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Thread: Mike Dude's HK-Drone Version 2 RELEASE

  1. #31
    No u Divran's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by emspike View Post
    Whenever I make a propspawner missile launcher I just use a single applyOffsetForce for each missile that drags it along, and they rotate to face the right way by themselves o_O
    But that's cheating.
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  2. #32
    Wirererer adeeda's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by emspike View Post
    Whenever I make a propspawner missile launcher I just use a single applyOffsetForce for each missile that drags it along, and they rotate to face the right way by themselves o_O
    Wow, does that work well? Like, even if the missiles go up/down, the trail end goes where it needs to?
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  3. #33
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by GalvazimGX View Post
    Yo Mikedude. Very impressive work. I understand that it wobbles a little bit and is inaccurate but you are fixing this still which is understandable but I have a question. is it possible to issue a move order. so wherever you aim and issue and move order. it will go to that spot and hold
    I am not working on the Drone right now, so there will not be an update for it for a while. There is no move order, only a stay order.

    Quote Originally Posted by Mikhail View Post
    yeah i also have notice the missile tend to end up orbiting people and the right turret seems to get jammed up and aim upwards.
    The missiles orbit people because they are noclipping, they will not orbit people or objects that are not defying the laws of physics, they will hit them correctly. In the OP I mentioned that all you have to do to fix the turrets are to update the expression.

    Quote Originally Posted by emspike View Post
    Whenever I make a propspawner missile launcher I just use a single applyOffsetForce for each missile that drags it along, and they rotate to face the right way by themselves o_O
    I understand, but my system (and Divran's) is much different.. With your system, the missiles can flail all around but still go in the desired direction (like gunnanmon's lead collision missiles). With my system, the missiles fly smoothly, more realistically, and always face in the direction they moving. It adds a much nicer look to the missiles, and makes them feel more real.


    I am surprised that no one has mentioned the other features that this thing has. I will give you guys a hint for just one of the systems; try throwing a grenade at it.

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  4. #34
    Wire Noob Ryuuzaki11's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    yep, good work, it's aiming grenade and RPG's
    you should make an option to enable/disable the missile firing... :huh:

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  5. #35
    Wire Sofaking emspike's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by Blaylock1988 View Post
    I understand, but my system (and Divran's) is much different.. With your system, the missiles can flail all around but still go in the desired direction (like gunnanmon's lead collision missiles). With my system, the missiles fly smoothly, more realistically, and always face in the direction they moving. It adds a much nicer look to the missiles, and makes them feel more real.
    I'll make a vid for you sometime ^^. As long as your missile isn't something retardedly huge, like a shipping crate, it will face the right direction without flailing. Speed + oblong shape.

  6. #36
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    I am imagining your missiles fly similar to Gunnanmon's. Have you seen his videos?

    Gunnanmon's Advanced Missile Expression (And Missile System) - Facepunch

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  7. #37
    Wirererer Mikhail's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by Blaylock1988 View Post
    The missiles orbit people because they are noclipping, they will not orbit people or objects that are not defying the laws of physics, they will hit them correctly. In the OP I mentioned that all you have to do to fix the turrets are to update the expression.
    obviously you did not see my problem, yes i update the expression to fix the turrets from shaking, but the right turret's ballsocket is messed up be cause it tends to get physically jammed facing upwards and is unable to move.

  8. #38
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    oh, press R on it with the adv ballsocet toolgun.

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  9. #39
    Wire Sofaking emspike's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Quote Originally Posted by Blaylock1988 View Post
    I am imagining your missiles fly similar to Gunnanmon's. Have you seen his videos?

    Gunnanmon's Advanced Missile Expression (And Missile System) - Facepunch
    Mine have never wiggled like that.

  10. #40
    Wire Noob Ekocat's Avatar
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    Default Re: Mike Dude's HK-Drone Version 2 RELEASE

    Uhh, I found this thing from Garrysmod.org.. I think it shouldnt be there: my hk by pcsuper.zip Download!

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