+ Reply to Thread
Page 2 of 7 FirstFirst 1234 ... LastLast
Results 11 to 20 of 68

Thread: Holo madness

  1. #11
    Wirererer Tayg0's Avatar
    Join Date
    Aug 2008
    Posts
    144

    Default Re: Holo madness

    Quote Originally Posted by ROFLBURGER View Post
    I am so fucking surprised that a -16 year old made this, right now this guy is guna be the next lua king (in 10 or so years)
    Unless you copied this from other people....


    BTW wheres the heli E2?
    I'm less than 16 and I make cool stuff. :C


    Good job Unsmart, love the toaster. :P

  2. #12
    Wire Sofaking Unsmart's Avatar
    Join Date
    Dec 2008
    Location
    Belgium OR BANland
    Posts
    1,965

    Default Re: Holo madness

    Quote Originally Posted by Marshmellow View Post
    Didn't Generic Default make the original heli? It seems like the helicopter in your video is pretty much exactly like his.
    Generic Default* himself allowed me to use his heli design, as that heli was made by him, lets say, 3 years ago.
    BUT I have completely remodeled it, it consists of only 5 real props, rest is gates.
    Now tell me, in which would you like to pilot more?

    *assuming that the Generic on my friends list is really him
    yes, I should have given him credits in the 1st place.

    Also, my penis vid got removed D:

    @the people who cant stand that im 13 (like roflburger)

    AND IM 13 IF YOU DONT LIKE THAT THEN KEEP IT FOR YOURSELF

    On every server I go to, as soon as I use mic I get flamed instantly by people like YOU, even if I peacefully build.

    Also, burger, are you not the idiot i banned on my server?


    Quote Originally Posted by ROFLBURGER View Post
    I am so fucking surprised that a -16 year old made this, right now this guy is guna be the next lua king (in 10 or so years)
    Unless you copied this from other people....


    BTW wheres the heli E2?
    Maybe look in the DUP FILE?! But oh wait, you cant possibly open a dup from a 13 years old.
    2. I dont like Lua
    3. Age of -16 is impossible


    Quote Originally Posted by Tayg0 View Post
    I'm less than 16 and I make cool stuff. :C


    Good job Unsmart, love the toaster. :P
    Thank you. I love the toaster too.
    also, fixed the code a bit.



    Quote Originally Posted by xpxxpx View Post
    your mad coz i dint include you in the vid. maybe next time.




    Quote Originally Posted by Watercycle View Post
    the heli model it'self is simple and some1 elses, but it's the wire factor you should be looking at, though he should have mentioned he did not make the actual heli model
    Yes, your right, It is the heli base, but I added rockets, REAL turret, holograms, HUD (but the GPU is broken so I couldnt include hud_fighter)













    ALSO:


    Holo heli rockets detailed+code explained



    im going to remake the way the holograms on the heli are spawned (E:toWorld(A))



    Before you flame me again, yes, generic made the heli long ago, he gave me permision. now lets compare:

    His heli:
    graphic tablet turret
    no rockets

    my heli:
    mouse aimed turret working on -120 to +120 angle on bearing and round +20 to -100 in elev
    4 rockets
    E2s
    much stabler
    less lag (without rockets)
    Last edited by Unsmart; 10-18-2010 at 02:43 PM.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  3. #13
    Banned Nicolai1's Avatar
    Join Date
    Nov 2008
    Location
    Denmark.
    Posts
    1,251

    Default Re: Holo madness

    Quote Originally Posted by ROFLBURGER View Post
    I am so fucking surprised that a -16 year old made this, right now this guy is guna be the next lua king (in 10 or so years)
    Unless you copied this from other people....


    BTW wheres the heli E2?
    Lol age means nothing (Except for pedo's).
    I'm 12 and I code zCPU, zGPU and E2.

    dat meens 12 yurs uld peepz can haz gud spelzing as u

  4. #14
    Expressionism 2.0 Syranide's Avatar
    Join Date
    Mar 2007
    Location
    Sweden
    Posts
    4,573

    Default Re: Holo madness

    Very nice!

