I have a couple suggestions:
-Snap mode, where moving/scaling the holos will snap them to an adjustable grid size, relative to the expression.
-Some other way of choosing which one to move. I keep thinking I'm about to move one holo, and when I go to move it it suddenly switches to another holo I didn't want to manipulate.
I'd say attempt to do something like loop through all the holos and get the dot product of their position to the owner's eye(), and whichever is lowest gets selected, but that's probably too op heavy.


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