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Thread: Laser Tag

  1. #11
    Wirererer adeeda's Avatar
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    Default Re: Laser Tag

    Quote Originally Posted by Blaylock1988 View Post
    You can still move (rotate) a parented hologram. You said that it shot straight out of the gun and was inaccurate, you could just adjust the gun to point to the aimPos() from the hand.
    Unfortunately, that hasn't worked well for me. I've already decided to parent it, it's the laser that won't be parented now.

    Quote Originally Posted by zinen View Post
    Nice contraption really like lasertag (real world too). But i have seen this before I'm afraid it had rank system, team play and upgradeable weapon. Just saying this to give you some ideas to make it THE best one I've ever seen .
    The weapon upgrades like... reduced cooldown on shots, larger damage and also a cloak ability.
    I haven't really seen anything before, was it made out of holograms? I thought about adding teams, but decided against it because this was designed to be more of a spur-of-the-moment thing, and it would be hard to design a way to pick your teams. With further thought, it seems that just alternating between teams wouldn't be hard to implement; I think I might add that. A rank system would be pointless, really, but it's possible. Powerups would be interesting, especially to implement, and would have to come after I add some sort of boundary system (I'm envisioning two GPS chips at the corners of the arena), however a cloak ability is impossible with E2.

    Things I'll work on:
    1. Parent the guns
    2. Teams
    3. Boundaries
    4. Rank system
    5. Power-Ups

    I have no promises for the last two, but they could be fun and interesting challenges that I want to try.
    Last edited by adeeda; 02-10-2010 at 03:39 PM.
    Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
    AnDrEw in-game.

  2. #12
    Wire Sofaking Ehmmett's Avatar
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    Default Re: Laser Tag

    Invisibility is not impossible..
    Player:setMaterial some Vol_light texture or something. look for it.
    then Player:setColor(0,0,0) has to be black for complete invisibility.

  3. #13
    Wirererer adeeda's Avatar
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    Default Re: Laser Tag

    Quote Originally Posted by Ehmmett View Post
    Invisibility is not impossible..
    Player:setMaterial some Vol_light texture or something. look for it.
    then Player:setColor(0,0,0) has to be black for complete invisibility.
    Are you suggesting I change the material of other players?

    EDIT - I attempted to parent the gun, and position the laser independently, but it doesn't want to cooperate. To whoever said that I could adjust angles while something is parented, yes, you can, but it overcompensates when you're turning and it's turning at the same time. I might try again later, but I tried a few things so far and I'd have to redo a little more code to make it work right. For now it's staying the same. I made team functionality (Just Blue vs Green), but ran into problems with boundary implementing. I tried to use the inrange(V,V,V) function, both with world positions and positions from one point (I.E. inrange(PlayerPos-GPS1,vec(0,0,0),GPS2-GPS1) ) and it hasn't worked so far. If anyone has any advice, do tell.
    Last edited by adeeda; 02-10-2010 at 11:34 PM.
    Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
    AnDrEw in-game.

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