+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31

Thread: Builder Buddy (WIP)

  1. #1
    Wire Sofaking Rybec's Avatar
    Join Date
    Apr 2008
    Location
    Denver
    Posts
    648

    Default Builder Buddy (WIP)

    Note: Not releasing yet, I want some feedback first.

    This is the Builder Buddy!
    It's a builder's new best friend.
    It displays the world axises, can take measurements, displays info about various entities, and directly replaces the weight and color stools.
    It can also switch to a prop-relative mode, where it shows the axises of the prop, it's origin, and gives local coords for positions you indicate (great for planning holographic details/ranger positions)

    The Info mode displays the bounding box on physics props for a few seconds, and the measure mode draws a line to show where you measured.

    Full command list (directly from the built in /help command)
    Code:
    COMMANDS:
    /togaxis        Turn the axises on and off
    /axisalpha X    Adjust the alpha of the axises (50-255)
    /mode           Check the current tool mode
    /off            Turns tool functions off
    /measure        Activate the tape measure
    /info           Activate the info finder
    /offset         Activate the local offset finder
    /weight X       Set a prop's weight (weight stool replacement)
    /color R G B A  Set a prop's color, A is optional, /color none to reset
    /kill           Removes the Builder Buddy
    /help           Brings up this menu, but I guess you know that
    The settings (show/hide axises, alpha of axises) are saved cross-session with the file functions. You may need to create the config file manually the first time, I'm not sure.... Still have to test that out.

    So far, the only palpable "bugs" are that, due to being parented to you, it rotates when you do and takes a couple seconds/requires you to move a little before it re-sets. You can see this in a couple of the screenshots, where things are off of their positions. The alternative is to NOT parent them, at which point they lag behind you rather massively....
    The bounding box display also lags behind it's prop a bit in SP, but is seamless in MP. I had it parented originally, but if the prop gets removed, so does the holo.




    I think it still needs something, but I'm not sure what. Any ideas of what to add? What would you find useful in something like this? Keep in mind it's primary purpose is to aid in the construction and coding of props, so something like "keep minges away" is outside the scope of the project.




    Personally, I'm thinking of adding a Stacker mode where it calculates stacker settings and uses concmd to make it so you can just aim at a prop with the tool out and it'll stack off that side, maybe some circle calculation or something, I dunno.

    Pictures (May need to fullsize them to see some details, mainly applies to the last two):
    Last edited by Rybec; 11-03-2009 at 08:12 PM.

  2. #2
    Wire Sofaking SatansSimon's Avatar
    Join Date
    Jan 2009
    Location
    Germany
    Posts
    513

    Default Re: Builder Buddy (WIP)

    In my opinion it's truely epic!

    I think it's absolutely worth to get released and I would absolutely download it (and if it's only to make something else I got inspired from yours^^).

    Good job!!

  3. #3
    Wire Sofaking Rybec's Avatar
    Join Date
    Apr 2008
    Location
    Denver
    Posts
    648

    Default Re: Builder Buddy (WIP)

    If no one can think of any useful features to add, I'll just release it.

  4. #4
    Success: An illusion turck3's Avatar
    Join Date
    Jun 2007
    Location
    USA
    Posts
    1,744
    Blog Entries
    4

    Default Re: Builder Buddy (WIP)

    Looks neat. Gave me an idea as well, to create a 3DS Max-like interface for moving holograms in my holotheater.... Danke.

  5. #5
    Wire Sofaking ryland's Avatar
    Join Date
    Oct 2009
    Location
    Card bord box next to wal-mart.
    Posts
    594

    Default Re: Builder Buddy (WIP)

    Cool, i wanna use it.
    "I like pie"-Jat Goodwin

    <Azrael-> ryland: LOL is such a noobish thing to say.
    <ryland> LOL
    <Fox682> LOLLOL
    <Fox682> LOL
    <ryland> LOL

  6. #6
    Wire Sofaking Rybec's Avatar
    Join Date
    Apr 2008
    Location
    Denver
    Posts
    648

    Default Re: Builder Buddy (WIP)

    Quote Originally Posted by turck3 View Post
    Looks neat. Gave me an idea as well, to create a 3DS Max-like interface for moving holograms in my holotheater.... Danke.
    Lol, I've got something like that planned too. I'm going to work my way up to a space station designer with it. It'll start off just holos, then simple single-prop forts, and just keep working up until you can design and construct SBMP stations. =D

  7. #7
    Wire Sofaking Unsmart's Avatar
    Join Date
    Dec 2008
    Location
    Belgium OR BANland
    Posts
    1,965

    Default Re: Builder Buddy (WIP)

    Looks cool and useful, good job!
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  8. #8
    Lifetime Supporter Nikita's Avatar
    Join Date
    May 2009
    Posts
    769

    Default Re: Builder Buddy (WIP)

    No! This is useful! BAD! You did something that has a point in Gmod! What have you done?

  9. #9
    Wirererer Zantier's Avatar
    Join Date
    Feb 2008
    Posts
    333

    Default Re: Builder Buddy (WIP)

    are the axis holos attachment parented, or positions just calculated?

  10. #10
    Wire Sofaking Rybec's Avatar
    Join Date
    Apr 2008
    Location
    Denver
    Posts
    648

    Default Re: Builder Buddy (WIP)

    Both, actually. Sort of.
    There's a master holo that sits at your shootPos, the cube of the axis is parented to it, the arrows are parented to the cube. The cube constantly rotates to a null angle, or to the angles of the reference prop if in offset mode. The master holo rotates with your eye angles, to keep the axises at the same point in your view.

    The little origin pointer gets parented to you, but it's position is also calculated, rather than parenting to the "master" holo. The parent is so it won't lag behind, of course.

    The only problem with parenting is that when you turn, they rotate with you, and don't always re-set their positions right away. Sometimes, they'll move back after a second, sometimes they don't move back until you move.


    But seriously. Can anyone think of anything to add to this? Anything at all?

+ Reply to Thread
Page 1 of 4 123 ... LastLast

Similar Threads

  1. Automatic Floating (Turret) Buddy
    By no_one in forum Expression 2 Discussion & Help
    Replies: 7
    Last Post: 05-17-2009, 02:33 PM
  2. Orbiting chip buddy!
    By zeroxore in forum Expression 2 Discussion & Help
    Replies: 11
    Last Post: 05-12-2009, 08:09 PM
  3. Builder's Lounge (building/contraptions only)
    By Sparrowhawk in forum Servers
    Replies: 0
    Last Post: 02-29-2008, 06:20 PM
  4. I.C. Builder
    By philxyz in forum Ideas & Suggestions
    Replies: 16
    Last Post: 02-09-2008, 01:19 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots