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		<title>Wiremod.com Forums - Finished contraptions</title>
		<link>http://www.wiremod.com/forum/</link>
		<description>Post your contraptions and saves here.</description>
		<language>en</language>
		<lastBuildDate>Wed, 08 Sep 2010 17:04:32 GMT</lastBuildDate>
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			<title>Wiremod.com Forums - Finished contraptions</title>
			<link>http://www.wiremod.com/forum/</link>
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		<item>
			<title>RH-3 swashplate controlled WOOD helicopter.</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22425-rh-3-swashplate-controlled-wood-helicopter.html</link>
			<pubDate>Tue, 07 Sep 2010 01:25:30 GMT</pubDate>
			<description>The RH-3 is a lightweight, easy to fly helicopter. It uses a semi-rigid rotor (meaning the blades can move lengthwise) with a average rotor blade...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->The RH-3 is a lightweight, easy to fly helicopter. It uses a semi-rigid rotor (meaning the blades can move lengthwise) with a average rotor blade speed (at the tips) of about 223 km/h. It's maximum speed is roughly 100 km/h. Continuous speed in level flight is around 80 km/h. If no pilot input is applied, the helicopter will slowly level itself relative to the horizon. It is fully wooden and can be destroyed easily.<br />
<br />
<img src="http://i183.photobucket.com/albums/x92/XXXmags/dm_radioactive_hd0010.jpg" border="0" alt="" /><br />
<img src="http://i183.photobucket.com/albums/x92/XXXmags/dm_radioactive_hd0003.jpg" border="0" alt="" /><br />
<img src="http://i183.photobucket.com/albums/x92/XXXmags/dm_radioactive_hd0002.jpg" border="0" alt="" /><br />
<br />
Flight video:<br />
<br />
<a href="http://youtube.com/watch?v=V1L0JWra_HQ" target="_blank">http://youtube.com/watch?v=V1L0JWra_HQ</a><br />
<br />
Download link:<br />
<br />
<b>Garrysmod.org download:</b><br />
<a href="http://www.garrysmod.org/downloads/?a=view&amp;id=109642" target="_blank">RH-3 wooden trainer helicopter Download!</a><br />
<br />
<b>FileFront download:</b><br />
<a href="http://www.filefront.com/17269109/RH-3.zip/" target="_blank">Download RH 3.zip</a><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>XXXmags</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22425-rh-3-swashplate-controlled-wood-helicopter.html</guid>
		</item>
		<item>
			<title>A weird holo emitter thing i made!!!</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22412-weird-holo-emitter-thing-i-made.html</link>
			<pubDate>Mon, 06 Sep 2010 02:58:42 GMT</pubDate>
			<description><![CDATA[Look what i made! i don't know what it is. WATCH IN HD!     http://www.youtube.com/watch?v=3CE4qTT5bDQ]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Look what i made! i don't know what it is. WATCH IN HD!     
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 <!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>SodNoShirayuki</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22412-weird-holo-emitter-thing-i-made.html</guid>
		</item>
		<item>
			<title>6DoF Reloaded</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22398-6dof-reloaded.html</link>
			<pubDate>Sat, 04 Sep 2010 20:28:50 GMT</pubDate>
			<description><![CDATA[I'm posting this for the Wire PGNCS guys, since it's a contraption I'm pretty sure it goes here. I didn't want to dredge up the old thread because...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I'm posting this for the Wire PGNCS guys, since it's a contraption I'm pretty sure it goes here. I didn't want to dredge up the old thread because the stuff was WAAAY outdated. So here we go:<br />
<br />
The Orbital Attitude Calculator is off by 1 I think... so it'll need to be played around with for it to be 100% accurate, the concept holds so it should be fine.<br />
<br />
<b>6Dof Platform with Vector Thrusters and OAC</b><br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8067-6dof-reloaded-6dof-vt-calcs.txt"  title="Name:  
Views: 
Size:  ">Attachment 8067</a><br />
<br />
Obviously you'll need some maps to work with it on... I don't have any new stuff so here is some old stuff that currently still works:<br />
<br />
<b>Spacebuild Apollo Map with VMFs and previous versions:</b><br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8068-6dof-reloaded-sb_apollo_b1-source.zip"  title="Name:  
Views: 
Size:  ">Attachment 8068</a><br />
<br />
The zip file contains the map a couple of versions of the map the original VMFs and the map will probably need to be adjusted or changed a little bit, so if your into map editing or building, you can edit or build a new one altogether if you like and send it to me or let me know and I'll post the newer/better version here!<br />
<br />
Let me know what works and what doesn't (when I get the maps up too, lol) and we'll just go from there ^_^<br />
The platform is a 4x4 PHX plate with some thrusters and chips on it... so unless you really NEED a picture, just let me know.<!-- google_ad_section_end --></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8067d1283631883-6dof-reloaded-6dof-vt-calcs.txt">6dof vt +calcs.txt</a> 
(30.7 KB)
</li> <li>
	<img class="inlineimg" src="/zip.gif" alt="File Type: zip" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8068d1283635492-6dof-reloaded-sb_apollo_b1-source.zip">sb_apollo_b1 source.zip</a> 
(1.28 MB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>-=Fox=-</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22398-6dof-reloaded.html</guid>
		</item>
		<item>
			<title>Advanced bottle launcher prototype</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22396-advanced-bottle-launcher-prototype.html</link>
			<pubDate>Sat, 04 Sep 2010 19:52:15 GMT</pubDate>
			<description>Me and Cloud Strife would like to proudly present to you an advanced bottle launcher that we put together over a certain course of time. 
 
 
Image:...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Me and Cloud Strife would like to proudly present to you an advanced bottle launcher that we put together over a certain course of time.<br />
<br />
<br />
<img src="http://img180.imageshack.us/img180/2506/gmstramicbuildb70002.jpg" border="0" alt="" /><br />
<img src="http://img715.imageshack.us/img715/7500/gmstramicbuildb70000.jpg" border="0" alt="" /><br />
<img src="http://img14.imageshack.us/img14/9012/gmstramicbuildb70001.jpg" border="0" alt="" /><br />
<img src="http://img705.imageshack.us/img705/2436/gmstramicbuildb70003.jpg" border="0" alt="" /><br />
<img src="http://img706.imageshack.us/img706/1426/gmstramicbuildb70004.jpg" border="0" alt="" /><br />
<img src="http://img196.imageshack.us/img196/518/gmstramicbuildb70005.jpg" border="0" alt="" /><br />
<img src="http://img255.imageshack.us/img255/3262/gmstramicbuildb70006.jpg" border="0" alt="" /><br />
<img src="http://img208.imageshack.us/img208/3258/gmstramicbuildb70008.jpg" border="0" alt="" /><br />
<img src="http://img163.imageshack.us/img163/7872/gmstramicbuildb70009.jpg" border="0" alt="" /><br />
<img src="http://img29.imageshack.us/img29/2741/gmstramicbuildb70010.jpg" border="0" alt="" /><br />
<img src="http://img198.imageshack.us/img198/3286/gmstramicbuildb70011.jpg" border="0" alt="" /><br />
<img src="http://img163.imageshack.us/img163/8128/gmstramicbuildb70012.jpg" border="0" alt="" /><br />
<img src="http://img267.imageshack.us/img267/8642/gmstramicbuildb70013.jpg" border="0" alt="" /><br />
<img src="http://img838.imageshack.us/img838/6013/gmstramicbuildb70014.jpg" border="0" alt="" /><br />
<img src="http://img46.imageshack.us/img46/3937/gmstramicbuildb70015.jpg" border="0" alt="" /><br />
<img src="http://img832.imageshack.us/img832/6996/gmstramicbuildb70016.jpg" border="0" alt="" /><br />
<br />
The prototype uses a relatively unique dynamic weight projectile system which allows it to turn ordinary breakable glass bottles into deadly projectiles which are capable of inflicting substantial damage at impact and destroying themselves afterwards, creating the appropriate effect to emulate an energy based weapon.<br />
<br />
The projectiles travel at a very high velocity in the wanted direction, which makes it not only very entertaining but also actually useful as a weapon. <br />
<br />
As it is clearly visible in the pictures above, the prototype is parented to the player in a believable weapon like manner using propcore, while also realistically changing angles according to the arm position. In shorter terms, this prototype is used as an actual gun, as opposed to mostly being a standalone prop launcher which has to be manually aimed  by a physgun for 30 minutes.<br />
<br />
<br />
The prototype has four different firing modes, which are:<br />
Standard or Semi automatic Command: only !<br />
Double Semi automatic Command: !dou<br />
Alternating semi automatic Command: !alt<br />
Double barrel pulsing fully automatic Command: !auto<br />
<br />
The video below generally demonstrates the prototype in rather decent detail:<br />
<br />

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 <br />
<br />
Please do tell us what you think, any type of feedback would be much appreciated, this project is still more then open for possible modifications and improvements.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>genkaz94</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22396-advanced-bottle-launcher-prototype.html</guid>
		</item>
		<item>
			<title>Annoying orangecopter and Landmine relase thread</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22394-annoying-orangecopter-landmine-relase-thread.html</link>
			<pubDate>Sat, 04 Sep 2010 18:50:38 GMT</pubDate>
			<description>Hello folks! 
 
Felt it was about time to share some of the stuff i have made with you! 
 
The landmine: 
Paste this anywhere, then unfreeze it to...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello folks!<br />
<br />
Felt it was about time to share some of the stuff i have made with you!<br />
<br />
The landmine:<br />
Paste this anywhere, then unfreeze it to arm it, walk infront of it for cake.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd273/mongoleif07/Random/gm_construct0001.jpg" border="0" alt="" /><br />
<br />
Annoying Orangecopters:<br />
No comment...<br />
<img src="http://i222.photobucket.com/albums/dd273/mongoleif07/Random/gm_construct0002.jpg" border="0" alt="" /><br />
<img src="http://i222.photobucket.com/albums/dd273/mongoleif07/Random/gm_construct0003.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
Note: These e2 scripts can be very annoying to people, so if they are complaining, please remove them! <br />
<br />
<br />
Cheers from Leif.Ross!<!-- google_ad_section_end --></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8065d1283626080-annoying-orangecopter-landmine-relase-thread-mine.txt">mine.txt</a> 
(1.6 KB)
</li> <li>
	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8066d1283626114-annoying-orangecopter-landmine-relase-thread-orange.txt">orange.txt</a> 
(4.7 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>mr-taco</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22394-annoying-orangecopter-landmine-relase-thread.html</guid>
		</item>
		<item>
			<title>EMP - Eyelander Motion Plus</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22393-emp-eyelander-motion-plus.html</link>
			<pubDate>Sat, 04 Sep 2010 18:36:39 GMT</pubDate>
			<description>I heard that I was possible to connect the Wiimote to a computer using bluetooth, so I gave it an attempt. After some fiddling with the connection...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I heard that I was possible to connect the Wiimote to a computer using bluetooth, so I gave it an attempt. After some fiddling with the connection part, I made it work with this program called GlovePIE. Adding the Wii motion plus extension, I could use the Wiimote as a gyro/air mouse. This gave me a pretty cool idea.<br />

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 <br />
(Sorry for the low quality video, blame my cellphone)<br />
<br />
Using the Eyepod and Podcontroller, I could detect mouse position and turn them into pitch and yaw data, I also added a stab attack. There is no roll ATM, since there is no way I could input roll data to the E2 without some neat lua coding or a module file, or make it trigger the other bindings on the pod controller and give it 8-bit data or something. <br />
<br />
Here is the code if anyone is interested, it's not that advanced (or well written and cleaned), since I just wanted to get this to work:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Wii MotionPlus Test<br />
@inputs Angle:vector2 Active Light<br />
@persist Orig:vector Stab<br />
@model models/hunter/blocks/cube025x025x025.mdl<br />
if(first()){<br />
&nbsp; &nbsp; Orig = entity():pos()<br />
&nbsp; &nbsp; entity():pos()<br />
&nbsp; &nbsp; holoCreate(1)<br />
&nbsp; &nbsp; holoModel(1,&quot;models/weapons/c_models/c_claymore/c_claymore.mdl&quot;)<br />
&nbsp; &nbsp; holoAng(1,entity():toWorld(ang(90,90,0)))<br />
&nbsp; &nbsp; holoParent(1,entity())<br />
&nbsp; &nbsp; entity():setAlpha(0)<br />
}<br />
<br />
runOnTick(1)<br />
if(!Active){<br />
&nbsp; &nbsp; entity():setAng(ang())<br />
}else{<br />
Ang = entity():angles()<br />
Angle = Angle/26<br />
Yaw = -Angle:x()<br />
Roll = Angle:y()<br />
<br />
Y = Ang:yaw() + Yaw<br />
R = Ang:roll() + Roll<br />
<br />
entity():setAng(ang(0,Yaw,Roll))<br />
}<br />
Pos = entity():pos()<br />
if(Light &amp; !Stab){<br />
&nbsp; &nbsp; Stab = 1<br />
&nbsp; &nbsp; entity():setPos(entity():toWorld(vec(0,100,0)))<br />
}elseif(Stab &amp; !inrange(Orig-Pos,vec(-5,-5,-5),vec(5,5,5))){<br />
&nbsp; &nbsp; entity():setPos(entity():toWorld((Orig-Pos)/20))<br />
}else{<br />
Stab = 0<br />
}</code><hr />
</div> You need propcore and any model enabled for this to work.<br />
For the gyro/air mouse, I used the gyromouse script that came with GlovePIE, and added this line to it: F = wiimote.stabbing<br />
GlovePIE link: <a href="http://glovepie.org/glovepie_download.php" target="_blank">GlovePIE ? - Programmable Input Emulator</a><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>DanKing</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22393-emp-eyelander-motion-plus.html</guid>
		</item>
		<item>
			<title>Hovercraft</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22377-hovercraft.html</link>
			<pubDate>Fri, 03 Sep 2010 20:10:18 GMT</pubDate>
			<description>I got bored and then I built this. Cockpit and some textures are from SBEP, everything else is phx3,wire-holo. 
