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Thread: Holo madness

  1. #21
    Wirererer ROFLBURGER's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by Tayg0 View Post
    I'm less than 16 and I make cool stuff. :C


    Good job Unsmart, love the toaster. :P
    Ok fine -13, btw you don't sound -19.....


    Quote Originally Posted by Unsmart View Post
    @the people who cant stand that im 13 (like roflburger)
    AND IM 13 IF YOU DONT LIKE THAT THEN KEEP IT FOR YOURSELF

    On every server I go to, as soon as I use mic I get flamed instantly by people like YOU, even if I peacefully build.

    Also, burger, are you not the idiot i banned on my server?

    Maybe look in the DUP FILE?! But oh wait, you cant possibly open a dup from a 13 years old.
    2. I dont like Lua
    3. Age of -16 is impossible
    Blue: I didn't say I can't stand -16 year olds, I just said that im surprised that your a serious E2 coder.
    Green: lol what server
    Purple: lol I didn't see that, and again im not complaining about your age XD
    Red: SIGH
    -16 freakin means under 16 (well for me) since yeah, its impossible to be -16

    Quote Originally Posted by Nicolai1 View Post
    Lol age means nothing (Except for pedo's).
    I'm 12 and I code zCPU, zGPU and E2.

    dat meens 12 yurs uld peepz can haz gud spelzing as u
    lol wow, I highly misunderestemated you (lol bush).

    Quote Originally Posted by Matte View Post
    A big part of the wiremod community, including myself, is less than or equal to 16 years of age.
    Ok lol, did not know they accepted -16 year olds to join the server.
    -
    Ok mainly I play on some build servers and there are usauly a group of 12 13 year old minges who steal holo spam E2's that block other peoples view and screw around with the ballz of steel E2.
    Thats mainly why I doubted people under the age of 16/14
    Ŗ?₣ĻḄỰŖĢỆŖ:Kevin you need to get rid of the fire on the C4!!!1
    Kevin: Why
    Bill: hey burger is that your base on fire?
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  2. #22
    Wire Sofaking oenmaster's Avatar
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    Default Re: Holo madness

    dude im 18 ..... AND I DONT CARE HOW OLD PPL ARE !!!! as long if the make good threads and good contraptions ...... end dont talk like ZOMGFFF i has make cool contraptions


    withyou did...... !!!! good thread making and nice contraption's

    and my gramma ...... is the same age of an <10

  3. #23
    Wire Sofaking Unsmart's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by ROFLBURGER View Post
    Ok fine -13, btw you don't sound -19.....

    Blue: I didn't say I can't stand -16 year olds, I just said that im surprised that your a serious E2 coder.
    Green: lol what server
    Purple: lol I didn't see that, and again im not complaining about your age XD
    Red: SIGH
    -16 freakin means under 16 (well for me) since yeah, its impossible to be -16

    Ok lol, did not know they accepted -16 year olds to join the server.
    -
    Ok mainly I play on some build servers and there are usauly a group of 12 13 year old minges who steal holo spam E2's that block other peoples view and screw around with the ballz of steel E2.
    Thats mainly why I doubted people under the age of 16/14
    yeah, yeah yeah, 1 example is enough? well there are EXCEPTIONS.....

    EVERYWHERE I GO I GET CONSTANTLY FLAMED FOR MY AGE, on my server, on any server, no matter what I do.


    Next time make yourself clear what you mean by -16, as -16 is <0, <16 is BELOW 16. that



    And for this he doesn't get infraction?! where is Bull NOW
    Last edited by Unsmart; 09-20-2009 at 12:07 PM.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  4. #24
    Wirererer ROFLBURGER's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by Unsmart View Post
    yeah, yeah yeah, 1 example is enough? well there are EXCEPTIONS.....

    EVERYWHERE I GO I GET CONSTANTLY FLAMED FOR MY AGE, on my server, on any server, no matter what I do.


    Next time make yourself clear what you mean by -16, as -16 is <0, <16 is BELOW 16. that
    Uh Infraction in the quote? I did not say that...
    Ŗ?₣ĻḄỰŖĢỆŖ:Kevin you need to get rid of the fire on the C4!!!1
    Kevin: Why
    Bill: hey burger is that your base on fire?
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  5. #25
    Wire Sofaking Unsmart's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by ROFLBURGER View Post
    Uh Infraction in the quote? I did not say that...
    my fault, I wrote in your quote, should have highlighted it. fixed now
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  6. #26
    Expressionism 2.0 Syranide's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by Matte View Post
    A big part of the wiremod community, including myself, is less than or equal to 16 years of age.
    Now I lost all respect for you!!! :P

    Quote Originally Posted by Unsmart View Post
    If he meant it that way, then I understood it wrong, but I still get flamed for my age everywhere I go :V

    What you mean by swaying? Ill look in the vid and maybe see what you mean.
    Edit: my bubble buddy goes up and down with head too, but at the time of making, there was no holoParentAttachment D: I will remake it to work with that.
    What I meant with bobbing and swaying was the delayed motion they had, that when a player looked up an down, it didn't follow perfectly but was lagging behing causing this very fluid motion.

