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Thread: Death sphere! (Or spike sphere, haven't decided yet)

  1. #1
    Wire Sofaking ktccd's Avatar
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    Cool Death sphere! (Or spike sphere, haven't decided yet)

    Death Sphere
    My first serious holo project!
    I made some awesome hologram some time ago, finally made it work regardless if you have propcore or not AND made a vid (processing right now, up maybe tonight. 'til then, have some pics!

















    Functions:
    * Awesome moving holograms!
    * Spinning drill projectile!
    * Physical interaction with projectile and other stuff/people (requires propcore but no additional effort)


    How to use:
    step 1. put the code in the expression2 folder.
    step 2. spawn the chip in gmod.
    step 3. What do you mean, step 3? you're DONE!



    Short info on the project:
    * As much as possible is parented. The weapons cone is not, however, so it lags behind a fast moving player a little bit, though should stabilize soon enough, showing the crosshair.

    * The weapons cone has a different speed function, when close it will move at 14 inches per tick (or similar, might have forgotten the speed), but the speed increases as the distance to the target does, so missing an object and pointing to the end wall of a map should be no problem.

    * it uses propcore for it's physical parts (yes, I did not invent a way to make holos collide) but if you don't have it, it won't cause any trouble for you. no editing of the code is necessary as it tests if it can use propcore. A chat message will show if it can or can't use it.

    * it targets the postion of you aim once you fire, this is no target seeking missile, it goes in a straight line. Making it target seeking is not hard, though boring ^^. So I went with this instead.


    ====================
    ======= VIDEO! =======
    ====================

    http://www.youtube.com/watch?v=ZsXLMGZX1wE


    Now tell me what you think of this!
    Last edited by ktccd; 03-15-2010 at 12:22 PM.

  2. #2
    Wiremod Helper Lyinginbedmon's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    I think it could use a download if you're giving us instructions on how to use it :huh:

    The Olympus Technologies drones, totally not SkyNet in Gmod form.
    Cronus: The Ultimate Drone, definitely SkyNet in Gmod form.
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  3. #3
    Wire Sofaking Unsmart's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Saw you use it. Looks nice
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
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  4. #4
    Wirererer Blaylock1988's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Quote Originally Posted by Lyinginbedmon View Post
    I think it could use a download if you're giving us instructions on how to use it :huh:
    Agreed.

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  5. #5
    Wire Sofaking ktccd's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Sorry, math started early, had to finish the post in 10 seconds, no time for upload. Doing that now.

  6. #6
    Wire Sofaking ktccd's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Video is being processed at youtube ^^.

    I happen to fail epicly at editing movies (though I have vegas pro, it just made me more confused), so this is just the raw.

  7. #7
    No u Divran's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    I saw in the video you can't see anything when flying... try parenting the holograms to the player to fix this problem.
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  8. #8
    Wire Sofaking ktccd's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Hehe, read above. It is parented, but the drill can't be parented, as it is a projectile. main body and is parented to owner. cones on it is parented to main body.
    Drill cones are parented to drill.

    The problem lies in it not updating it's position fast enough, I don't think you can parent something that's supposed to move...

    The flat circle is actually a part of the cones bottom. This part should be clipped away, as it is when you stand still, but for some reason it appears when moving fast... Could anyone explain to me how holoClip works, as this might be the problem...

  9. #9
    No u Divran's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Quote Originally Posted by ktccd View Post
    Hehe, read above. It is parented, but the drill can't be parented, as it is a projectile. main body and is parented to owner. cones on it is parented to main body.
    Drill cones are parented to drill.

    The problem lies in it not updating it's position fast enough, I don't think you can parent something that's supposed to move...
    Of course you can. Just unparent it when firing, and then re-parent it when teleporting back.
    Sorry for the 2 day bump
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  10. #10
    Wire Sofaking ktccd's Avatar
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    Default Re: Death sphere! (Or spike sphere, haven't decided yet)

    Hmm, so you can unparent? Gosh, I did not know that! (no, serisously, I did not ^^
    I'll do that, and upload my code ^^.

    I'm thinking of making it able to grab stuff too, but that'd only work on your own stuff, which makes it a lot more boring...

    Question: Is it possible to grab the stuff other players own with a grabber? And, if so, is it possible to spawn one with propCore?


    EDIT: made it parent when in normal mode and unparent in flying... but it aims very poorly in normal mode now, it is not positioned at my aim, instead it's just... kind of anywhere...


    EDIT2: Well parenting failed as it broke the aim. I also tried changing the clipping code, to remove that block when you move fast, but I think I found an error in clipping... Because it looks unclipped if you get to close to it....
    Last edited by ktccd; 03-18-2010 at 10:06 AM.

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