Code:
@name Fusion Bomb By ShowteK
@persist Timer Timer2 Timer3 Timer4 Timer5 Timer6
interval(10)
if(first()){
hint("U have spawned the ShowTeKs BOMB!!! BE WARE ",999)
concmd("say AAA")
}
Me=owner()
Chip=entity()
Timer=Timer+1*4
T=Timer
Timer2=Timer2+5*2
T2=Timer2
Timer3=Timer3+0.9*9
T3=Timer3
Timer4=Timer4+2*5
T4=Timer4
Timer5=Timer5+1*20
T5=Timer5
Timer6=Timer6+3*20
T6=Timer6
if(first()) {holoCreate(1)}
holoModel(1,"hqsphere2")
holoPos(1,Chip:pos()+vec(0,0,50))
holoAng(1,ang(0,T,0))
holoMaterial(1,"models/shadertest/shader4")
holoColor(1,vec(0,0,0))
holoScale(1, vec(T,T,T))
holoCreate(2)
holoModel(2,"torus")
holoPos(2,Chip:pos()+vec(0,0,50))
holoAng(2,ang(0,T,0))
holoMaterial(2,"models/shadertest/shader4")
holoColor(2,vec(0,0,0))
holoScale(2, vec(T,T,900))
holoCreate(3)
holoModel(3,"torus")
holoPos(3,Chip:pos()+vec(0,0,50))
holoAng(3,ang(0,T,0))
holoMaterial(3,"models/shadertest/shader4")
holoColor(3,vec(0,0,0))
holoScale(3, vec(T,T,900))
holoCreate(4)
holoModel(4,"torus")
holoPos(4,Chip:pos()+vec(0,0,50))
holoAng(4,ang(T,T,T))
holoMaterial(4,"models/shadertest/shader4")
holoColor(4,vec(0,0,0))
holoScale(4, vec(T,T,T))
holoCreate(5)
holoModel(5,"torus")
holoPos(5,Chip:pos()+vec(0,0,50))
holoAng(5,ang(0,T2,T2))
holoMaterial(5,"models/shadertest/shader4")
holoColor(5,vec(0,0,0))
holoScale(5, vec(T,T,5000))
holoCreate(6)
holoModel(6,"torus")
holoPos(6,Chip:pos()+vec(0,0,50))
holoAng(6,ang(T2,T2,0))
holoMaterial(6,"models/shadertest/shader4")
holoColor(6,vec(0,0,0))
holoScale(6, vec(T,T,5000))
holoCreate(7)
holoModel(7,"torus")
holoPos(7,Chip:pos()+vec(0,0,50))
holoAng(7,ang(T2,T2,0))
holoMaterial(7,"models/shadertest/shader4")
holoColor(7,vec(0,0,0))
holoScale(7, vec(T,T,5000))
holoCreate(8)
holoModel(8,"torus")
holoPos(8,Chip:pos()+vec(0,0,50))
holoAng(8,ang(0,0,T2))
holoMaterial(8,"models/shadertest/shader4")
holoColor(8,vec(0,0,0))
holoScale(8, vec(T,T,5000))
holoCreate(9)
holoModel(9,"hqsphere2")
holoPos(9,Chip:pos()+vec(0,0,50))
holoAng(9,ang(0,0,T2))
holoMaterial(9,"models/shadertest/shader1")
holoColor(9,vec(0,0,0))
holoScale(9, vec(90,90,90))
holoCreate(10)
holoModel(10,"torus")
holoPos(10,Chip:pos()+vec(0,0,50))
holoAng(10,ang(T,T,T))
holoMaterial(10,"models/shadertest/shader4")
holoColor(10,vec(0,0,0))
holoScale(10, vec(500,500,500))
holoCreate(11)
holoModel(11,"icosphere2")
holoPos(11,Chip:pos()+vec(0,0,50))
holoAng(11,ang(T,T,T))
holoMaterial(11,"models/shadertest/predator")
holoColor(11,vec(0,0,0))
holoScale(11, vec(T2,T2,T2))
holoCreate(12)
holoModel(12,"hqsphere")
holoPos(12,Chip:pos()+vec(0,0,50))
holoAng(12,ang(T,T,T))
holoMaterial(12,"models/weapons/v_crossbow/rebar_glow")
holoColor(12,vec(0,0,0))
holoScale(12, vec(T3,T3,T3))
holoCreate(13)
holoModel(13,"hqtorus2")
holoPos(13,Chip:pos()+vec(0,0,50))
holoAng(13,ang(0,0,0))
holoMaterial(13,"debug/env_cubemap_model")
holoColor(13,vec(0,0,0))
holoScale(13, vec(T4,T4,0.3))
holoCreate(14)
holoModel(14,"hqtorus2")
holoPos(14,Chip:pos()+vec(0,0,500))
holoAng(14,ang(0,50,0))
holoMaterial(14,"models/airboat/airboat_blur02")
holoColor(14,vec(0,0,0))
holoScale(14, vec(T4,T4,0.3))
#ShockWave
holoCreate(15)
holoModel(15,"hqtorus2")
holoPos(15,Chip:pos()+vec(0,0,1))
holoAng(15,ang(0,50,0))
holoMaterial(15,"models/airboat/airboat_blur02")
holoColor(15,vec(0,0,0))
holoScale(15, vec(T5,T5,0.3))
holoCreate(16)
holoModel(16,"hqtorus2")
holoPos(16,Chip:pos()+vec(0,0,1))
holoAng(16,ang(0,50,0))
holoMaterial(16,"none")
holoColor(16,vec(0,0,0))
holoScale(16, vec(T6,T6,0.3))
##PROTECTION SYSTEM##
if(duped()){selfDestructAll()} Some Pics
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