    I really like your remake of the bobble buddy, nice touches with the talking, etc. I have to say though, I miss the bobbing/swaying from maso's, in my opinion it were part of what made them so iconc and "charismatic".

    Great work!


    Just ignore people that comment on your age, in my opinion it's just makes what you have achieved seem even more impressive.

    EDIT: Also, I think you misinterpreted ROFLBURGER, I'm pretty sure he meant that as a compliment, that someone -16 (less than 16) actually made that.
    Last edited by Syranide; 09-20-2009 at 04:05 AM.

  5. #15
    Wire Sofaking Echo51's Avatar
    Join Date
    Feb 2009
    Location
    Denmark
    Posts
    1,489

    Default Re: Holo madness

    Quote Originally Posted by Nicolai1 View Post
    Lol age means nothing (Except for pedo's).
    I'm 12 and I code zCPU, zGPU and E2.

    dat meens 12 yurs uld peepz can haz gud spelzing as u
    You got permed from the unofficial server for a reason you know :P


    Looks awesome love the Apache's remakes
    Proud of my non-existant life...
    In russia, Expression 2 codes you!
    Quote Originally Posted by Snowden42 View Post
    Nooblishious? That's a signature keeper.

  6. #16
    Wire Sofaking Unsmart's Avatar
    Join Date
    Dec 2008
    Location
    Belgium OR BANland
    Posts
    1,965

    Default Re: Holo madness

    Quote Originally Posted by Syranide View Post
    Very nice!

    I really like your remake of the bobble buddy, nice touches with the talking, etc. I have to say though, I miss the bobbing/swaying from maso's, in my opinion it were part of what made them so iconc and "charismatic".

    Great work!

    Just ignore people that comment on your age, in my opinion it's just makes what you have achieved seem even more impressive.

    EDIT: Also, I think you misinterpreted ROFLBURGER, I'm pretty sure he meant that as a compliment, that someone -16 (less than 16) actually made that.
    If he meant it that way, then I understood it wrong, but I still get flamed for my age everywhere I go :V

    What you mean by swaying? Ill look in the vid and maybe see what you mean.
    Edit: my bubble buddy goes up and down with head too, but at the time of making, there was no holoParentAttachment D: I will remake it to work with that.
    Quote Originally Posted by Echo51 View Post
    Y
    Looks awesome love the Apache's remakes
    Thank you, I released a fix for the holograms today:

    Apply this to holo spawner on left side of heli, this fixes all rotational problems (E:toWorld(A))

    [highlight=e2]
    @name
    @inputs This:entity
    @outputs
    @persist [Col Mdl Ang Pos]:array
    @trigger
    Ths=entity():isConstrainedTo()



