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Thread: Strafing SUAV

  1. #11
    Wire Amateur Grumpy Hitler's Avatar
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    Default Re: Strafing SUAV

    Quote Originally Posted by Generic Default View Post
    Compensate = (atan(0.008/8100 * Distance*cos(entity():angles()itch())))

    That's what I use for drop compensation on my stuff. Nobody else seems to use angular equations, though.
    I use "((atan( ( (Vi^2) + sqrt((Vi^4) - G* (G*(Dist^2)+2*Zo*(Vi^2))))/(G*Dist))) -90)" but I think we are using different aiming/functions for them

  2. #12
    Wirererer Generic Default's Avatar
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    Default Re: Strafing SUAV

    Jesus how long did it take you to figure that equation out! And what's Vi and Zo?

  3. #13
    Wire Amateur wroŋ's Avatar
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    Question Re: Strafing SUAV

    Quote Originally Posted by Generic Default View Post
    Jesus how long did it take you to figure that equation out! And what's Vi and Zo?
    I think 'Vi' means velocity [initial] and "Zo" is Z (altitude) (output)
    Got Nil?

    At the moment, there appears to be a black hole ripping at my thoughts, tearing them from my grasp. It's purple. And square. Oh alternate dimensions...

  4. #14
    Spucatum Tauri Bull's Avatar
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    Default Re: Strafing SUAV

    Generic, that is:

    From Trajectory of a projectile - Wikipedia, the free encyclopedia
    With a load of pointless parentheses added.
    My signature has a point.
    Quote Originally Posted by Squeakyneb View Post
    when l3ulletje says do it, do it.
    That

    Quote Originally Posted by Anticept View Post
    By the way, Bull is in charge.

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