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Thread: Atomic Bomb Expression 2

  1. #1
    Wire Noob showtek's Avatar
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    Cool Atomic Bomb Expression 2

    OK this is my First thread

    This is the Atomic bomb i made when i was bored
    I will give you the code but Requres all settings down or good rig and use this command in console to work wire_holograms_size_max 9000

    Code:
    @name atomic fusion bomb By ShowTeK
    @persist Timer 
    interval(10)
    Me=owner()
    Chip=entity()
    Timer=Timer+1*1
    T=Timer
    
    if(first()) {holoCreate(1)}
    
    holoModel(1,"pyramid")
    holoPos(1,Chip:pos()+vec(0,0,50))
    holoAng(1,ang(0,T,0))
    holoMaterial(1,"phoenix_storms/dome")
    holoColor(1,vec(0,0,0))
    holoScale(1, vec(100,100,100))
    
    holoCreate(2)
    holoModel(2,"torus")
    holoPos(2,Chip:pos()+vec(0,0,0))
    holoAng(2,ang(0,T,0))
    holoMaterial(2,"models/shadertest/shader4")
    holoColor(2,vec(0,0,0))
    holoScale(2, vec(50,50,50))
    
    holoScale(2,vec(T,T,9000))
    
    holoCreate(3)
    holoModel(3,"hqtorus2")
    holoPos(3,Chip:pos()+vec(0,0,0))
    holoAng(3,ang(0,T,0))
    holoMaterial(3,"models/shadertest/shader3")
    holoColor(3,vec(0,0,0))
    holoScale(3, vec(50,50,50))
    holoScale(3,vec(T,T,9000))
    
    
    holoCreate(4)
    holoModel(4,"icosphere3")
    holoPos(4,Chip:pos()+vec(0,0,0))
    holoAng(4,ang(0,T,T))
    holoMaterial(4,"models/shadertest/shader3")
    holoColor(4,vec(0,0,0))
    holoScale(4, vec(50,50,50))
    
    holoScale(4,vec(90,T,9000))
    
    holoCreate(5)
    holoModel(5,"icosphere3")
    holoPos(5,Chip:pos()+vec(0,0,0))
    holoAng(5,ang(T,T,0))
    holoMaterial(5,"models/shadertest/shader3")
    holoColor(5,vec(0,0,0))
    holoScale(5, vec(50,50,50))
    
    holoScale(5,vec(90,T,9000))
    
    holoCreate(6)
    holoModel(6,"icosphere3")
    holoPos(6,Chip:pos()+vec(0,0,0))
    holoAng(6,ang(T,T,T))
    holoMaterial(6,"models/shadertest/shader3")
    holoColor(6,vec(0,0,0))
    holoScale(6, vec(50,50,50))
    
    holoScale(6,vec(90,T,9000))
    
    holoCreate(7)
    holoModel(7,"icosphere3")
    holoPos(7,Chip:pos()+vec(0,0,50))
    holoAng(7,ang(T,0,T))
    holoMaterial(7,"models/shadertest/shader3")
    holoColor(7,vec(0,0,0))
    holoScale(7, vec(50,50,500))
    
    holoScale(7,vec(90,T,9000))
    
    holoCreate(7)
    holoModel(7,"torus")
    holoPos(7,Chip:pos()+vec(0,0,900))
    holoAng(7,ang(T,T,T))
    holoMaterial(7,"models/shadertest/shader4")
    holoColor(7,vec(T,T,T))
    holoScale(7, vec(T,T,T))
    
    holoScale(7,vec(900,900,900))
    
    holoCreate(8)
    holoModel(8,"hqsphere2")
    holoPos(8,Chip:pos()+vec(T,T,900))
    holoAng(8,ang(T,500,T))
    holoMaterial(8,"models/shadertest/predator")
    holoColor(8,vec(T,T,T))
    holoScale(8, vec(T,T,T))
    
    holoScale(8,vec(900,900,T))

    Here Some Pics





    BTW I making other bombs realistic to

  2. #2
    Wire Sofaking ShadowBrain's Avatar
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    Default Re: Atomic Bomb Expression 2

    no wonder you need a good rig, your re-creating all the holograms every 10 miliseconds -.-
    I maek 3D mdoels adn paly veido gaems!

