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Thread: Builder Buddy (WIP)

  1. #11
    Lifetime Supporter Nikita's Avatar
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    Default Re: Builder Buddy (WIP)

    Prop Core? If you're running wiremod extras you could perhaps make some commands to "spawn 4x7" or "this is point A, this is point B, this is point C, cover with up to 10 props". And then it would try to evenly fill the area.
    Best part is you can always make it more complex with just that one function!

  2. #12
    Wirererer Zantier's Avatar
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    Default Re: Builder Buddy (WIP)

    Quote Originally Posted by Rybec View Post
    Both, actually. Sort of.
    There's a master holo that sits at your shootPos, the cube of the axis is parented to it, the arrows are parented to the cube. The cube constantly rotates to a null angle, or to the angles of the reference prop if in offset mode. The master holo rotates with your eye angles, to keep the axises at the same point in your view.

    The little origin pointer gets parented to you, but it's position is also calculated, rather than parenting to the "master" holo. The parent is so it won't lag behind, of course.
    Yo, thanks a lot for explaining that! I've been wanting to make a partyhat that stays on my head, and I think that master holo idea is my solution!

  3. #13
    Wire Sofaking Rybec's Avatar
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    Default Re: Builder Buddy (WIP)

    Actually, in your case, holoparent Attachment may be better suited. There's a list of attachment points in the Help forum, I believe.

    I'll look into prop core, might be some interesting possibilities there. Although I'll likely go more towards copying a prop instead of arbitrary spawning.

    Ooh, as far as that goes, I could put arbitrary prop duplication in through Stacker, as well, in addition to stacking in a direction easily, you could choose a location and it'll put it there. Or something.

  4. #14
    Wirererer hzzzln's Avatar
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    Default Re: Builder Buddy (WIP)

    imagine your avatar, with me being the girl and you being the cube.

    it looks awesome, cant wait to actually try that out. is the world axis indicator an actual hologram? so others see it as well?
    DO YOU HEAR THE VOICES TOO?

  5. #15
    Wire Sofaking Rybec's Avatar
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    Default Re: Builder Buddy (WIP)

    It's an actual hologram, but it's also the absolute minimum displayable scale (0.05), and it's 10 units from your face.
    So, others COULD see it, but most probably won't notice. Check the screenshots where you see a playermodel to see how it looks externally.

  6. #16
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Builder Buddy (WIP)

    Quote Originally Posted by Rybec View Post
    Lol, I've got something like that planned too. I'm going to work my way up to a space station designer with it. It'll start off just holos, then simple single-prop forts, and just keep working up until you can design and construct SBMP stations. =D
    *cries*

    Ah well, I could never do it anyway.


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  7. #17
    Wire Sofaking Rybec's Avatar
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    Default Re: Builder Buddy (WIP)

    Don't let me stop you, lol. More than one person can have the same idea, you know.

  8. #18
    Wire Sofaking jacoby6000's Avatar
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    Default Re: Builder Buddy (WIP)

    heres an idea, assuming the server has prop core

    PHP Code:
    if(owner():lastSaid():lower():sub(1,6)=="/spawn){
           propSpawn("
    models/hunter/plates/plate"+owner():lastSaid():lower()sub(8,owner():lastsaid():length())+".mdl",holobuddypos,1)


    this would spawn the specified plate size at holobuddies position =D just an idea
    Quote Originally Posted by Garrysmod View Post
    Warning: You're trying to render in the wrong place. This doesn't play nice with multi-core rendering, so we're not going to let you draw here.
    I'm not stupid!
    In [his] experience that was a sentence never to be uttered except to prove its own inaccuracy
    --Orson Scott Card

  9. #19
    Wirererer Zantier's Avatar
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    Default Re: Builder Buddy (WIP)

    [highlight=e2]
    Said = owner():lastSaid():lower()
    if(Said:sub(1,6)=="/spawn"){
    propSpawn("models/hunter/plates/plate"+Said:sub(8)+".mdl",Holobuddypos,1)
    } [/highlight]
    Nicer to read ^^

  10. #20
    No u Divran's Avatar
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    Default Re: Builder Buddy (WIP)

    [highlight=e2]Msg = owner():lastSaid():explode(" ")
    if (Msg[1,string] == "/spawn") {
    propSpawn("models/hunter/plates/plate"+Msg[2,string]+".mdl",Holobuddypos,1)
    }[/highlight]
    Better code ^^
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
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