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Thread: Mike Dude's HK-Drone V1

  1. #81
    Wirererer jayg20769's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    The pelican is fine, in fact I was thinking about that as well, but wasnt sure about it because each side has 6 thrusters, with 4 in the front that have 2 repeling each other. I can't really figure out how to make that work without some exaggerations.
    Quote Originally Posted by ninjahax View Post
    i just cant them done myself

  2. #82
    Wire Noob magnushj's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    hoq did u make the [WIRELINK] on the adv pod controller?

  3. #83
    Wire Noob Powtah!'s Avatar
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    Default Re: Mike Dude's HK-Drone V1

    If you go to where you find the wire tool itself, there will be a tool called 'Wirelink' or something.

    Using that tool, click on the ADV Pod Controller. There will then be the option for a WireLink and you can then link it up.

  4. #84
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    The Pelican will have 2 modes; A hover mode and a flight mode.

    For the wirelink; Powtah explained it pretty well.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  5. #85
    Wire Noob Powtah!'s Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Have you added a sound to the E2 which changes in pitch based on speed as well as a sound for start up and shut down? Would add some more realism.

    Myself and Alfa_Zulu added one to V1 and it really increases the effect the machine has.


    Regards, Roar

    Senior Administration & Head of Human Resources NMD Gaming [NMDGaming.com]

  6. #86
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Quote Originally Posted by Powtah! View Post
    Have you added a sound to the E2 which changes in pitch based on speed as well as a sound for start up and shut down? Would add some more realism.

    Myself and Alfa_Zulu added one to V1 and it really increases the effect the machine has.
    Yeah, I have sounds for each thruster chat changes based on thruster pitch, it sounds pretty good. I also have sounds for when I give it commands. It even plays music. The missiles also have good sounds too. I have not added a sound for startup and shutdown though, any good sounds you guys recommend?

    Here is the server I play on
    UFA Public Build
    69.162.91.44:27015

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  7. #87
    Wire Noob Powtah!'s Avatar
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    Default Re: Mike Dude's HK-Drone V1

    I am using "ambient/energy/force_field_loop1.wav".

    Provides a sort of electric wind sound. Pretty sick.


    Regards, Roar

    Senior Administration & Head of Human Resources NMD Gaming [NMDGaming.com]

  8. #88
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    How do I target an RPG that is fired from a weapon in E2?

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  9. #89
    Wire Noob magnushj's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    thx foe the help guys

  10. #90
    Wire Amateur D_D_Danneh's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Quote Originally Posted by Blaylock1988 View Post
    How do I target an RPG that is fired from a weapon in E2?
    Code:
    findByClass("rpg_missile")
    E:findClosest(entity():pos())
    E then becomes the entity of the closest RPG missile to the E2 chip.

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