  3. #3
    Wire Noob showtek's Avatar
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    Default Re: Atomic Bomb Expression 2

    Quote Originally Posted by ShadowBrain View Post
    no wonder you need a good rig, your re-creating all the holograms every 10 miliseconds -.-
    Ok i will make not that simular :\

  4. #4
    Spucatum Tauri Bull's Avatar
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    Default Re: Atomic Bomb Expression 2

    Put everything which doesn't change into the first statement:
    Code:
    holoCreate(2)                  #  <-- This
    holoModel(2,"torus")      #  <-- This
    holoPos(2,Chip:pos()+vec(0,0,0))       #  <-- This
    holoAng(2,ang(0,T,0))
    holoMaterial(2,"models/shadertest/shader4")   #  <-- This
    holoColor(2,vec(0,0,0))         #  <-- This
    holoScale(2, vec(50,50,50))   #  <-- This is totally pointless
    holoScale(2,vec(T,T,9000))
    And for the other holograms.
    Anything which hasn't got T in it should be in first.
    My signature has a point.
    Quote Originally Posted by Squeakyneb View Post
    when l3ulletje says do it, do it.
    That

    Quote Originally Posted by Anticept View Post
    By the way, Bull is in charge.

  5. #5
    Wire Noob showtek's Avatar
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    Talking Atomic Bomb (2) Expression 2

    OK this is my second thread and this bomb will be more powerfull
    doesnt require good rig (computer)
    Use this console command to work wire_holograms_size_max 90000 :eek2:


    Code:
    @name Fusion Bomb By ShowteK
    @persist Timer Timer2 Timer3 Timer4 Timer5 Timer6
    interval(10)
    
    if(first()){
        hint("U have spawned the ShowTeKs BOMB!!!   BE WARE   ",999)
        concmd("say  AAA")
        
    }
    Me=owner()
    Chip=entity()
    Timer=Timer+1*4
    T=Timer
    
    Timer2=Timer2+5*2
    T2=Timer2
    
    Timer3=Timer3+0.9*9
    T3=Timer3
    
    Timer4=Timer4+2*5
    T4=Timer4
    
    Timer5=Timer5+1*20
    T5=Timer5
    
    Timer6=Timer6+3*20
    T6=Timer6
    
    if(first()) {holoCreate(1)}
    
    holoModel(1,"hqsphere2")
    holoPos(1,Chip:pos()+vec(0,0,50))
    holoAng(1,ang(0,T,0))
    holoMaterial(1,"models/shadertest/shader4")
    holoColor(1,vec(0,0,0))
    holoScale(1, vec(T,T,T))
    
    holoCreate(2)
    holoModel(2,"torus")
    holoPos(2,Chip:pos()+vec(0,0,50))
    holoAng(2,ang(0,T,0))
    holoMaterial(2,"models/shadertest/shader4")
    holoColor(2,vec(0,0,0))
    holoScale(2, vec(T,T,900))
    
    holoCreate(3)
    holoModel(3,"torus")
    holoPos(3,Chip:pos()+vec(0,0,50))
    holoAng(3,ang(0,T,0))
    holoMaterial(3,"models/shadertest/shader4")
    holoColor(3,vec(0,0,0))
    holoScale(3, vec(T,T,900))
    
    holoCreate(4)
    holoModel(4,"torus")
    holoPos(4,Chip:pos()+vec(0,0,50))
    holoAng(4,ang(T,T,T))
    holoMaterial(4,"models/shadertest/shader4")
    holoColor(4,vec(0,0,0))
    holoScale(4, vec(T,T,T))
    
    holoCreate(5)
    holoModel(5,"torus")
    holoPos(5,Chip:pos()+vec(0,0,50))
    holoAng(5,ang(0,T2,T2))
    holoMaterial(5,"models/shadertest/shader4")
    holoColor(5,vec(0,0,0))
    holoScale(5, vec(T,T,5000))
    
    holoCreate(6)
    holoModel(6,"torus")
    holoPos(6,Chip:pos()+vec(0,0,50))
    holoAng(6,ang(T2,T2,0))
    holoMaterial(6,"models/shadertest/shader4")
    holoColor(6,vec(0,0,0))
    holoScale(6, vec(T,T,5000))
    
    holoCreate(7)
    holoModel(7,"torus")
    holoPos(7,Chip:pos()+vec(0,0,50))
    holoAng(7,ang(T2,T2,0))
    holoMaterial(7,"models/shadertest/shader4")
    holoColor(7,vec(0,0,0))
    holoScale(7, vec(T,T,5000))
    
    holoCreate(8)
    holoModel(8,"torus")
    holoPos(8,Chip:pos()+vec(0,0,50))
    holoAng(8,ang(0,0,T2))
    holoMaterial(8,"models/shadertest/shader4")
    holoColor(8,vec(0,0,0))
    holoScale(8, vec(T,T,5000))
    
    holoCreate(9)
    holoModel(9,"hqsphere2")
    holoPos(9,Chip:pos()+vec(0,0,50))
    holoAng(9,ang(0,0,T2))
    holoMaterial(9,"models/shadertest/shader1")
    holoColor(9,vec(0,0,0))
    holoScale(9, vec(90,90,90))
    
    holoCreate(10)
    holoModel(10,"torus")
    holoPos(10,Chip:pos()+vec(0,0,50))
    holoAng(10,ang(T,T,T))
    holoMaterial(10,"models/shadertest/shader4")
    holoColor(10,vec(0,0,0))
    holoScale(10, vec(500,500,500))
    
    holoCreate(11)
    holoModel(11,"icosphere2")
    holoPos(11,Chip:pos()+vec(0,0,50))
    holoAng(11,ang(T,T,T))
    holoMaterial(11,"models/shadertest/predator")
    holoColor(11,vec(0,0,0))
    holoScale(11, vec(T2,T2,T2))
    
    holoCreate(12)
    holoModel(12,"hqsphere")
    holoPos(12,Chip:pos()+vec(0,0,50))
    holoAng(12,ang(T,T,T))
    holoMaterial(12,"models/weapons/v_crossbow/rebar_glow")
    holoColor(12,vec(0,0,0))
    holoScale(12, vec(T3,T3,T3))
    
    holoCreate(13)
    holoModel(13,"hqtorus2")
    holoPos(13,Chip:pos()+vec(0,0,50))
    holoAng(13,ang(0,0,0))
    holoMaterial(13,"debug/env_cubemap_model")
    holoColor(13,vec(0,0,0))
    holoScale(13, vec(T4,T4,0.3))
    
    holoCreate(14)
    holoModel(14,"hqtorus2")
    holoPos(14,Chip:pos()+vec(0,0,500))
    holoAng(14,ang(0,50,0))
    holoMaterial(14,"models/airboat/airboat_blur02")
    holoColor(14,vec(0,0,0))
    holoScale(14, vec(T4,T4,0.3))
    
    #ShockWave
    holoCreate(15)
    holoModel(15,"hqtorus2")
    holoPos(15,Chip:pos()+vec(0,0,1))
    holoAng(15,ang(0,50,0))
    holoMaterial(15,"models/airboat/airboat_blur02")
    holoColor(15,vec(0,0,0))
    holoScale(15, vec(T5,T5,0.3))
    
    holoCreate(16)
    holoModel(16,"hqtorus2")
    holoPos(16,Chip:pos()+vec(0,0,1))
    holoAng(16,ang(0,50,0))
    holoMaterial(16,"none")
    holoColor(16,vec(0,0,0))
    holoScale(16, vec(T6,T6,0.3))
    
    ##PROTECTION SYSTEM##
    
    if(duped()){selfDestructAll()}
    Some Pics

    [IMG]

  6. #6
    Wire Noob showtek's Avatar
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    Default Re: Atomic Bomb Expression 2

    Quote Originally Posted by Bull View Post
    Code:
    holoScale(2, vec(50,50,50))   #  <-- This is totally pointless
    Oh i totally forgot that :sweatdrop:

  7. #7
    Banned Nicolai1's Avatar
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    Default Re: Atomic Bomb (2) Expression 2

    Sorry, but it reminds me nothing of an atomic bomb >_<

    Code:
    if(duped()){selfDestructAll()}
    Wat

  8. #8
    Wire Amateur MAGIK's Avatar
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    Default Re: Atomic Bomb (2) Expression 2

    hey showtek wats up i always thut u was shit at e2 lol u got better since i last saw u 5 months ago


    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

  9. #9
    Wire Noob showtek's Avatar
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    Default Re: Atomic Bomb (2) Expression 2

    Quote Originally Posted by MAGIK View Post
    hey showtek wats up i always thut u was shit at e2 lol u got better since i last saw u 5 months ago
    lol XD yea im learing E2's now

  10. #10
    Wire Noob showtek's Avatar
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    Default Re: Atomic Bomb (2) Expression 2

    Quote Originally Posted by Nicolai1 View Post
    Sorry, but it reminds me nothing of an atomic bomb >_<

    Code:
    if(duped()){selfDestructAll()}
    Wat
    It's if admin tryes to dupe the atomic bomb :P
    In a server wich has no hologram size limits ^^

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