    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,100))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,100))
    ColushVector4(vec4(255,255,255,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    ColushVector4(vec4(150,150,150,255))
    MdlushString("models/hunter/blocks/cube05x1x025.mdl")
    MdlushString("models/hunter/blocks/cube05x6x025.mdl")
    MdlushString("models/hunter/triangles/2x2.mdl")
    MdlushString("models/hunter/triangles/1x1x2carved025.mdl")
    MdlushString("models/hunter/blocks/cube05x1x025.mdl")
    MdlushString("models/hunter/triangles/1x1x2carved025.mdl")
    MdlushString("models/hunter/tubes/tube2x2x1d.mdl")
    MdlushString("models/hunter/blocks/cube1x2x05.mdl")
    MdlushString("models/hunter/plates/tri2x1.mdl")
    MdlushString("models/hunter/plates/plate1x4.mdl")
    MdlushString("models/expression 2/cpu_processor_mini.mdl")
    MdlushString("models/hunter/blocks/cube1x2x1.mdl")
    MdlushString("models/hunter/triangles/2x2x1.mdl")
    MdlushString("models/hunter/plates/tri2x1.mdl")
    MdlushString("models/hunter/triangles/2x2.mdl")
    PosushVector(vec(-0.033815935254097,-90.65503692627,59.310161590576))
    PosushVector(vec(-0.32846355438232,318.10794067383,52.124401092529))
    PosushVector(vec(-22.228782653809,-70.725456237793,71.186225891113))
    PosushVector(vec(71.174072265625,0.40428000688553,55. 274406433105))
    PosushVector(vec(0.01979486271739,-183.85208129883,35.586132049561))
    PosushVector(vec(-71.17529296875,0.44754382967949,55.276378631592))
    PosushVector(vec(0.010839958675206,-189.81394958496,23.72477722168))
    PosushVector(vec(0.022324655205011,-71.710113525391,35.585632324219))
    PosushVector(vec(23.700416564941,-144.03576660156,47.432975769043))
    PosushVector(vec(-0.26127296686172,-114.77420043945,92.86962890625))
    PosushVector(vec(24.007202148438,0.01594590768218,-0.024416765198112))
    PosushVector(vec(5.9317650794983,0.45241260528564,71. 201171875))
    PosushVector(vec(-0.023165673017502,71.623229980469,71.174133300781) )
    PosushVector(vec(-20.772850036621,-144.03733825684,47.415405273438))
    PosushVector(vec(22.174781799316,-70.727058410645,71.221374511719))
    AngushAngle(ang(-90,90,0))
    AngushAngle(ang(0,0,15))
    AngushAngle(ang(90,-180,0))
    AngushAngle(ang(45,90,90))
    AngushAngle(ang(-90,-90,0))
    AngushAngle(ang(45,-90,90))
    AngushAngle(ang(90,0,0))
    AngushAngle(ang(0,0,0))
    AngushAngle(ang(0,-90,90))
    AngushAngle(ang(0,0,16))
    AngushAngle(ang(90,0,0))
    AngushAngle(ang(0,-90,90))
    AngushAngle(ang(0,0,0))
    AngushAngle(ang(0,-90,90))
    AngushAngle(ang(90,-180,0))





    for(I=1,Col:count())
    {
    holoCreate(I)
    #holoScaleUnits(I,Cur:boxSize()/vec(2,2,0.5))#for use with model, not any model
    holoAng(I,Ths:toWorld(Ang[I,angle]))
    #holoPos(I,Ths:toWorld(This:toLocal(Curos())))#maybe let copier do it
    holoPos(I,Ths:toWorld(Pos[I,vector]))#works, less constriant on e2 CPu power
    holoModelAny(I,Mdl[I,string])
    holoParent(I,Ths)
    holoColor(I,vec(Col[I,vector4]))
    holoAlpha(I,Col[I,vector4]:w())
    }

    [/highlight]



    Also, any volunteers to help me with tthe bearing of the buddy? as atm I use ang(Me:eye():z()*45,Me:angles():bearing,0)

    The Me:angles:bearing doesn't work in seat as seat is 1 rotation, how could I fix that?



    also, please use the no rocket version of heli when going on servers, the rockets+grabbers are bad solution >

    new weld latch that can work with entities?



    Also, I would like to point out the holoModelAny extension, which should get committed.




    Also, after reading some V:dot() tutorials/questions, i got toatlly confused, but found outt hat some of it is exactly my problem:

    Quote Originally Posted by Magos Mechanicus View Post
    I find it best to think of the dot product as the length of the portion of each vector that is parallell to the other vector.

    For instance, lets say you're making a hovercar. One of the main problems in getting good handling on a hovercar is the fact that if you accelerate forward and then turn the car to the right, you still have sideways momentum which complicates handling. One way to deal with this is to install an airbrake - a vector thruster that thrusts in the direction opposite the velocity vector. This makes for better handling, but also means your top speed is reduced because your engines are fighting directly against the airbrake when you're accelerating straight ahead.

