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Thread: Das Boot

  1. #21
    Wire Sofaking Officer Tibbles's Avatar
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    Default Re: Das Boot

    Quote Originally Posted by Beer View Post
    "It moves realistically!"

    Hardly. Not to be rude, but I'm really getting sick of everyone using the same applyforce automatic stabilization technique for everything (that's what it seems you did anyway). This is a boat, not an auto-turret. I'm 100% with Tolyzor on this.. when you're trying to simulate something in the real world, use methods that would give an equivelant effect. Use buoyancy and thrust... the way it snaps into place really cheapens an otherwise very well designed boat. It looks awesome.. but you got lazy with the physics/movement. If you want to simulate buoyancy with applyforce, and can make it look realistic, by all means go for it..

    :unfriendly::unfriendly: for now
    You sir, better change those thumbs downs...

    *Major Updates*

  2. #22
    Wire Sofaking emspike's Avatar
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    Default Re: Das Boot

    I really want to know why you spawned this in my server, submerged, yelled "GAAAY!", and left. :S

  3. #23
    Ursus maritimus Drunkie's Avatar
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    Default Re: Das Boot

    You spawned this in my server, there was no GCOMBAT or ADVHUD2, which literally made it useless. :P

    Quote Originally Posted by Beer View Post
    :unfriendly::unfriendly: for now
    I have to agree. THUMBS DOWN :unfriendly:
    No but really, the model of the submarine looks pretty good.

  4. #24
    Wirererer Mikhail's Avatar
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    Default Re: Das Boot

    the major problem i had was more a design thing, since you cannot see out of the cabin you have to use the periscope to see at all, and when you have the periscope extended you cant move the sub, which means that i basically cant dive since when im underwater I have to use the periscope to see at all and if i stop moving the sub slowly floats back up to the surface. I dont know if this is because of the pulley thing that fails to spawn or something.

  5. #25
    Wire Sofaking Officer Tibbles's Avatar
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    Default Re: Das Boot

    I fixed that. I added an amazingly ossim (I might say) 3rd person 360 rotating camera like you have in the SH games. There's only one damn bug left in it. And I honestly don't know how to fix it. It's pretty big so I can't release it yet Also, that floating back upto the surface is a result of this one bug that I have.

  6. #26
    Wirererer Mikhail's Avatar
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    Default Re: Das Boot

    what is said bug?

  7. #27
    Wire Sofaking emspike's Avatar
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    Default Re: Das Boot

    I made a third-person 360-degree camera for tanks once. Is your problem when the sub pitches?

  8. #28
    Wirererer F12Bwth's Avatar
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    Default Re: Das Boot

    You could try the 360 view expression PacX made me. Works pretty well
    Code:
    @name Ent View
    @inputs Cam:wirelink
    @persist E:entity On Dist Vec:vector
    
    if (first()) {
        runOnTick(1)
        runOnChat(1)
        Dist = 150
    }
    
    if (chatClk(owner())) {
        LS = lastSaid():lower()
        if (LS == "/lock") {
            E = owner():aimEntity()
            print("Ent-View lock: " + E:model())
            Vec = E:toLocal(owner():aimPos())
            Cam["Parent", entity] = E
        } elseif (LS:sub(1, 6) == "/dist ") {
            Dist = LS:sub(7, 11):toNumber()
        } elseif (LS == "/off") {
            Cam["Activated", number] = On = 0
        } elseif (LS == "/on") {
            Cam["Activated", number] = On = 1
        }
    }
    
    if (On) {
        Pos = E:toWorld(Vec) - owner():eye() * Dist
        Cam["Position", vector] = Pos
        Cam["Direction", vector] = owner():eye()
    }
    Easy to use, controlled with chat commands.

    Instructions:
    Spawn a camera controller, hit it with the wirelink tool and wire the E2 -> Controller.

    Type "/lock" to lock on a point on your contraption (Note: This actually does not lock on to an entity's center of mass, it locks on to the point on the entity you aim at)

    Type "/on" and "/off" to turn it on/off.

    Type "/dist X" to set the distance.

  9. #29
    Wire Noob gankstr's Avatar
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    Default Re: Das Boot

    wicked sick

  10. #30
    Wire Amateur banananor's Avatar
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    Default Re: Das Boot

    Have u released the final version?
    (with better movements and weps and such)
    Last time I saw a face like your I threw a banana at it

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