  7. #27
    Developer Matte's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by Syranide View Post
    Now I lost all respect for you!!! :P
    Oh noes!

    Anyways, if there is any more discussion on age in this thread, I will consider closing it. It doesn't matter if you're 16, or 13, as long as you behave responsibly.
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  8. #28
    Wire Sofaking Unsmart's Avatar
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    Default Re: Holo madness

    BUMP, added new patch for holo spawner on heli

    fixed any orientation bug, E2 doesn't spawn now, as there was 1 in the holo array, added self delay timer for when its spawned


    Code:
    @name holo spawner patch
    @inputs This:entity
    @outputs
    @persist [Col Mdl Ang Pos]:array
    @trigger
    Ths=entity():isConstrainedTo()
    if(first()){timer("dr",500)}
    if(duped()){timer("dr",10000)}
    if(clk("dr"))
    {
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,100))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,100))
    Col:pushVector4(vec4(255,255,255,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Col:pushVector4(vec4(150,150,150,255))
    Mdl:pushString("models/hunter/blocks/cube05x1x025.mdl")
    Mdl:pushString("models/hunter/blocks/cube05x6x025.mdl")
    Mdl:pushString("models/hunter/triangles/2x2.mdl")
    Mdl:pushString("models/hunter/triangles/1x1x2carved025.mdl")
    Mdl:pushString("models/hunter/blocks/cube05x1x025.mdl")
    Mdl:pushString("models/hunter/triangles/1x1x2carved025.mdl")
    Mdl:pushString("models/hunter/tubes/tube2x2x1d.mdl")
    Mdl:pushString("models/hunter/blocks/cube1x2x05.mdl")
    Mdl:pushString("models/hunter/plates/tri2x1.mdl")
    Mdl:pushString("models/hunter/plates/plate1x4.mdl")
    Mdl:pushString("models/expression 2/cpu_processor_mini.mdl")
    Mdl:pushString("models/hunter/blocks/cube1x2x1.mdl")
    Mdl:pushString("models/hunter/triangles/2x2x1.mdl")
    Mdl:pushString("models/hunter/plates/tri2x1.mdl")
    Mdl:pushString("models/hunter/triangles/2x2.mdl")
    Pos:pushVector(vec(-0.033815935254097,-90.65503692627,59.310161590576))
    Pos:pushVector(vec(-0.32846355438232,318.10794067383,52.124401092529))
    Pos:pushVector(vec(-22.228782653809,-70.725456237793,71.186225891113))
    Pos:pushVector(vec(71.174072265625,0.40428000688553,55.274406433105))
    Pos:pushVector(vec(0.01979486271739,-183.85208129883,35.586132049561))
    Pos:pushVector(vec(-71.17529296875,0.44754382967949,55.276378631592))
    Pos:pushVector(vec(0.010839958675206,-189.81394958496,23.72477722168))
    Pos:pushVector(vec(0.022324655205011,-71.710113525391,35.585632324219))
    Pos:pushVector(vec(23.700416564941,-144.03576660156,47.432975769043))
    Pos:pushVector(vec(-0.26127296686172,-114.77420043945,92.86962890625))
    Pos:pushVector(vec(24.007202148438,0.01594590768218,-0.024416765198112))
    Pos:pushVector(vec(5.9317650794983,0.45241260528564,71.201171875))
    Pos:pushVector(vec(-0.023165673017502,71.623229980469,71.174133300781))
    Pos:pushVector(vec(-20.772850036621,-144.03733825684,47.415405273438))
    Pos:pushVector(vec(22.174781799316,-70.727058410645,71.221374511719))
    Ang:pushAngle(ang(-90,90,0))
    Ang:pushAngle(ang(0,0,15))
    Ang:pushAngle(ang(90,-180,0))
    Ang:pushAngle(ang(45,90,90))
    Ang:pushAngle(ang(-90,-90,0))
    Ang:pushAngle(ang(45,-90,90))
    Ang:pushAngle(ang(90,0,0))
    Ang:pushAngle(ang(0,0,0))
    Ang:pushAngle(ang(0,-90,90))
    Ang:pushAngle(ang(0,0,16))
    Ang:pushAngle(ang(90,0,0))
    Ang:pushAngle(ang(0,-90,90))
    Ang:pushAngle(ang(0,0,0))
    Ang:pushAngle(ang(0,-90,90))
    Ang:pushAngle(ang(90,-180,0))
    