    What you can do instead is to get the dot product of your right vector and your velocity. This is a number that tells you how much of your velocity is left/right "strafing". If you instead input to the vector thruster the right vector multiplied by that dot product, now it only works to do away with unwanted strafing. The engines don't have to fight against it to make forward momentum, so the car gets the handling benefits of the airbrake without the speed losses.
    here I provide my handling E2 for helicopter, in hope some1 like chinoto will fix it ^^

    [highlight=e2]
    @name controller of flight
    @inputs Ba:entity On OnR Wi:wirelink Chr:entity
    @outputs Set Sa W A S D For Side UpK Brake
    @persist
    @trigger
    #runOnTick(1)
    #pod
    W=Wi["W",number]
    A=Wi["A",number]
    S=Wi["S",number]
    D=Wi["D",number]
    For= W-S
    Side=A-D
    UpK=Wi["Shift",number]
    Down=Wi["Alt",number]
    Up=(UpK*2)-Down
    Brake = Wi["Space",number]
    #/pod
    #for E2 eficiency
    if(~On&On) {runOnTick(1)}
    if(~On&!On){runOnTick(0)}
    #/efficiency
    if(first()|(~OnR&OnR)){Set=Baos():z()}#set Z to current pos
    Set+=Up#*2

    if(OnR)
    {
    Ba:applyForce(vec(0,0,Set-Baos():z()-Ba:vel():z()*0.1)*500)
    #Ba:applyForce(-Ba:vel()*2*vec(1,1,0))

    if(For==0)
    {
    #Ba:applyForce(-Ba:vel()*0*vec(1,1,0))
    if(Side==0)
    {
    Ba:applyAngForce(-(Ba:angVel()+Ba:angles()*ang(1,0,1))*ang(1,1,1)*30 00)
    }
    else
    {
    Ba:applyAngForce(-(Ba:angVel()+Ba:angles())*ang(1,0,1)*3000)
    }
    }
    else
    {
    Ba:applyAngForce(((ang(0,0,10)-Ba:angles())-Ba:angVel())*ang(1,0,1)*20000)
    }

    if(Side!=0)
    {
    Ba:applyAngForce(ang(0,Side*2,0)*20000)
    }
    if(Brake)
    {
    Ba:applyForce(-Ba:vel()*15*vec(1,1,0))
    }
    }


    [/highlight]
    Last edited by Unsmart; 09-20-2009 at 07:54 AM.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  7. #17
    Wire Sofaking Unsmart's Avatar
    Join Date
    Dec 2008
    Location
    Belgium OR BANland
    Posts
    1,965

    Default Re: Holo madness

    D:, this needs more replies! Im remaking the rockets to be holograms
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  8. #18
    Developer Matte's Avatar
    Join Date
    Jan 2009
    Location
    Norway
    Posts
    3,109

    Default Re: Holo madness

    Quote Originally Posted by ROFLBURGER View Post
    I am so fucking surprised that a -16 year old made this, right now this guy is guna be the next lua king (in 10 or so years)
    Unless you copied this from other people....


    BTW wheres the heli E2?
    A big part of the wiremod community, including myself, is less than or equal to 16 years of age.
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  9. #19
    Wire Sofaking Unsmart's Avatar
    Join Date
    Dec 2008
    Location
    Belgium OR BANland
    Posts
    1,965

    Default Re: Holo madness

    Quote Originally Posted by Matte View Post
    A big part of the wiremod community, including myself, is less than or equal to 16 years of age.
    finally another supporter
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  10. #20
    Wirererer adeeda's Avatar
    Join Date
    May 2009
    Location
    California
    Posts
    135

    Default Re: Holo madness

    I'm 16. Age doesn't really mean anything on the internet; ultimately, all that matters is one's behavior.

    E.g. people who complain about young voices in gmod.
    Anne drew Andrew and Drew, and Druanne drew Anne, Drew, Andrew, and Ru.
    AnDrEw in-game.

+ Reply to Thread
Page 2 of 7 FirstFirst 1234 ... LastLast

LinkBacks (?)

  1. 02-09-2010, 04:53 PM

Similar Threads

  1. IRC madness. (quotes)
    By Jat Goodwin in forum Off-Topic
    Replies: 110
    Last Post: 09-19-2010, 06:08 PM
  2. Holo-MiniMap,Holo-Nerd And Other Hologram E2's [56k Warning]
    By Tayg0 in forum Finished contraptions
    Replies: 44
    Last Post: 01-13-2010, 04:50 PM
  3. Orbital MADNESS!
    By -=Fox=- in forum Finished contraptions
    Replies: 9
    Last Post: 04-23-2008, 08:41 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots