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Thread: E2 dupe protection (self destuct) - requires keyhook

  1. #21
    Wirererer Elmo the Emo Emperor's Avatar
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    Default Re: E2 dupe protection (self destuct) - requires keyhook

    Yes but the thing is. For it to remove itself, you first have to spawn it. To do that you have to have the info in the dupe tool to spawn it. If you have the info in the dupe tool you can save that info. If you can save that info, you can open the text file that contains the info for the dupe file. If you can do that you can edit the dupe protection code out of the E2 part of the file.

  2. #22
    Wirererer Zantier's Avatar
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    Default Re: E2 dupe protection (self destuct) - requires keyhook

    My code destructs the e2 on dupe copy, not dupe paste, so they never get the dupe file.

  3. #23
    Wirererer adeeda's Avatar
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    Default Re: E2 dupe protection (self destuct) - requires keyhook

    I'm confused... does keyhook detect the right click before the adv dupe can save? I would think that when you right clicked on it, the adv dupe would save it right before it selfdestructed =/
    Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
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  4. #24
    Wirererer Zantier's Avatar
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    Default Re: E2 dupe protection (self destuct) - requires keyhook

    Quote Originally Posted by adeeda View Post
    I'm confused... does keyhook detect the right click before the adv dupe can save?
    Yep, although I haven't tested in multiplayer.

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