Prop Core? If you're running wiremod extras you could perhaps make some commands to "spawn 4x7" or "this is point A, this is point B, this is point C, cover with up to 10 props". And then it would try to evenly fill the area.
Best part is you can always make it more complex with just that one function!
Actually, in your case, holoparent Attachment may be better suited. There's a list of attachment points in the Help forum, I believe.
I'll look into prop core, might be some interesting possibilities there. Although I'll likely go more towards copying a prop instead of arbitrary spawning.
Ooh, as far as that goes, I could put arbitrary prop duplication in through Stacker, as well, in addition to stacking in a direction easily, you could choose a location and it'll put it there. Or something.
imagine your avatar, with me being the girl and you being the cube.
it looks awesome, cant wait to actually try that out. is the world axis indicator an actual hologram? so others see it as well?
DO YOU HEAR THE VOICES TOO?
It's an actual hologram, but it's also the absolute minimum displayable scale (0.05), and it's 10 units from your face.
So, others COULD see it, but most probably won't notice. Check the screenshots where you see a playermodel to see how it looks externally.
Don't let me stop you, lol. More than one person can have the same idea, you know.
heres an idea, assuming the server has prop core
PHP Code:if(owner():lastSaid():lower():sub(1,6)=="/spawn){
propSpawn("models/hunter/plates/plate"+owner():lastSaid():lower()sub(8,owner():lastsaid():length())+".mdl",holobuddypos,1)
}
this would spawn the specified plate size at holobuddies position =D just an idea
--Orson Scott CardIn [his] experience that was a sentence never to be uttered except to prove its own inaccuracyI'm not stupid!
[highlight=e2]Msg = owner():lastSaid():explode(" ")
if (Msg[1,string] == "/spawn") {
propSpawn("models/hunter/plates/plate"+Msg[2,string]+".mdl",Holobuddypos,1)
}[/highlight]
Better code ^^
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