I really want to know why you spawned this in my server, submerged, yelled "GAAAY!", and left. :S
I really want to know why you spawned this in my server, submerged, yelled "GAAAY!", and left. :S
the major problem i had was more a design thing, since you cannot see out of the cabin you have to use the periscope to see at all, and when you have the periscope extended you cant move the sub, which means that i basically cant dive since when im underwater I have to use the periscope to see at all and if i stop moving the sub slowly floats back up to the surface. I dont know if this is because of the pulley thing that fails to spawn or something.
I fixed that. I added an amazingly ossim (I might say) 3rd person 360 rotating camera like you have in the SH games. There's only one damn bug left in it. And I honestly don't know how to fix it. It's pretty big so I can't release it yetAlso, that floating back upto the surface is a result of this one bug that I have.
I made a third-person 360-degree camera for tanks once. Is your problem when the sub pitches?
You could try the 360 view expression PacX made me. Works pretty wellEasy to use, controlled with chat commands.Code:@name Ent View @inputs Cam:wirelink @persist E:entity On Dist Vec:vector if (first()) { runOnTick(1) runOnChat(1) Dist = 150 } if (chatClk(owner())) { LS = lastSaid():lower() if (LS == "/lock") { E = owner():aimEntity() print("Ent-View lock: " + E:model()) Vec = E:toLocal(owner():aimPos()) Cam["Parent", entity] = E } elseif (LS:sub(1, 6) == "/dist ") { Dist = LS:sub(7, 11):toNumber() } elseif (LS == "/off") { Cam["Activated", number] = On = 0 } elseif (LS == "/on") { Cam["Activated", number] = On = 1 } } if (On) { Pos = E:toWorld(Vec) - owner():eye() * Dist Cam["Position", vector] = Pos Cam["Direction", vector] = owner():eye() }
Instructions:
Spawn a camera controller, hit it with the wirelink tool and wire the E2 -> Controller.
Type "/lock" to lock on a point on your contraption (Note: This actually does not lock on to an entity's center of mass, it locks on to the point on the entity you aim at)
Type "/on" and "/off" to turn it on/off.
Type "/dist X" to set the distance.
Have u released the final version?
(with better movements and weps and such)
Last time I saw a face like your I threw a banana at it
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