    for(I=1,Col:count())
    {  
        if(Mdl[I,string]:find("expression")){continue} 
        holoCreate(I)
        #holoScaleUnits(I,Cur:boxSize()/vec(2,2,0.5))#for use with model, not any model
        holoAng(I,Ths:toWorld(Ang[I,angle]))
        #holoPos(I,Ths:toWorld(This:toLocal(Cur:pos())))#maybe let copier do it
        holoPos(I,Ths:toWorld(Pos[I,vector]))#works, less constriant on e2 CPu power
        holoModelAny(I,Mdl[I,string])
        holoParent(I,Ths)
        holoColor(I,vec(Col[I,vector4]))
        holoAlpha(I,Col[I,vector4]:w())
    }
     
    }
    Also, don't close this thread >:(




    Quote Originally Posted by Syranide View Post
    What I meant with bobbing and swaying was the delayed motion they had, that when a player looked up an down, it didn't follow perfectly but was lagging behing causing this very fluid motion.
    Ill use smother :P
    Last edited by Unsmart; 09-20-2009 at 12:41 PM.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  9. #29
    Wire Sofaking Unsmart's Avatar
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    Default Re: Holo madness

    I know that my holo scanner is nowhere near as epic as the one [I think Bedmon or Maso made], but it’s the way I made my holographic helicopter. It works by brute force array pushing and printing result to console. It requires holoModelAny extension to work, as it I’m nowhere near good to be making almost 1:1 holograms using only the def. holo models.
    Here is the copier:
    [highlight=e2]
    @name holo array scaner
    @inputs Scan
    @outputs This:entity [Col Mdl Ang Pos]:array
    @persist
    @trigger
    if(~Scan&Scan|first())
    {
    #R=ranger(300)
    This=entity():isConstrainedTo()#R:entity()#
    ArrE=This:getConstraints()
    #ArrE:remove()
    #ArrEushEntity(This)
    if(!This){exit()}
    for(I=1,ArrE:count())
    {
    Cur=ArrE[I,entity]
    #if(Cur:getAlpha()!=255){continue}#used for selecting no copy models
    #PosushVector(This:toLocal(Curos()))

    #A = This:toLocal(round(round(Cur:angles())))
    #print("PosushVector(vec("+V:x()+","+V:y()+","+V:z()+"))")
    #V = round(vec(A))
    #print("AngushAngle(ang("+V:x()+","+V:y()+","+V:z()+"))")
    #print("MdlushString("+Cur:model()+")")
    #X=Cur:getColor4()
    #print("ColushVector4(vec4("+X:x()+","+X:y()+","+X:z()+","+X: w()+"))")
    V=This:toLocal(Curos())#Pos[I,vector]
    ColushVector4(Cur:getColor4())
    MdlushString(Cur:model())
    AngushAngle(This:toLocal(round(round(Cur:angles())))) #later conv to vec!
    PosushVector(V)#E2 no lag#This:toLocal(Curos()))
    }
    #I want it to be in order, not bunch of rand. code
    for(I=1,Col:count())
    {
    X=Col[I,vector4]
    print("ColushVector4(vec4("+X:x()+","+X:y()+","+X:z()+","+X: w()+"))")
    }
    for(I=1,Mdl:count())
    {
    S=Mdl[I,string]
    print("MdlushString(\""+S+"\")")
    }
    for(I=1,Pos:count())
    {
    V=Pos[I,vector]
    print("PosushVector(vec("+V:x()+","+V:y()+","+V:z()+"))")
    }
    for(I=1,Ang:count())
    {
    A=Ang[I,angle]
    V=round(vec(A))
    print("AngushAngle(ang("+V:x()+","+V:y()+","+V:z()+"))")
    }
    }


    [/highlight]
    Here is the spawner:
    [highlight=e2]
    @name holo spawner patched
    @inputs This:entity
    @outputs
    @persist [Col Mdl Ang Pos]:array
    @trigger
    Ths=entity():isConstrainedTo()
    if(first()){timer("dr",500)}
    if(duped()){timer("dr",10000)}
    if(clk("dr"))
    {

