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Thread: ADPS-Area Denial Protection System

  1. #1
    Wire Amateur Wolfy43's Avatar
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    Default ADPS-Area Denial Protection System

    A project I've been working on for a couple weeks. Its basically a protective field but unlike most its only active when a threat is onto you. Ill just present the features for better explanation.

    Please Move this to the right section,accidentally posted it here.

    Features

    -The shield only blocks the aim if you are being aimed at and no other time. (Shield mode)

    -Prop deflecting range acts up depeding on the speed,faster props are caught further away while slower are caught closer. (Deflect mode)

    -If a person gets within a certain range of the bubble/safe zone and the kill mode is enabled one of the plates will attack the player. (Kill mode)

    - Deploy mode allows the shield to be placed in a static position for protecting an area/base. Attack range is increased and shield mode is disabled.Its placed in the players aimpos and can be moved using E. (Deploy mode)

    - All modes are able to be active at the same time allowing full protection. Deflection uses different shields than the ones being used to block view.

    - Bubble color can be changed using chat commands.

    Chat Commands
    -!shield on/off
    -!deflect on/off
    -!kill on/off
    -!all on/off (Disables or enables all 3 main modes)
    -!deploy on/off

    Notes
    -Can block turrets,normal and wired.
    -Unfortunately the kill mode might be a bit mingy due to it attacking anything in range (400 units in personal and 2000 units deployed).
    -Deflection is a bit sensitive.
    -The video sucks. Doesnt show half of the features. Ill make a new one later.

    [ame="http://www.youtube.com/watch?v=zoZgc5iX948"]YouTube- Garry's mod - ADPS (Area Denial and Protection System)[/ame]

  2. #2
    Wire Amateur zakkin's Avatar
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    Default Re: ADPS-Area Denial Protection System

    Sweeet...
    If you get rid of the kill fuinction, it wouldnt be mingey, and you could release the dup!
    a non mingey shield would be perfect.

  3. #3
    Banned Pussinboots's Avatar
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    Default Re: ADPS-Area Denial Protection System

    Quote Originally Posted by zakkin View Post
    Sweeet...
    If you get rid of the kill fuinction, it wouldnt be mingey, and you could release the dup!
    a non mingey shield would be perfect.
    yah its mingy, but there IS a rule in the sticky last I checkd that you HAVE to release dup/code with your project. there will be no more "Im mr awsome, beg for my contraption and Ill give you the code but no commands"

  4. #4
    Wire Noob AngryChairR's Avatar
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    Default Re: ADPS-Area Denial Protection System

    What happens if somebody gets a giant phx plate and mashes you with it?

  5. #5
    Wire Amateur Wolfy43's Avatar
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    Default Re: ADPS-Area Denial Protection System

    yah its mingy, but there IS a rule in the sticky last I checkd that you HAVE to release dup/code with your project. there will be no more "Im mr awsome, beg for my contraption and Ill give you the code but no commands"
    Actually that rule has been removed. And the reason I haven't released yet its because im not completely happy with it,I might once its 100% done.

    What happens if somebody gets a giant phx plate and mashes you with it?
    I tried something similar with one of those 8x8x8 PHX cubes someone trying to hit me with the phys gun and to my surprise they were not able to most of the time.

  6. #6
    Banned Pussinboots's Avatar
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    Default Re: ADPS-Area Denial Protection System

    Quote Originally Posted by Wolfy43 View Post
    Actually that rule has been removed. And the reason I haven't released yet its because im not completely happy with it,I might once its 100% done.



    I tried something similar with one of those 8x8x8 PHX cubes someone trying to hit me with the phys gun and to my surprise they were not able to most of the time.
    dankee for teh infos!

  7. #7
    Wire Amateur RabidCrab's Avatar
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    Default Re: ADPS-Area Denial Protection System

    Nice setup, it's good to see other variations of shielding systems popping up around here.

    I like how the design is hands-off and mostly unseen (minus the shields floating over your head) until it takes action.

    A quick question: I made something a bit like this a long time ago, and used the same phx prop as the one you do, mostly because it was difficult to rotate the flat props properly. Did you use that one for the same reason, or are you using it for actual improved functionality over the flat ones?
    I'm named after the crustacean, not the STD.




    All my crap is built on Drunkie's server

  8. #8
    Wire Amateur Wolfy43's Avatar
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    Default Re: ADPS-Area Denial Protection System

    A little of both. I found it hard to rotate other things but also these had the advantage that with the concave side they faced enemies shooting while the convex side they deflected props more efficiently.

    And as for the props floating..well lets face it :P Its the probably the best way of having so many props move around without getting killed by them,even though I implemented a safety system so an individual shield no collides if its within 200 units of you to avoid accidents.

  9. #9
    Wire Amateur zakkin's Avatar
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    Default Re: ADPS-Area Denial Protection System

    Quote Originally Posted by Pussinboots View Post
    yah its mingy, but there IS a rule in the sticky last I checkd that you HAVE to release dup/code with your project. there will be no more "Im mr awsome, beg for my contraption and Ill give you the code but no commands"
    i said could.
    i never said shall or will, i said could.

  10. #10
    Wirererer Maxaxle's Avatar
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    Default Re: ADPS-Area Denial Protection System

    I want this SOOO bad because of prop-killing minges.
    Still very clueless about code in general.
    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

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