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Thread: Mike Dude's HK-Drone V1

  1. #101
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Hey if anyone is good with expression2, please check out my Expression help thread, I have a lot of stuff that I need help with in my expressions.

    http://www.wiremod.com/forum/express...tml#post145258

    Thanks

    (time to go to bed)

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  2. #102
    Wire Amateur JulioGee's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Hey, Can you help me with the Thing like

    !target <player>

    I Want to learn how to get variables from chat
    Please Help

    -Julio
    this account sucks balls

  3. #103
    Wire Amateur DaFraggle's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    This is an example:

    Wire Expression2:Examples - GMod Wiki

    And here you can find the chat functions:
    Wire Expression2 - GMod Wiki

  4. #104
    Wirererer NikoKun's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    I love this contraption! Even just version 1 is incredible. Amazing, job well done so far!

    Me and several of the people on my server use these a lot on gm_bigcity. We weld chairs to them, change the materials a bit, sometimes even alter the GoAngle or tweek other various things slightly.

    I just wanted to thank you for making it. I hope if you release a future version, it will work as well with a chair on it!

  5. #105
    Wirererer Blaylock1988's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Quote Originally Posted by NikoKun View Post
    I love this contraption! Even just version 1 is incredible. Amazing, job well done so far!

    Me and several of the people on my server use these a lot on gm_bigcity. We weld chairs to them, change the materials a bit, sometimes even alter the GoAngle or tweek other various things slightly.

    I just wanted to thank you for making it. I hope if you release a future version, it will work as well with a chair on it!
    lol, I am glad to hear that my contraption is a hit. At the moment my latest version is completely chat controlled but I plan to bring a manual flight mode back to it.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  6. #106
    Wirererer Blaylock1988's Avatar
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    Exclamation Re: Mike Dude's HK-Drone V1

    Quick status update.

    Missile system is done.
    They are target leading homing missiles that only use a prop spawner and an E2 chip and are quite deadly. I will release the code for them soon. I have a request if someone that is really good with E2 can take a look at my code and optomise it for me, I would be very greatful.

    Turret system is done pretty much done.
    They automatically attempt to fire at any incoming RPG and grenades. While they are really good at pushing any grenades near it away, they are highly ineffective at shooting down RPGs. Can anyone with experience shooting down RPGs help with that too? The turrets also have target leading when not in mouse aim mode.

    Improved handling.
    The drone is a little fast and stronger since I changed the interval from 50 to 20. It's anti flip mode is also quicker (it flips back over if it gets flipped upside down)

    Future plans:
    Change from applyAngForce to applyTorque on thrusters.
    Add manual flight mode
    Add advanced hud for the owner
    Make it run away from combine energy balls :|
    Make anti-RPG work better (help please)
    other stuff I cant think of...

    VIDEO COMING REALLY SOON! (tonight hopefully)

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  7. #107
    Wire Noob Chrono101's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Shooting down RPG's is notoriously difficult, since they are such small targets. The best solution I have found is to use a shotgun-style turret. Set it to fire 10 shots at once, but with a deviation somewhere between .05 -.15.

    However, this will preclude the turret's use as an offensive turret. If you could somehow have two dedicated turrets (one for offense, one for defense) I think you would be ok.
    Drone design, production, and programming at ChronoShift Industries

    Predator Mk.II UAV -- The most advanced aerial combat drone to date.

    "The best weapon you have only fires neurons -- better keep it loaded!"

  8. #108
    No u Divran's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    If you want I could try to optimize the code (if needed) to use as little OPS as I can.
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  9. #109
    Wire Amateur zakkin's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Fuck. Yeah.
    DAMN! i REALLY wanna see this betch!
    xD
    i cannot wait. well, when you finish with it... will you upload it? just sayin. xD
    and i love the first one.

  10. #110
    Wirererer jayg20769's Avatar
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    Default Re: Mike Dude's HK-Drone V1

    Nice work with the V2, (ran great as far as I could see). BTW I'm working on upscaling it and then you owe me help with designing the looks on mine
    Quote Originally Posted by ninjahax View Post
    i just cant them done myself

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