Invisibility is not impossible..
Player:setMaterial some Vol_light texture or something. look for it.
then Player:setColor(0,0,0) has to be black for complete invisibility.
Unfortunately, that hasn't worked well for me. I've already decided to parent it, it's the laser that won't be parented now.
I haven't really seen anything before, was it made out of holograms? I thought about adding teams, but decided against it because this was designed to be more of a spur-of-the-moment thing, and it would be hard to design a way to pick your teams. With further thought, it seems that just alternating between teams wouldn't be hard to implement; I think I might add that. A rank system would be pointless, really, but it's possible. Powerups would be interesting, especially to implement, and would have to come after I add some sort of boundary system (I'm envisioning two GPS chips at the corners of the arena), however a cloak ability is impossible with E2.
Things I'll work on:
1. Parent the guns
2. Teams
3. Boundaries
4. Rank system
5. Power-Ups
I have no promises for the last two, but they could be fun and interesting challenges that I want to try.
Last edited by adeeda; 02-10-2010 at 03:39 PM.
Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
AnDrEw in-game.
Invisibility is not impossible..
Player:setMaterial some Vol_light texture or something. look for it.
then Player:setColor(0,0,0) has to be black for complete invisibility.
Are you suggesting I change the material of other players?
EDIT - I attempted to parent the gun, and position the laser independently, but it doesn't want to cooperate. To whoever said that I could adjust angles while something is parented, yes, you can, but it overcompensates when you're turning and it's turning at the same time. I might try again later, but I tried a few things so far and I'd have to redo a little more code to make it work right. For now it's staying the same. I made team functionality (Just Blue vs Green), but ran into problems with boundary implementing. I tried to use the inrange(V,V,V) function, both with world positions and positions from one point (I.E. inrange(PlayerPos-GPS1,vec(0,0,0),GPS2-GPS1) ) and it hasn't worked so far. If anyone has any advice, do tell.
Last edited by adeeda; 02-10-2010 at 11:34 PM.
Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
AnDrEw in-game.
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