.. and it can lift 2 cars and has...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I got bored and then I built this. Cockpit and some textures are from SBEP, everything else is phx3,wire-holo.<br />
.. and it can lift 2 cars and has tons of room for guns :D<br />
<img src="http://lh3.ggpht.com/_wlki6-oa_Hk/TIE6bMetIKI/AAAAAAAAAOU/FGjKmrvVDbI/s1024/Image1.jpg" border="0" alt="" /><br />
<img src="http://lh5.ggpht.com/_wlki6-oa_Hk/TIE6bOH_gsI/AAAAAAAAAOY/k5quahHj_CM/s1024/Image2.jpg" border="0" alt="" /><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>zipsi</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22377-hovercraft.html</guid>
		</item>
		<item>
			<title>Grumpy Jetpack V2 !</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22368-grumpy-jetpack-v2.html</link>
			<pubDate>Fri, 03 Sep 2010 15:45:23 GMT</pubDate>
			<description>Ok, 
 
You know or have probably seen my jetpack at one point or another, it was getting a bit old and I had made significant improvements to my...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Ok,<br />
<br />
You know or have probably seen my jetpack at one point or another, it was getting a bit old and I had made significant improvements to my flight code while building my Apache and Chitty Chitty Bang Bang, so I decided it was time for a new one.<br />
<br />
Same deal as the old one, fully mouse aimed, all apply force etc<br />
<br />
This is not only a new model, but a fully re-written flight system. Puts my old jetpack to shame. V2 is smooth and easy to fly with many great effects including my artificial horizon! (Kinda useless but badass none the less)<br />
<br />
I'll just upload the 1 picture, there are 2 more on the download page but using is better than seeing, so give it a go!<br />
<br />
<a href="http://www.garrysmod.org/downloads/?a=view&amp;id=109333" target="_blank"><img src="http://www.garrysmod.org/img/?t=dll&amp;id=109333" border="0" alt="" /></a><br />
<br />
<img src="http://a.imageshack.us/img194/5815/gmpshugeflatconstructsvq.jpg" border="0" alt="" /><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Grumpy Jetpack V2<br />
<br />
<br />
@inputs [Base LTip RTip CC]:entity [Cam EyePod Pod]:wirelink<br />
<br />
@outputs Kph SX SY EX EY Effects<br />
<br />
@persist [E Col]:entity N Max DC X Y Alt Shift W S Space Active Mode X1 Y1 Roll RollMag [Forward Reverse Resistance Thrust Lift Rpos Hover]:vector<br />
@persist Sensitivity Nactive Effects BarF OO AA Tips Range CamAc BA:angle NS R BRF BarrelR TRoll Array:array<br />
<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ### Grumpy Hitler's 'JetPack V2' Please Do Not Redistribute Or Rename ###<br />
<br />
<br />
#&nbsp; &nbsp; &nbsp;  Facepunch User 'Hunta' http://www.facepunch.com/member.php?u=9249&nbsp; &nbsp; &nbsp; &nbsp; STEAM_0:1:11457524 <br />
&nbsp;<br />
<br />
#&nbsp; &nbsp; &nbsp;  Built On New Zealand Server: ON3Network.co.nz | GARRYS MOD [PHX][Wiremod][Gcombat]! 203.97.27.200:27035&nbsp; Come Join Us.<br />
<br />
#&nbsp; &nbsp; &nbsp;  Please Credit If You Use This Code Or Flight System.<br />
<br />
#&nbsp; &nbsp; &nbsp;  Special Thanks To Kayne For Doing The Materials.<br />
<br />
<br />
<br />
#&nbsp; &nbsp; &nbsp;  Please Update PHX3 To Hear All Sound Effects.<br />
<br />
#&nbsp; &nbsp; &nbsp;  ** To Colour Your Jetpack, Use The Colour Tool On The White Square On This Control Board. **<br />
<br />
# Controls:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  W&nbsp; &nbsp;  : Foward.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  S&nbsp; &nbsp;  : Backwards.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Mouse : Flight Angles.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Alt&nbsp;  : Toggle 'Hover' Mode.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Shift : Boost/Turbo What Ever.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  R&nbsp; &nbsp;  : Barrel Roll (Must Between -5 and 5 Degrees) *Not Technically A Barrel Roll But QQ.<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Space : 3rd Person Camera. (If This Doesn't Work Try Deleting Your Other Cam Controllers)<br />
<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Mouse1 And Mouse2 Have Been Left Free If You Want To Install Weapons.<br />
<br />
<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  The Artificial Horizon Uses The Adv Hud Indicator Tool Which Comes With &quot;Wire Extras&quot; SVN, It Is Not Essensial For Function<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  But Is Recommended.<br />
<br />
#&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Please Do Not Minge With Me, That Is Not My Intended Use; Who Knows, You Might Not Get V3<br />
<br />
runOnTick(1)<br />
<br />
<br />
if(first()){<br />
<br />
&nbsp; &nbsp; Sensitivity = 9.3&nbsp; #Higher Number = Lower Sensitivty<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; RollMag&nbsp; &nbsp;  = 48<br />
&nbsp; &nbsp; BarF&nbsp; &nbsp; &nbsp; &nbsp; = 430<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; E&nbsp; &nbsp;  = entity()<br />
&nbsp; &nbsp; N&nbsp; &nbsp;  = 1<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; findIncludePlayerProps(owner())<br />
&nbsp; &nbsp; findInSphere(Base:pos(),15)<br />
&nbsp; &nbsp; Array = findToArray()<br />
&nbsp; &nbsp; Max&nbsp;  = Array:count()<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; Mode&nbsp; = 1<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; X1&nbsp; &nbsp; = 0<br />
&nbsp; &nbsp; Y1&nbsp; &nbsp; = 0<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; EyePod:setNumber(&quot;SetPitch&quot;,90*Mode)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; hint(&quot;Grumpy Hitler's Jetpack V2&quot;,7)<br />
<br />
}<br />
<br />
### Wirelinks<br />
<br />
X&nbsp; &nbsp; &nbsp; &nbsp; = EyePod:number(&quot;X&quot;)<br />
Y&nbsp; &nbsp; &nbsp; &nbsp; = EyePod:number(&quot;Y&quot;)<br />
<br />
<br />
Alt&nbsp; &nbsp; &nbsp; = Pod:number(&quot;Alt&quot;)<br />
Shift&nbsp; &nbsp; = Pod:number(&quot;Shift&quot;)<br />
W&nbsp; &nbsp; &nbsp; &nbsp; = Pod:number(&quot;W&quot;)<br />
S&nbsp; &nbsp; &nbsp; &nbsp; = Pod:number(&quot;S&quot;)<br />
Space&nbsp; &nbsp; = Pod:number(&quot;Space&quot;)<br />
Active&nbsp;  = Pod:number(&quot;Active&quot;)<br />
R&nbsp; &nbsp; &nbsp; &nbsp; = Pod:number(&quot;R&quot;)<br />
<br />
### Colouring<br />
<br />
while(N &lt;= Max){<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; Col = Array[N,entity]<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; if(Col:getMaterial()==&quot;phoenix_storms/mat/mat_phx_plastic&quot;){<br />
&nbsp; &nbsp; &nbsp; &nbsp; Col:setColor( CC:getColor() )<br />
&nbsp; &nbsp; }<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; N++<br />
}<br />
<br />
DC = CC:getColor():length()<br />
<br />
if(sign($DC)){N=1}<br />
<br />
### Flight (Angles)<br />
<br />
if(Alt&amp;$Alt){Mode=!Mode , EyePod:setNumber(&quot;SetPitch&quot;,90*Mode)}<br />
<br />
if(Active&amp;$Active){<br />
&nbsp; &nbsp; EyePod:setNumber(&quot;Enable&quot;,Active)<br />
}<br />
<br />
<br />
X1&nbsp; &nbsp; += clamp(($X/Sensitivity),-9,9)<br />
Y1&nbsp; &nbsp; += clamp(($Y/Sensitivity),-11,11)<br />
<br />
<br />
Roll&nbsp;  = Base:velL():x()/RollMag<br />
<br />
Eye&nbsp; &nbsp; =&nbsp; angnorm( ang((-Roll+BarrelR)*Active*Mode,-X1,-Y1) + ang(0,180,-90) )<br />
<br />
TarQ&nbsp;  = quat(Eye) <br />
CurQ&nbsp;  = quat(Base) <br />
<br />
Q&nbsp; &nbsp; &nbsp; = TarQ/CurQ<br />
<br />
V2&nbsp; &nbsp;  = Base:toLocal(rotationVector(Q)+Base:pos())<br />
<br />
Base:applyTorque((150*V2 - 12*Base:angVelVector())*Base:inertia()) <br />
<br />
if(Nactive&amp;Nactive){<br />
&nbsp; &nbsp; Y1&nbsp; &nbsp; = 0<br />
&nbsp; &nbsp; CamAc = 0<br />
&nbsp; &nbsp; Cam:setNumber(&quot;Activated&quot;,CamAc)<br />
}<br />
<br />
if(R&amp;$R&amp;(inrange(angnorm(Y1),-95,-85))){BRF+=360}<br />
<br />
if(BRF&gt;BarrelR){BarrelR+=8, TRoll=1}else{TRoll = 0}<br />
<br />
<br />
### Flight (Thrust)<br />
<br />
if(Mode){<br />
&nbsp; &nbsp; Forward&nbsp; &nbsp; = Base:right()*(W)*Base:mass()*(40+Shift*200)<br />
}else{Forward&nbsp; &nbsp; = Base:right()*W*Base:mass()*(6+Shift*10)}<br />
<br />
Reverse&nbsp; &nbsp; = Base:right()*S*Base:mass()*-10<br />
Resistance = Base:vel()*Base:mass()*-0.02<br />
<br />
Lift&nbsp; &nbsp; &nbsp;  = vec(0,0,3500 + (1010*Effects))<br />
<br />
Thrust&nbsp; &nbsp;  = Forward + Reverse + Resistance + Lift + Hover<br />
<br />
<br />
Base:applyForce( Thrust )<br />
<br />
### Effects<br />
<br />
Kph&nbsp; &nbsp; &nbsp; &nbsp; = floor(toUnit(&quot;km/h&quot; , Base:vel():length() ))<br />
<br />
Nactive&nbsp; &nbsp; = !Active<br />
<br />
Effects&nbsp; &nbsp; = W|S<br />
<br />
Tips&nbsp; &nbsp; &nbsp;  = !inrange(Roll,-23,23) | TRoll<br />
<br />
if(Tips&amp;$Tips){<br />
&nbsp; &nbsp; LTip:setTrails(5,0, 0.7, &quot;trails/smoke&quot;, vec(255,255,255) , 10) <br />
&nbsp; &nbsp; RTip:setTrails(5,0, 0.7, &quot;trails/smoke&quot;, vec(255,255,255) , 10)<br />
}<br />
<br />
if(!Tips&amp;$Tips){<br />
&nbsp; &nbsp; LTip:removeTrails()<br />
&nbsp; &nbsp; RTip:removeTrails()<br />
}<br />
<br />
if(Effects&amp;$Effects){<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; Base:soundPlay(1,0,&quot;weapons/rpg/rocket1.wav&quot;)<br />
&nbsp; &nbsp; soundPitch(1, 75)<br />
&nbsp; &nbsp; soundVolume(1, 0.5)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; Base:soundPlay(2,0,&quot;thrusters/jet03.wav&quot;)<br />
&nbsp; &nbsp; soundVolume(2, 0.75)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; <br />
}<br />
<br />
if(!Effects){<br />
&nbsp; &nbsp; soundStop(1)<br />
&nbsp; &nbsp; soundStop(2)<br />
}<br />
<br />
if(Shift&amp;$Shift){<br />
&nbsp; &nbsp; Base:setTrails(15,0, 1, &quot;trails/smoke&quot;, vec(200,200,200) , 150) <br />
&nbsp; &nbsp; Base:soundPlay(3,0,&quot;thrusters/rocket04.wav&quot;)<br />
}<br />
<br />
NS = !Shift<br />
<br />
if((NS&amp;$NS)|!W){<br />
&nbsp; &nbsp; Base:removeTrails()<br />
&nbsp; &nbsp; soundStop(3)<br />
}<br />
<br />
### Artificial Horizon<br />
<br />
<br />
OO&nbsp; &nbsp; &nbsp; &nbsp;  = (BarF*sin( (Roll*!CamAc) + (BA:pitch()*CamAc) ))/2<br />
AA&nbsp; &nbsp; &nbsp; &nbsp;  = (BarF*cos( (Roll*!CamAc) + (BA:pitch()*CamAc) ))/2<br />
<br />
<br />
<br />
SX&nbsp; &nbsp; &nbsp; &nbsp;  = 960 - AA <br />
SY&nbsp; &nbsp; &nbsp; &nbsp;  = 540 + OO - (Eye:roll()*1.5) - (!Mode*135)<br />
<br />
EX&nbsp; &nbsp; &nbsp; &nbsp;  = 960 + AA <br />
EY&nbsp; &nbsp; &nbsp; &nbsp;  = 540 - OO - (Eye:roll()*1.5) - (!Mode*135)<br />
<br />
### Ranging / Hover<br />
<br />
if(!Active){<br />
Rpos&nbsp; &nbsp; &nbsp;  = Base:pos()+Base:right()*-28<br />
Range&nbsp; &nbsp; &nbsp; = rangerOffset(Rpos,Rpos + vec(0,0,-100000)):distance()<br />
<br />
Hover&nbsp; &nbsp; &nbsp; = clamp(vec(0,0,(30-Range-$Range))*Base:mass(),vec(0,0,0),vec(0,0,1500))<br />
}else{Hover = vec(0,0,0)}<br />
<br />
### Cam<br />
<br />
if(Space&amp;$Space){<br />
&nbsp; &nbsp; CamAc = !CamAc<br />
&nbsp; &nbsp; Cam:setNumber(&quot;Activated&quot;,CamAc)<br />
}<br />
<br />
<br />
if(CamAc){<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; BA = Base:angles()<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; Cam:setVector(&quot;Position&quot;,&nbsp; Base:pos() - (Base:right()*120) + (Base:up()*25) )<br />
&nbsp; &nbsp; Cam:setAngle(&quot;Angle&quot;, angnorm( ang(BA:roll(),BA:yaw()-90,BA:pitch() ) ))<br />
}</code><hr />
</div> Comments appreciated, plus somebody make me a video lol.<br />
<br />
Thanks d00ds<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>Grumpy Hitler</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22368-grumpy-jetpack-v2.html</guid>
		</item>
		<item>
			<title>Drop Tower Ride</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22365-drop-tower-ride.html</link>
			<pubDate>Fri, 03 Sep 2010 04:53:28 GMT</pubDate>
			<description><![CDATA[Image: http://i310.photobucket.com/albums/kk440/CappyTheFalcon0/gm_flatgrass_sunset0034.jpg  
Hi, I've made another amusement park ride. This time...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><img src="http://i310.photobucket.com/albums/kk440/CappyTheFalcon0/gm_flatgrass_sunset0034.jpg" border="0" alt="" /><br />
Hi, I've made another amusement park ride. This time it's a drop tower ride. It has two sides: The red one, which carries riders to the top of the tower and drops them at a high speed, and the blue one, which hastily shoots riders up into the sky.<br />
<br />
Video:<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/sPWn3xdFy5c">
	<param name="movie" value="http://www.youtube.com/v/sPWn3xdFy5c" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/sPWn3xdFy5c" />
	<![endif]--></object>
 <br />
Videos of a similiar ride IRL:<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/D9wKRtrje-M">
	<param name="movie" value="http://www.youtube.com/v/D9wKRtrje-M" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/D9wKRtrje-M" />
	<![endif]--></object>
 <br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/OyOEWslMzhA">
	<param name="movie" value="http://www.youtube.com/v/OyOEWslMzhA" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/OyOEWslMzhA" />
	<![endif]--></object>
 <br />
<br />
--INSTRUCTIONS--<br />
-Type &quot;drop&quot; to start the drop (red) side<br />
-Type &quot;shot&quot; to start the shot (blue) side<br />
-Type &quot;both&quot; to start both sides<!-- google_ad_section_end --></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/zip.gif" alt="File Type: zip" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8058d1283489575-drop-tower-ride-smks-drop-tower.zip">Smks Drop Tower.zip</a> 
(14.7 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>SuperMarioKarter</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22365-drop-tower-ride.html</guid>
		</item>
		<item>
			<title>Holo Top Hat</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22350-holo-top-hat.html</link>
			<pubDate>Thu, 02 Sep 2010 01:49:09 GMT</pubDate>
			<description><![CDATA[This is my first real E2 thing.  It's very simple but still fun. 
 
Just a hat that goes on your head.  It blocks your vision a little bit in First...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->This is my first real E2 thing.  It's very simple but still fun.<br />
<br />
Just a hat that goes on your head.  It blocks your vision a little bit in First Person but not to bad.<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/IaisfRmFjcg">
	<param name="movie" value="http://www.youtube.com/v/IaisfRmFjcg" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/IaisfRmFjcg" />
	<![endif]--></object>
 <br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name HoloHat<br />
<br />
print(&quot;Someone Just Fot Fancy!&quot;)<br />
holoCreate(1)<br />
holoPos(1, owner():attachmentPos(&quot;eyes&quot;))<br />
holoAng(1, owner():attachmentAng(&quot;eyes&quot;))<br />
holoParentAttachment(1, owner(), &quot;eyes&quot;)<br />
<br />
holoAlpha(1,0)<br />
<br />
holoCreate(2)<br />
holoPos(2, holoEntity(1):pos() + holoEntity(1):up()*7 + holoEntity(1):forward()*-3)<br />
holoAng(2,holoEntity(1):angles())<br />
holoModel(2, &quot;hqcylinder&quot;)<br />
holoColor(2,vec(0,0,0))<br />
holoScale(2,vec(0.7,0.7,0.7))<br />
holoParent(2,1)<br />
<br />
holoCreate(3)<br />
holoPos(3, holoEntity(1):pos() + holoEntity(1):up()*2 + holoEntity(1):forward()*-3)<br />
holoAng(3,holoEntity(1):angles())<br />
holoModel(3, &quot;hqtorus&quot;)<br />
holoColor(3,vec(255,255,255))<br />
holoScale(3,vec(0.8,0.8,0.6))<br />
holoParent(3,1)</code><hr />
</div> Any tips or advice would be awesome.  I just started E2 Yesterday.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>iSpork</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22350-holo-top-hat.html</guid>
		</item>
		<item>
			<title>The Failplane V2: dogfighting video and dupe</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22336-failplane-v2-dogfighting-video-dupe.html</link>
			<pubDate>Wed, 01 Sep 2010 06:54:36 GMT</pubDate>
			<description>The failplane is back with more fail fun. 
 
 
Image: http://100paperclips.com/images/failplane2.jpg  
This screenshot is not posed. Believe it or...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->The failplane is back with more fail fun.<br />
<br />
<br />
<img src="http://100paperclips.com/images/failplane2.jpg" border="0" alt="" /><br />
<font size="1">This screenshot is not posed. Believe it or not, this is a real player failing to make a replica of the failplane. I did not ask him to build it or anything, he just starting building it with no prompting. The way it is seen in the screenshot is not after an unfreeze mess, he placed the props exactly as seen in the screenshot. I felt sorry for him and tried my best to give him some pointers to improve his building. I think he had trouble with the concept of depth perception on a 2d screen.<br />
</font><br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/aZSTIfuLu2A">
	<param name="movie" value="http://www.youtube.com/v/aZSTIfuLu2A" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/aZSTIfuLu2A" />
	<![endif]--></object>
 <br />
<br />
<br />
<font size="4"><b><u>Description</u></b></font><br />
The failplane v2 is built out of completely wooden props and using the fin tool and a single wire thruster in the back for flying. This plane makes for great crashes, and somewhat realistic loss of control if a wing, tail, or propeller is destroyed.<br />
<br />
Controls:<br />
W,A,S,D: Pitch/Roll the failplane<br />
Mouse1: Fire machine gun<br />
<br />
<font size="4"><b><u>Credits</u></b></font><br />
Myself: Failplane author and pilot<br />
Tango: Failplane pilot<br />
cheese_puffs: Failplane pilot<br />
EXTREAM KEWI: Failplane pilot<br />
Stramic Build (69.197.189.153:27015): Build server<br />
Nodex US (69.197.189.153:27015): Battle server<br />
Ascension Sandbox (75.102.38.125:27015): Build server<br />
<br />
<br />
<font size="4"><b><u>Code</u></b></font><br />
Here is the e2 code used to angle the ailerons, create the sound effects, and control the back thruster:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Paper Flap Control<br />
@inputs W A S D Space [DirPropLink LeftFlapLink RightFlapLink SeatLink PropCenterLink Prop1Link Prop2Link]:wirelink<br />
@outputs Thrust C_Dir:vector C_Parent:entity C_En C_Pos:vector<br />
@persist [DirProp LeftFlap RightFlap PropCenter Prop1 Prop2 Seat]:entity Speed State ViewMode<br />
@trigger Space<br />
<br />
if( first() | duped() )<br />
{<br />
&nbsp; &nbsp; timer(&quot;init&quot;,5000)<br />
&nbsp; &nbsp; exit()<br />
}elseif(clk(&quot;init&quot;)){<br />
&nbsp; &nbsp; DirProp = DirPropLink:entity()<br />
&nbsp; &nbsp; LeftFlap = LeftFlapLink:entity()<br />
&nbsp; &nbsp; RightFlap = RightFlapLink:entity()<br />
&nbsp; &nbsp; PropCenter = PropCenterLink:entity()<br />
&nbsp; &nbsp; Prop1 = Prop1Link:entity()<br />
&nbsp; &nbsp; Prop2 = Prop2Link:entity()<br />
&nbsp; &nbsp; Speed = 1200<br />
&nbsp; &nbsp; State = 0<br />
&nbsp; &nbsp; Seat = SeatLink:entity()<br />
&nbsp; &nbsp; ViewMode = 0<br />
&nbsp; &nbsp; runOnLast(1)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; # Create the target marker<br />
&nbsp; &nbsp; holoCreate(1,Seat:massCenter()+Seat:forward()*30+S&nbsp; eat:up()*27, vec(0.2,0.2,0.2),Seat:angles())<br />
&nbsp; &nbsp; holoMaterial(1,&quot;models/wireframe&quot;)<br />
&nbsp; &nbsp; holoColor(1,vec(0,0,0))<br />
&nbsp; &nbsp; holoModel(1,&quot;sphere&quot;)<br />
&nbsp; &nbsp; #holoVisible(1,players(),0)<br />
&nbsp; &nbsp; holoParent(1,Seat)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; holoCreate(2,Seat:massCenter()+Seat:forward()*30+S&nbsp; eat:up()*27, vec(0.1,0.1,0.1),Seat:angles())<br />
&nbsp; &nbsp; holoModel(2,&quot;sphere&quot;)<br />
&nbsp; &nbsp; holoMaterial(2,&quot;models/wireframe&quot;)<br />
&nbsp; &nbsp; holoColor(2,vec(255,255,255))<br />
&nbsp; &nbsp; #holoVisible(2,players(),0)<br />
&nbsp; &nbsp; holoParent(2,Seat)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; soundPurge()<br />
}elseif( last() )<br />
{<br />
&nbsp; &nbsp; soundPurge()<br />
}<br />
interval(20)<br />
<br />
# Camera control<br />
if( Space &amp; ~Space )<br />
{<br />
&nbsp; &nbsp; # Change viewing mode<br />
&nbsp; &nbsp; ViewMode = mod(ViewMode + 1,2)<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; if( ViewMode == 0 )<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; C_En = 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; holoPos(1,Seat:massCenter()+Seat:forward()*30+Seat&nbsp; :up()*27)<br />
&nbsp; &nbsp; &nbsp; &nbsp; holoPos(2,Seat:massCenter()+Seat:forward()*30+Seat&nbsp; :up()*27)<br />
&nbsp; &nbsp; }elseif( ViewMode == 1 )<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; C_En = 1<br />
&nbsp; &nbsp; &nbsp; &nbsp; C_Pos = Seat:massCenter()-Seat:forward()*300+Seat:up()*100<br />
&nbsp; &nbsp; &nbsp; &nbsp; C_Dir = Seat:forward()<br />
&nbsp; &nbsp; &nbsp; &nbsp; C_Parent = Seat<br />
&nbsp; &nbsp; &nbsp; &nbsp; holoPos(1,C_Pos+C_Dir*30)<br />
&nbsp; &nbsp; &nbsp; &nbsp; holoPos(2,C_Pos+C_Dir*30)<br />
&nbsp; &nbsp; }<br />
}<br />
if( C_En &amp; !Seat:driver() )<br />
{<br />
&nbsp; &nbsp; ViewMode = 0<br />
&nbsp; &nbsp; C_En = 0<br />
}<br />
<br />
# State control for the airplane<br />
if( State == 0 &amp; Seat:driver() )<br />
{<br />
&nbsp; &nbsp; # Startup the engine<br />
&nbsp; &nbsp; #holoVisible(1,Seat:driver(),1)<br />
&nbsp; &nbsp; #holoVisible(2,Seat:driver(),1)<br />
&nbsp; &nbsp; PropCenter:soundPlay(1,0,&quot;vehicles/airboat/fan_motor_start1.wav&quot;)<br />
&nbsp; &nbsp; State = 1<br />
&nbsp; &nbsp; timer(&quot;startupDone&quot;,3051)<br />
}elseif( State == 1 &amp; clk(&quot;startupDone&quot;) &amp; Seat:driver() )<br />
{<br />
&nbsp; &nbsp; State = 2<br />
&nbsp; &nbsp; PropCenter:soundPlay(1,0,&quot;vehicles/airboat/fan_blade_fullthrottle_loop1.wav&quot;)<br />
}elseif( State == 2 )<br />
{<br />
&nbsp; &nbsp; soundPitch(1, Seat:vel():length()/Speed*75+50)<br />
&nbsp; &nbsp; if( Seat:driver() &amp; Seat:vel():length() &lt; Speed )<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; # Decide on how thrust should be applied based on the current<br />
&nbsp; &nbsp; &nbsp; &nbsp; # speed and propeller health<br />
&nbsp; &nbsp; &nbsp; &nbsp; if( Prop1 &amp; Prop2 ){Mult = 1}<br />
&nbsp; &nbsp; &nbsp; &nbsp; elseif( Prop1 | Prop2 ){Mult = 0.5}<br />
&nbsp; &nbsp; &nbsp; &nbsp; else{ Mult = 0 }<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; if( Seat:vel():length() &lt; Speed/3 )<br />
&nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Thrust = 10000*Mult<br />
&nbsp; &nbsp; &nbsp; &nbsp; }else{<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Thrust = 5000*Mult<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }elseif(Seat:driver()){<br />
&nbsp; &nbsp; &nbsp; &nbsp; Thrust = 1<br />
&nbsp; &nbsp; }else{<br />
&nbsp; &nbsp; &nbsp; &nbsp; Thrust = 0<br />
&nbsp; &nbsp; }<br />
}<br />
<br />
if( State != 0 &amp; !Seat:driver() )<br />
{<br />
&nbsp; &nbsp; #holoVisible(1,players(),0)<br />
&nbsp; &nbsp; #holoVisible(2,players(),0)<br />
&nbsp; &nbsp; State = 0<br />
&nbsp; &nbsp; soundPurge()<br />
}<br />
<br />
if( State != 0 )<br />
{<br />
&nbsp; &nbsp; # Spin the propeller<br />
&nbsp; &nbsp; if( PropCenter:angVel():yaw() &lt; 500 )<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; PropCenter:applyAngForce(ang(0,5000,0))<br />
&nbsp; &nbsp; }<br />
}<br />
PropCenter:applyAngForce(ang(0,-3*PropCenter:angVel():yaw(),0))<br />
<br />
DesLeftFlap = (D-A)*25 + (S-W)*35<br />
Local = vec2(LeftFlap:forward():dot(DirProp:forward()),Lef&nbsp; tFlap:forward():dot(DirProp:up()))<br />
DifLeftFlap = angnorm(atan(Local:y(),Local:x())+DesLeftFlap)<br />
LeftFlap:applyAngForce(ang(150000*DifLeftFlap,0,0)-2500*LeftFlap:angVel():setYaw(0):setRoll(0))<br />
<br />
DesRightFlap = (A-D)*25 + (S-W)*35<br />
Local = vec2(RightFlap:forward():dot(DirProp:forward()),Ri&nbsp; ghtFlap:forward():dot(DirProp:up()))<br />
DifRightFlap = angnorm(atan(Local:y(),Local:x())+DesRightFlap)<br />
RightFlap:applyAngForce(ang(150000*DifRightFlap,0,&nbsp; 0)-2500*RightFlap:angVel():setYaw(0):setRoll(0))</code><hr />
</div> <br />
<font size="4"><b><u>Adv. Duplicator File</u></b></font><br />
Save the below file to this folder:<br />
C:\Program Files\Steam\steamapps\&lt;username&gt;\garrysmod\garrysm  o  d\data\adv_duplicator<br />
The dupe requires up-to-date wiresvn and the fin tool be installed on the server you are playing on.<!-- google_ad_section_end --></div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8064d1283584731-failplane-v2-dogfighting-video-dupe-failplane2_lowlag.txt">failplane2_lowlag.txt</a> 
(37.7 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>Paper Clip</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22336-failplane-v2-dogfighting-video-dupe.html</guid>
		</item>
		<item>
			<title>Segway release</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22332-segway-release.html</link>
			<pubDate>Tue, 31 Aug 2010 22:08:24 GMT</pubDate>
			<description><![CDATA[I don't release things very often, but a forum member helped me with a little of the code for this. So i figured it was only fair to share it with...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I don't release things very often, but a forum member helped me with a little of the code for this. So i figured it was only fair to share it with everyone. Its nothing to great but its fun when you get some people racing them. Anyway i hope you guys like it.<br />
<br />
Thanks Tolyzor for the E2 help!<br />
<br />
<a href="http://www.garrysmod.org/downloads/?a=view&amp;id=109122" target="_blank">OneManClan's Segway.zip Download!</a><br />
<br />
<img src="http://i172.photobucket.com/albums/w11/kamahmah/OneManClansSegway.jpg" border="0" alt="" /><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name OneManClan's Segway E2<br />
@inputs W A S D<br />
@outputs Gyro:angle<br />
@persist Dampen RDampen Itself:entity Gyro:angle TurnControl<br />
@trigger all<br />
runOnTick(1)<br />
Itself=entity():isWeldedTo()<br />
<br />
Thrust = (S-W) * Itself:forward()<br />
Itself:applyForce(Thrust * 35000)<br />
<br />
Force = 40000<br />
<br />
LForce = A * Force<br />
RForce = D * Force<br />
Itself:applyAngForce(ang(0,LForce,0))<br />
Itself:applyAngForce(ang(0,-RForce,0))<br />
<br />
RDampen = 1/264<br />
Itself:applyTorque(-Itself:angVelVector()*Itself:inertia()*1500*RDampen)<br />
<br />
Dampen = 1/66 <br />
Itself:applyForce(-Itself:vel()*Itself:mass()*10*Dampen)<br />
<br />
Gyro=ang(-1,0,-1)*Itself:angles()*15000<br />
Itself:applyAngForce(Gyro+$Gyro*8+ang(0,TurnControl,0))<br />
<br />
if(duped()) {reset()}<br />
if (first()) { entity():soundPlay(1, 0, &quot;ambient/levels/canals/generator_ambience_loop1.wav&quot;) }<br />
Velocity = entity():vel():length()<br />
Pitch = (Velocity / 1000) * 120 + 20<br />
soundPitch(1, Pitch)</code><hr />
</div> <!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>jacksknight</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22332-segway-release.html</guid>
		</item>
		<item>
			<title>Auto prop elevator-maker!</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22297-auto-prop-elevator-maker.html</link>
			<pubDate>Sun, 29 Aug 2010 14:59:32 GMT</pubDate>
			<description><![CDATA[Hi, I'm new here in the forums.(obvious)  
So, I made a E2 that u shoot it at a prop connect 2 buttons and a screen and it is made into a elevator....]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hi, I'm new here in the forums.(obvious) <br />
So, I made a E2 that u shoot it at a prop connect 2 buttons and a screen and it is made into a elevator.<br />
Cool huh? :P <br />
(EDIT: LOL Forgot to say if u change FloorNum value and Spacing u can adjust stuff to ur liking)<br />
Video(yay):I choose an &quot;unconvetional&quot; prop just so i can show u dont have to only use 4x4 phx plates <a href="http://www.xfire.com/video/35039c/" target="_blank"><img src="http://video.xfire.com/35039c-4.jpg" border="0" alt="" /></a><br />
I thought since i was happy that i finaly made it i would share it too.So here's the <br />
code:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Elevatorv2<br />
@inputs BUP BDOWN<br />
@outputs FloorTo FloorAt Door<br />
@persist L Spacing FloorNum BU BD<br />
@persist Base:entity Inertia:angle Pos:vector<br />
@trigger<br />
<br />
interval(10)<br />
<br />
if(first() | duped()){<br />
&nbsp; &nbsp; Base=entity():isWeldedTo()<br />
&nbsp; &nbsp; Pos=Base:pos()<br />
&nbsp; &nbsp; Spacing=200<br />
&nbsp; &nbsp; FloorNum=20<br />
&nbsp; &nbsp; Base:setMass(50000)<br />
&nbsp; &nbsp; Inertia = shiftL(ang(Base:inertia()))<br />
&nbsp; &nbsp; FloorTo=0<br />
}<br />
BU+=BUP<br />
BD+=BDOWN<br />
if (BU&gt;12) {<br />
&nbsp; &nbsp; FloorTo+=(FloorTo&lt;FloorNum)<br />
&nbsp; &nbsp; L=Spacing*FloorTo+Pos:z()<br />
&nbsp; &nbsp; BU=0<br />
}<br />
elseif (BD&gt;12) {<br />
&nbsp; &nbsp; FloorTo-=(FloorTo&gt;0)<br />
&nbsp; &nbsp; L=Spacing*FloorTo+Pos:z()+5<br />
&nbsp; &nbsp; BD=0<br />
}<br />
<br />
CurPos=Base:pos()<br />
<br />
Delta = L - CurPos:z()<br />
<br />
FloorAt=round((CurPos:z()-Pos:z())/Spacing)<br />
<br />
Base:applyForce(vec(Pos:x()-CurPos:x(),Pos:y()-CurPos:y(),(abs(Delta)&lt;10)*Delta*10+(abs(Delta)&gt;=10)*200*sign(Delta))*Base:mass()/4-Base:vel()*Base:mass())&nbsp; <br />
<br />
Force = -Base:angles() * 100 - Base:angVel() * 10<br />
Base:applyAngForce(Force * Inertia)<br />
<br />
if (abs(Delta)&lt;10) {Door=1}<br />
else {Door=0}</code><hr />
</div> It also has a door u can add with hydraulics or something.<br />
You may notice the applyForce line is too big..Is there a way to make it not shake other than having to split to delta&lt;10 and delta&gt;=10 ?<br />
The weird stuff i did with the buttons are cause the interval caused then to instantly go to the max floor :S.I could have used a smaller interval but it would need to be &gt;500 and runOnTick did the same?<br />
So thanks for reading! Hope if u try it u will like it.(I'm also posting this to get some advice if posible plz)<br />
<br />
Update:  (screenshots)<br />
there was a second one but it got crapped out lol<br />
(more info)<br />
this elevator includes a keep upright and a slider like function so it can be placed inside of buildings and stuff and expected to go straight up :)<br />
<br />
Update:Changed F to FloorTo and FloorOut to FloorAt<br />
Also a video is coming up<br />
<br />
Update:Video added!<br />
<br />
Update did some tests and it turned up it could handle up 150000 weight before starting to slowly fall down if someone needs more weight tell me lol<br />
<br />
Update:Now floor 0 doesnt actweirdly because it hit the ground made it go a lil higher<br />
<br />
Update:Corection to the rotation kill and stay upright system so it now gets the props values(weight) after the change of mass so the e2 doesnt need to be placed a second time for it to work<!-- google_ad_section_end --></div>


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			<legend>Attached Images</legend>
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			<li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8047d1283245921-auto-prop-elevator-maker-gmconstruct0004d.jpg">gmconstruct0004d.jpg</a> 
(287.5 KB)
</li> 
			</ul>
			</fieldset>
	

	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>awdrgyjil</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22297-auto-prop-elevator-maker.html</guid>
		</item>
		<item>
			<title><![CDATA[Boom's Prop Flyer]]></title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22291-booms-prop-flyer.html</link>
			<pubDate>Sun, 29 Aug 2010 05:34:52 GMT</pubDate>
			<description>So, I have been working on this chip that you can fly props with. It works with any prop, but if you use a large prop you will not be able to see...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->So, I have been working on this chip that you can fly props with. It works with any prop, but if you use a large prop you will not be able to see well. To select a prop, you simply look at the prop and type &quot;/s&quot;. If any of you guys know how to make a camera controller's position work with any prop, please tell me. A known bug is that in certain servers, the camera view is kind of &quot;bouncy&quot;, but it works fine in most servers.<br />
<br />
Screen Shots -----<br />
<br />
<img src="http://i883.photobucket.com/albums/ac33/chucknorris23/gm_ps_hugeflatconstruct_svn0000.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://i883.photobucket.com/albums/ac33/chucknorris23/gm_ps_hugeflatconstruct_svn0001.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://i883.photobucket.com/albums/ac33/chucknorris23/gm_ps_hugeflatconstruct_svn0002.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://i883.photobucket.com/albums/ac33/chucknorris23/gm_ps_hugeflatconstruct_svn0003.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
<br />
<br />
Code -----<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Boom's Prop Flyer<br />
@inputs P:wirelink C:wirelink<br />
@persist H E:entity<br />
<br />
interval(1)<br />
runOnChat(1)<br />
<br />
if ( first() ) {<br />
&nbsp; &nbsp; print(&quot;Boom's Prop Fyler.&quot;)<br />
&nbsp; &nbsp; print(&quot;To select a prop, look at the prop and type /s&quot;)<br />
&nbsp; &nbsp; print(&quot;All props WILL work, but small props are recommended.&quot;)<br />
&nbsp; &nbsp; print(&quot;Instructions for wireing/etc are at the bottom of the code.&quot;) <br />
}<br />
<br />
if ( changed( P[&quot;Active&quot;,number] ) &amp; P[&quot;Active&quot;,number] ) {<br />
&nbsp; &nbsp; P[&quot;Entity&quot;,entity]:printDriver(&quot;Mouse to control angles.&quot;)<br />
&nbsp; &nbsp; P[&quot;Entity&quot;,entity]:printDriver(&quot;W/S to move forward/backward.&quot;)<br />
&nbsp; &nbsp; P[&quot;Entity&quot;,entity]:printDriver(&quot;A/D to move left/right.&quot;)<br />
&nbsp; &nbsp; P[&quot;Entity&quot;,entity]:printDriver(&quot;Space/Alt to move up/down.&quot;)<br />
&nbsp; &nbsp; P[&quot;Entity&quot;,entity]:printDriver(&quot;Shift to use boost (forward and backward only).&quot;)<br />
}<br />
<br />
if ( chatClk(owner()) &amp; owner():lastSaid() == &quot;/s&quot; ){<br />
&nbsp; &nbsp; E = owner():aimEntity()<br />
}<br />
<br />
if ( E:isPlayerHolding() | P[&quot;W&quot;,number] | P[&quot;S&quot;,number] | P[&quot;A&quot;,number] | P[&quot;D&quot;,number] | P[&quot;Space&quot;,number] | P[&quot;Alt&quot;,number] | P[&quot;Shift&quot;,number] ) {<br />
&nbsp; &nbsp; H = E:pos():z()<br />
}<br />
<br />
Pos = E:pos():setZ(H) - E:pos()<br />
<br />
A = (P[&quot;W&quot;,number] - P[&quot;S&quot;,number]) * (P[&quot;Shift&quot;,number]? 500 : 100 )<br />
B = (P[&quot;D&quot;,number] - P[&quot;A&quot;,number]) * 100<br />
D = (P[&quot;Space&quot;,number] - P[&quot;Alt&quot;,number]) * 100<br />
<br />
if ( P[&quot;W&quot;,number] | P[&quot;S&quot;,number] ) {<br />
&nbsp; &nbsp; Pos = E:pos() + (E:forward() * A) - E:pos()<br />
}<br />
<br />
if ( P[&quot;A&quot;,number] | P[&quot;D&quot;,number] ) {<br />
&nbsp; &nbsp; Pos = E:pos() + (E:right() * B) - E:pos()<br />
}<br />
<br />
if ( P[&quot;Space&quot;,number] | P[&quot;Alt&quot;,number] ) {<br />
&nbsp; &nbsp; Pos = E:pos() + (E:up() * D) - E:pos()<br />
}<br />
<br />
if ( !P[&quot;Active&quot;,number] ) {<br />
&nbsp; &nbsp; Pos = entity():pos()+vec(0,0,E:boxSize():z()) - E:pos()<br />
}<br />
<br />
<br />
E:applyForce((Pos*10 - E:vel())*E:mass())<br />
<br />
Current = quat(E)<br />
Target = quat(P[&quot;Entity&quot;,entity]:driver():eyeAngles())<br />
Q = Target/Current<br />
Torque = E:toLocal(rotationVector(Q) + E:pos())<br />
Formula = (Torque*1000 - E:angVelVector()*20)*E:inertia()<br />
E:applyTorque(Formula)<br />
<br />
C[&quot;Activated&quot;,number] = P[&quot;Active&quot;,number]<br />
C[&quot;Position&quot;,vector] = E:toWorld(vec(E:boxCenter():x() - 100,E:boxCenter():y(),E:boxCenter():z()))<br />
C[&quot;Angle&quot;,angle] = E:angles()<br />
C[&quot;Parent&quot;,entity] = E<br />
<br />
# What you will need<br />
# Advanced Pod Controller<br />
# Camera Controller<br />
<br />
# Wiring ( I would recomend using Wire Adv )<br />
# Wire P:wirelink to the Advanced Pod Controller<br />
# Wire C:wirelink to the Camera Controller<br />
<br />
# Additional Notes<br />
# Link the Adv Pod Controller to your chair by right-clicking the Adv Pod Controller then the chair with the Adv Pod Controller tool out.<br />
# Link the Camera Controller to your chair by right-clicking the Camera Controller then the chair with the Camera Controller tool out.</code><hr />
</div> <!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/finished-contraptions/">Finished contraptions</category>
			<dc:creator>Boom</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/finished-contraptions/22291-booms-prop-flyer.html</guid>
		</item>
		<item>
			<title>Arena Games Pack</title>
			<link>http://www.wiremod.com/forum/finished-contraptions/22288-arena-games-pack.html</link>
			<pubDate>Sun, 29 Aug 2010 03:44:45 GMT</pubDate>
			<description>I have built 3 different and fully automated games, a small little arena for Death-matching between 2 players, a large arena for team play where the...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I have built 3 different and fully automated games, a small little arena for Death-matching between 2 players, a large arena for team play where the objective is to kill the other team then hit the button on there side, and then a volleyball court basically, its not as well automated as the other 2 but i'm still working on and upgrading all 3 of the games so i will add features onto it latter on. I'm releasing them now because i'm working on a much bigger and more complex RTS game and i don't plan on doing much work on them until i'm finished. I'm making the RTS on the AOEG Public build server visit sometime if you want to see it.<br />
<br />
 <b>Also the large game arena needs propcore for the wall and the Death-match arena needs it for a feature on the door but it will still work without it. You need to have wire_expression2_concmd set to 1 for the chat to work</b>. <br />
<br />
<br />
it's not much just a vary quick demonstration also the sound is messed up the entire time<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/mLv5dCAIZLo">
	<param name="movie" value="http://www.youtube.com/v/mLv5dCAIZLo" />
	<param name="wmode" value="transparent" />
	<!--[if IE 6]>
	<embed width="640" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/mLv5dCAIZLo" />
	<![endif]--></object>
  <br />
<br />
Death Match House:<br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8030-arena-games-pack-hl2-2010-08-28-21-37-53-03.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8030</a> <br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8036-arena-games-pack-hl2-2010-08-28-21-37-44-09.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8036</a>  <br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8034-arena-games-pack-hl2-2010-08-28-21-37-36-83.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8034</a> <br />
To edit the banned weapons list open the E2 thats on the top of the building, in the first or dupefinished section. The array has 2 things already just add the strings onto the array by doing baned[ 3, string ] = &quot;weapon_whatever&quot;<br />
<br />
Large Game Arena:<br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8032-arena-games-pack-hl2-2010-08-28-21-35-48-69.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8032</a><br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8033-arena-games-pack-hl2-2010-08-28-21-35-55-98.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8033</a><br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8035-arena-games-pack-hl2-2010-08-28-21-35-42-07.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8035</a><br />
<br />
Volleyball Court:<br />
<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8031-arena-games-pack-hl2-2010-08-28-21-36-16-97.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8031</a><br />
<br />
Download:<!-- google_ad_section_end --></div>


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			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8030d1283053276-arena-games-pack-hl2-2010-08-28-21-37-53-03.jpg">hl2 2010-08-28 21-37-53-03.jpg</a> 
(172.7 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8031d1283053282-arena-games-pack-hl2-2010-08-28-21-36-16-97.jpg">hl2 2010-08-28 21-36-16-97.jpg</a> 
(158.2 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8032d1283053289-arena-games-pack-hl2-2010-08-28-21-35-48-69.jpg">hl2 2010-08-28 21-35-48-69.jpg</a> 
(126.8 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8033d1283053293-arena-games-pack-hl2-2010-08-28-21-35-55-98.jpg">hl2 2010-08-28 21-35-55-98.jpg</a> 
(100.1 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8034d1283053299-arena-games-pack-hl2-2010-08-28-21-37-36-83.jpg">hl2 2010-08-28 21-37-36-83.jpg</a> 
(166.8 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8035d1283053305-arena-games-pack-hl2-2010-08-28-21-35-42-07.jpg">hl2 2010-08-28 21-35-42-07.jpg</a> 
(138.2 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8036d1283053309-arena-games-pack-hl2-2010-08-28-21-37-44-09.jpg">hl2 2010-08-28 21-37-44-09.jpg</a> 
(113.3 KB)
</li> 
			</ul>
			</fieldset>
	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/zip.gif" alt="File Type: zip" />
	<a href="http://www.wiremod.com/forum/attachments/finished-contraptions/8029d1283050470-arena-games-pack-game-arenas.zip">Game Arenas.zip</a> 
(113.4 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
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			<dc:creator>Bike11</dc:creator>
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