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Thread: Mike Dude's HK-Drone Version 2 RELEASE

  1. #1
    Wirererer Blaylock1988's Avatar
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    Arrow Mike Dude's HK-Drone Version 2 RELEASE

    HK-Drone Version 2 RELEASED!
    Dupe Attached Below!


    I made a new thread for the V2, for all of you that are tired of seeing the V1 thread come back again and again. Now the old thread can rest in peace.

    This is the HK-Drone V2 Release. I did not intend to release this one yet, so I have not added some of the commands to it that I want. Also, the Expression 2 is EXTREAMLY messy and has not been optimized or cleaned up at all. Please do not flame about how horribly coded it is.



    This version is controlled completely by chat commands. Listed below is a few of the commands:

    COMMANDS:
    /on
    /off
    /help
    /follow <Player Name>
    /stay
    /aim
    /target <Player Name>
    /passive
    /fire
    /holdfire


    You can find out the rest of the commands by checking it out.

    CREDITS:

    Gunnanmon for his lead collision code
    Jadestorm215{JBC} for the anti flip idea
    Peewee 1112 for testing, moral support
    HaloGuy for help with the sounds
    Sieze for being target practice
    Jayg20769 for help with the turrets and competition
    Dmitriy for help debugging missiles
    Riosnyper for whatever it was he did
    Grunt (Frozen), Dav1d, and Disco Biscuit for help
    Viktor for teaching me the 'for loop' for the missiles
    Disco's Public Build server and the guys there
    WireMod forums and the people that helped here
    credit to the others that helped but I forgot their names


    NOTES:
    If the turrets spaz for you, then use your E2 stool and update the expression. You don't need the E2 code prior, just right click on the expression on the bottom and click upload and it should fix it.

    Like I mentioned, I did not originally intend for this to be released in its current state, but I did it by popular demand. In the future I would like to remake it using quaternions and applyTorque. The turrets get stuck sometimes and get less accurate when the drone is moving a lot. The drone cannot make large changes in elevation while moving forward because it will fall over. It will pick itself back up when flipped over, but it is not the most stabile. The missiles are an older, less effective code. I remade the missiles using quaternions and applyTorque, but I did not include that in this version (I like to keep the very best for myself :P). The missiles do not have an ops safety, if you spam too many missiles, the expression will go over the quota and die, this version has a limit of about 20 missiles at a time.

    And please keep in mind that I wrote all of this code (missiles too) back in November.
    Last edited by Blaylock1988; 03-16-2010 at 08:13 AM.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  2. #2
    Wirererer Elmo the Emo Emperor's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Picky or no Clicky!
    (I jest)

  3. #3
    Wirererer jayg20769's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Don't worry, it'll come.
    Quote Originally Posted by ninjahax View Post
    i just cant them done myself

  4. #4
    Wire Noob Someone920's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Pretty Awesome, can't wait for the full release!

  5. #5
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    This pretty much is the full release. It is going to be a while until I work on this some more. The video has been uploaded, but youtube still has to process it.

    EDIT:

    Video works, but only on my channel at the moment, shouldn't be long now.
    http://www.youtube.com/user/Blaylock1988?feature=mhw4

    EDIT 2:

    Video in first post is now up.
    Last edited by Blaylock1988; 03-14-2010 at 12:16 AM.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  6. #6
    Wirererer Tommyx50's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Hi Blaylock. I shall have fun. Time to start up Gmod!
    Expression 3 GATE


    -Something to remember. We cannot see your information through this. Only you (and G. Bush) can.

  7. #7
    Wire Noob Ekocat's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    It is just pure awesome, but should it fall to ground if one of the thrusters blow up? Well, my friend shot and destroyed back thruster and it still kept flying. O_o

  8. #8
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by Ekocat View Post
    It is just pure awesome, but should it fall to ground if one of the thrusters blow up? Well, my friend shot and destroyed back thruster and it still kept flying. O_o
    I assume you mean with Gcombat or pewpew right? I didn't design it with gcombat in mind. That is why I used the prop spawners for the missiles. The Drone is very light. Hitting a thruster with a magnum will make it spin.

    Is anyone else having trouble with the turrets spazzing a little before updating the expression?

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  9. #9
    Wirererer Mikhail's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    i just watched the video and when you make the updated version sometime in the future you should make it slowly go to the ground when you do /off so that it doesn't just flop to the ground.

  10. #10
    Wire Noob Ekocat's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    No, I used Explosive Entities tool, not Gcombat or PewPew, but still, I love it.

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