    #here goes code from above E2

    for(I=1,Col:count())
    {
    if(Mdl[I,string]:find("expression")){continue} #wtf is the point of holo E2?
    holoCreate(I)
    holoAng(I,Ths:toWorld(Ang[I,angle]))
    holoPos(I,Ths:toWorld(Pos[I,vector]))
    holoModelAny(I,Mdl[I,string])#HAAAAAAAAAAAX!!!!
    holoParent(I,Ths)
    holoColor(I,Col[I,vector4])#my new SVN fix FTW
    #if ur svn is old ->
    #holoColor(I,vec(Col[I,vector4])))
    #holoAlpha(I,Col[I,vector4]:w())
    #end old svn patch
    }

    }

    [/highlight]
    Comments not included, post if you want explanation.
    Last edited by Unsmart; 09-21-2009 at 08:14 AM.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  10. #30
    Wire Noob Emperus's Avatar
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    Default Re: Holo madness

    Quote Originally Posted by Unsmart View Post
    I know that my holo scanner is nowhere near as epic as the one [I think Bedmon or Maso made], but it?s the way I made my holographic helicopter. It works by brute force array pushing and printing result to console. It requires holoModelAny extension to work, as it I?m nowhere near good to be making almost 1:1 holograms using only the def. holo models.
    Here is the copier:
    [highlight=e2]
    @name holo array scaner
    @inputs Scan
    @outputs This:entity [Col Mdl Ang Pos]:array
    @persist
    @trigger
    if(~Scan&Scan|first())
    {
    #R=ranger(300)
    This=entity():isConstrainedTo()#R:entity()#
    ArrE=This:getConstraints()
    #ArrE:remove()
    #ArrEushEntity(This)
    if(!This){exit()}
    for(I=1,ArrE:count())
    {
    Cur=ArrE[I,entity]
    #if(Cur:getAlpha()!=255){continue}#used for selecting no copy models
    #PosushVector(This:toLocal(Curos()))

    #A = This:toLocal(round(round(Cur:angles())))
    #print("PosushVector(vec("+V:x()+","+V:y()+","+V:z()+"))")
    #V = round(vec(A))
    #print("AngushAngle(ang("+V:x()+","+V:y()+","+V:z()+"))")
    #print("MdlushString("+Cur:model()+")")
    #X=Cur:getColor4()
    #print("ColushVector4(vec4("+X:x()+","+X:y()+","+X:z()+","+X: w()+"))")
    V=This:toLocal(Curos())#Pos[I,vector]
    ColushVector4(Cur:getColor4())
    MdlushString(Cur:model())
    AngushAngle(This:toLocal(round(round(Cur:angles())))) #later conv to vec!
    PosushVector(V)#E2 no lag#This:toLocal(Curos()))
    }
    #I want it to be in order, not bunch of rand. code
    for(I=1,Col:count())
    {
    X=Col[I,vector4]
    print("ColushVector4(vec4("+X:x()+","+X:y()+","+X:z()+","+X: w()+"))")
    }
    for(I=1,Mdl:count())
    {
    S=Mdl[I,string]
    print("MdlushString(\""+S+"\")")
    }
    for(I=1,Pos:count())
    {
    V=Pos[I,vector]
    print("PosushVector(vec("+V:x()+","+V:y()+","+V:z()+"))")
    }
    for(I=1,Ang:count())
    {
    A=Ang[I,angle]
    V=round(vec(A))
    print("AngushAngle(ang("+V:x()+","+V:y()+","+V:z()+"))")
    }
    }


    [/highlight]
    Here is the spawner:
    [highlight=e2]
    @name holo spawner patched
    @inputs This:entity
    @outputs
    @persist [Col Mdl Ang Pos]:array
    @trigger
    Ths=entity():isConstrainedTo()
    if(first()){timer("dr",500)}
    if(duped()){timer("dr",10000)}
    if(clk("dr"))
    {

    #here goes code from above E2

    for(I=1,Col:count())
    {
    if(Mdl[I,string]:find("expression")){continue} #wtf is the point of holo E2?
    holoCreate(I)
    holoAng(I,Ths:toWorld(Ang[I,angle]))
    holoPos(I,Ths:toWorld(Pos[I,vector]))
    holoModelAny(I,Mdl[I,string])#HAAAAAAAAAAAX!!!!
    holoParent(I,Ths)
    holoColor(I,Col[I,vector4])#my new SVN fix FTW
    #if ur svn is old ->
    #holoColor(I,vec(Col[I,vector4])))
    #holoAlpha(I,Col[I,vector4]:w())
    #end old svn patch
    }

    }

    [/highlight]
    Comments not included, post if you want explanation.

    Uhm, you really weren't specific in how to use the scanner and what it really does, could you please?

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