avatar
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    Hmm...that's quite cool. You should try making it into an expression gate (or at least cleaning up the diagram so I can understand what's going on! ). I can see this coming in handy for my multitude of autonomous vehicles.

    Maybe for a dirty workaround, have an add chip, which each of the inputs would be an item draining the battery, (stop reading here unless you like being confused) eg. if you have 3 things connected, you would connect the A, B, and C inputs on the add chip up to either a CV of 1, or something like the same output as a thruster is getting its input from, so the load would only come from that input when the thruster is on.

    That made no sense. I apologise. But yeah, an add chip to get the load from (a load of 1 should drain the battery life as much as the battery does normally)

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