+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: Predator Drone Project

  1. #11
    Wire Noob runemanice's Avatar
    Join Date
    Aug 2008
    Posts
    18

    Default Re: Predator Drone Project

    Ive got an idea for you, im a wire noob so if it sounds impossible dont mind hehe well It would be pretty cool if it had thrusters and it whas a plane (or E2 instead of thrusters) and make it attack using that, like making an attack run, flying a bit away turning around for another attack run
    and even make it auto land

  2. #12
    Wirererer chiss's Avatar
    Join Date
    Feb 2008
    Posts
    207

    Default Re: Predator Drone Project

    Quote Originally Posted by Whodunnit View Post
    im not a fan of hoverballs.
    ^
    Hoverballs are cheap. They represent something that doesn't exist.



  3. #13
    Developer Matte's Avatar
    Join Date
    Jan 2009
    Location
    Norway
    Posts
    3,109

    Default Re: Predator Drone Project

    Quote Originally Posted by chiss View Post
    ^
    Hoverballs are cheap. They represent something that doesn't exist.
    Thrusters without any kind of fuel cell don't?
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  4. #14
    Wire Amateur thirty9th's Avatar
    Join Date
    Nov 2007
    Posts
    70

    Default Re: Predator Drone Project

    Nice work here. I like your method of the separate E2 modules; I do that occassionally, but then I wimp out and end up combining them into one chip for some reason.

    The subsystems have a lot of potential. I would highly recommend getting rid of the target finder though if you're going for high-speed tracking. I find that they're very slow to switch targets and acquire new ones when they're supposed to.

    You might consider making a version out of vanilla ( default ) props. It would net you big points for style, and it would probably look better anyways.

  5. #15
    Wire Noob Chrono101's Avatar
    Join Date
    Aug 2009
    Posts
    19

    Default Re: Predator Drone Project

    Ok, sorry for not posting here in a while, but I've been busy lately (moving into college, etc.)

    I am rather new here, but I really don't understand why nobody seems to like hoverballs. If it's because they're "unrealistic", I'm not sure what to say. I mean, Gmod lets us magically weld things together without actually going across the entire seam of the joint, or it allows us to change the physical and chemical properties of objects at will. I'm used to programming robotics and embedded systems which, you know, have to obey the laws of physics. I thought, hell, why wouldn't I use this.

    I tried several thruster-based anti-grav systems, and I couldn't really get them to respond as well as the hoverball one did.

    As for speed and weapons, I was sort of modeling this thing off the real MQ-9 Reaper. The reaper does not move very fast at all, as it is propeller-driven. It relies on the speed and accuracy of it's weapons (GBU-12 Paveway-2 and AGM-114 Hellfire) to destroy targets. I'm also working on some more exotic weapons (think bees).

    I'll post some screenshots later when I have more time to do so.
    Drone design, production, and programming at ChronoShift Industries

    Predator Mk.II UAV -- The most advanced aerial combat drone to date.

    "The best weapon you have only fires neurons -- better keep it loaded!"

  6. #16
    Wire Noob Chrono101's Avatar
    Join Date
    Aug 2009
    Posts
    19

    Default Re: Predator Drone Project

    So, here is the latest update, in video form:



    Let me know what you think.
    Drone design, production, and programming at ChronoShift Industries

    Predator Mk.II UAV -- The most advanced aerial combat drone to date.

    "The best weapon you have only fires neurons -- better keep it loaded!"

  7. #17
    Wirererer Blaylock1988's Avatar
    Join Date
    Apr 2009
    Location
    North Carolina
    Posts
    280

    Default Re: Predator Drone Project

    I really like the idea of the attachable weapons/equipment. It seems to travel/aim a bit slow. You should add a movable turret so that the entire thing does not need to line up at the right distance to shoot. If you can remove the hoverballs, you will have a lot more control over the craft, but it is a bit more technical, I think its worth it.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


  8. #18
    Wire Noob Chrono101's Avatar
    Join Date
    Aug 2009
    Posts
    19

    Default Re: Predator Drone Project

    Quote Originally Posted by Blaylock1988 View Post
    I really like the idea of the attachable weapons/equipment. It seems to travel/aim a bit slow. You should add a movable turret so that the entire thing does not need to line up at the right distance to shoot. If you can remove the hoverballs, you will have a lot more control over the craft, but it is a bit more technical, I think its worth it.
    The plan is to make one of those weapon "pods" a fully articulated turret. I'm just not exactly sure how I can smoothly pass the targeting data from the Targeting E2 to the Fire Control E2 to the actual weapons' E2 chip.

    And I have tried several experiments with different sorts of thrusters, and so far most have either not worked or have completely destroyed the drone in the process. I will probably end up having to do something like Lyinginbedmon's Vector-Triads.
    Drone design, production, and programming at ChronoShift Industries

    Predator Mk.II UAV -- The most advanced aerial combat drone to date.

    "The best weapon you have only fires neurons -- better keep it loaded!"

  9. #19
    Wirererer xixo12e's Avatar
    Join Date
    Feb 2009
    Location
    An arbitrary point in space
    Posts
    213

    Default Re: Predator Drone Project

    I was expecting the real thing.

  10. #20
    Wirererer Blaylock1988's Avatar
    Join Date
    Apr 2009
    Location
    North Carolina
    Posts
    280

    Default Re: Predator Drone Project

    Quote Originally Posted by Chrono101 View Post
    The plan is to make one of those weapon "pods" a fully articulated turret. I'm just not exactly sure how I can smoothly pass the targeting data from the Targeting E2 to the Fire Control E2 to the actual weapons' E2 chip.

    And I have tried several experiments with different sorts of thrusters, and so far most have either not worked or have completely destroyed the drone in the process. I will probably end up having to do something like Lyinginbedmon's Vector-Triads.
    Hey, not sure if you are still working on this, but E2 global variables will slove your problem of passing targeting data from different E2 chips. Check it out on the expression 2 wiki.

    U.S. Air Force

    Terminator 3 HK-Drone Project
    Download V2 HERE

    New Halo Reach Falcon Project coming soon


+ Reply to Thread
Page 2 of 2 FirstFirst 12

Similar Threads

  1. Zeus Drone Project
    By Lyinginbedmon in forum Installation and Malfunctions Support
    Replies: 74
    Last Post: 01-18-2010, 05:26 PM
  2. Hermes Drone Project
    By Lyinginbedmon in forum Installation and Malfunctions Support
    Replies: 68
    Last Post: 10-25-2009, 07:56 AM
  3. my new project
    By oenmaster in forum Off-Topic
    Replies: 12
    Last Post: 06-17-2009, 10:23 AM
  4. Ares Drone Project
    By Lyinginbedmon in forum Installation and Malfunctions Support
    Replies: 35
    Last Post: 06-02-2009, 11:31 AM
  5. Hephaestus Drone Project
    By Lyinginbedmon in forum Installation and Malfunctions Support
    Replies: 175
    Last Post: 05-13-2009, 12:44 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots