Closed Thread
Page 3 of 15 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 145

Thread: Mike Dude's HK-Drone V1

  1. #21
    Wire Noob DolToX's Avatar
    Join Date
    Apr 2009
    Posts
    25

    Default Re: Mike Dude's HK-Drone V1

    Realy nice !
    Can you show us how you use applyangforce to rotate the thruster ?

  2. #22
    Wirererer jayg20769's Avatar
    Join Date
    Jun 2008
    Posts
    322

    Default Re: Mike Dude's HK-Drone V1

    Very smooth control! This is really nice, great work!

    Now, you said that you used applyAngForce to control the thrusters, but how did you bind the thrusters to the craft? ballsocket?
    Quote Originally Posted by ninjahax View Post
    i just cant them done myself

  3. #23
    Wirererer Blaylock1988's Avatar
    Join Date
    Apr 2009
    Location
    North Carolina
    Posts
    280

    Default Re: Mike Dude's HK-Drone V1

    Quote Originally Posted by DolToX View Post
    Realy nice !
    Can you show us how you use applyangforce to rotate the thruster ?
    Yes:

    Code:
     
    ###Angle of Thruster Pods
        
    if(abs(Pitch)>90){
        UpsideDown=-1
    }else{
        UpsideDown=1
    }
    GoAngle=40*(S-W)
    TurnAngle=20*(D-A)
    Torque=70
    RPitch=clamp(UpsideDown*(RPod:angles():pitch()+GoAngle+TurnAngle+SpeedCounter+SpinCounter),-160,160)
    LPitch=clamp(UpsideDown*(LPod:angles():pitch()+GoAngle-TurnAngle+SpeedCounter-SpinCounter),-160,160)
    APitch=clamp(UpsideDown*(APod:angles():pitch()+GoAngle+SpeedCounter),-160,160)
    RPod:applyAngForce(ang(RPitch+$RPitch*4,0,0)*Torque)
    LPod:applyAngForce(ang(LPitch+$LPitch*4,0,0)*Torque)
    APod:applyAngForce(ang(APitch+$APitch*4,0,0)*Torque)
    Spin Counter is calculated using the yaw angular velocity.
    Speed Counter is calculated using the forward speed.
    You need to make sure you find the forward direction vector of your thruster, or it will angle the wrong way. The best way is to wire it up with no thrust, no-grav your thruster, and press W to see which way it rotates.

    Quote Originally Posted by OMFGMOD View Post
    Well the one in the pictures are not the same in your video =D but still nice job though

    you deserve a medal
    The one from the pictures IS the one from the video, just upgraded a little. But thanks lol

    Quote Originally Posted by jayg20769 View Post
    Very smooth control! This is really nice, great work!

    Now, you said that you used applyAngForce to control the thrusters, but how did you bind the thrusters to the craft? ballsocket?
    for the front 2 thrusters, I just axised them on. The rear one I had to double ballsocket. Then I used Adv ball socket with -90 min and 90 max on all 3 to prevent them from spinning too much. Limiting them with the adv ballsocket REALLY helped reduce freakouts.
    Last edited by Blaylock1988; 09-13-2009 at 02:22 PM.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  4. #24
    Banned GalvazimGX's Avatar
    Join Date
    Sep 2008
    Posts
    159

    Default Re: Mike Dude's HK-Drone V1

    Question. are you planning on releasing this to the public when done?

  5. #25
    hurrr physics Tolyzor's Avatar
    Join Date
    Aug 2008
    Location
    England
    Posts
    1,019

    Default Re: Mike Dude's HK-Drone V1

    Wow looks great, but it would look even better if the thrusters weren't bi-directional, and by the looks of it manoverability wouldn't be effected much, if at all.

  6. #26
    Wirererer Blaylock1988's Avatar
    Join Date
    Apr 2009
    Location
    North Carolina
    Posts
    280

    Default Re: Mike Dude's HK-Drone V1

    When I finish, I am gonna release it.

    As for the bi directional thing. I know what you mean, I actually tried making them unidirectional but it seemed to freak out a little bit more, I will most likely put it back to unidirectional and see if I can tweak it to work better.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  7. #27
    Wirererer Blaylock1988's Avatar
    Join Date
    Apr 2009
    Location
    North Carolina
    Posts
    280

    Default Re: Mike Dude's HK-Drone V1

    Man, after working on this project for a while, I remembered why I don't like to use thrusters anymore....cause thrusters SUCK!

    I have run into a problem and I did an experiment to assess this problem. I used only
    Code:
    applyAngForce(Thruster:angles():pitch()*4+$Thruster:angles():pitch()*8)
    to make the thrusters point straight down with no mods to the angles to counter anything, and it works.

    BUT, when I turn the body the thrusters NATURALLY oppose the movement, they turn and point into the movement and push back to try to stop the turning. I have no idea why and it is really hindering the maneuverability a lot. It is a big problem. I could do this with applyForce, but thats not challanging.

    Help?

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  8. #28
    Wirererer Mikhail's Avatar
    Join Date
    May 2009
    Posts
    121

    Default Re: Mike Dude's HK-Drone V1

    start sendng the thrusters death threats, with pictures of the remover gun attached.

  9. #29
    Wirererer xk4melot's Avatar
    Join Date
    Dec 2008
    Location
    WI
    Posts
    197

    Default Re: Mike Dude's HK-Drone V1

    Any update on the progress?

    Btw did you just ban me from your server lol...
    Shadowscion,

  10. #30
    Wire Amateur darky's Avatar
    Join Date
    Mar 2008
    Posts
    50

    Default Re: Mike Dude's HK-Drone V1

    wow very nice i am working on a vtol right now based from gi joe the dragon hawk i would love to see your code ,

Closed Thread
Page 3 of 15 FirstFirst 1234513 ... LastLast

LinkBacks (?)


Similar Threads

  1. Another 5 second drone!
    By Nikita in forum Finished contraptions
    Replies: 25
    Last Post: 08-16-2009, 11:01 PM
  2. Add something to this E2 (Drone)
    By KenjiX in forum Expression 2 Discussion & Help
    Replies: 1
    Last Post: 08-03-2009, 07:04 PM
  3. NPC Killer Drone
    By daemoz in forum Finished contraptions
    Replies: 4
    Last Post: 07-30-2009, 02:59 AM
  4. Drone Help
    By Mattdaman in forum Installation and Malfunctions Support
    Replies: 20
    Last Post: 07-23-2009, 02:10 PM
  5. Z axis following drone
    By -XI- in forum Installation and Malfunctions Support
    Replies: 8
    Last Post: 07-07-2007, 12:54 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots