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		<title>Wiremod.com Forums - Technical Support</title>
		<link>http://www.wiremod.com/forum/</link>
		<description><![CDATA[Get help and support for wiremod installations and malfunctions. This is NOT a "how to?" forum!]]></description>
		<language>en</language>
		<lastBuildDate>Thu, 09 Sep 2010 12:10:34 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.wiremod.com/forum/images/vblue/misc/rss.png</url>
			<title>Wiremod.com Forums - Technical Support</title>
			<link>http://www.wiremod.com/forum/</link>
		</image>
		<item>
			<title>Administration Tab does not show up!</title>
			<link>http://www.wiremod.com/forum/technical-support/22447-administration-tab-does-not-show-up.html</link>
			<pubDate>Wed, 08 Sep 2010 12:30:42 GMT</pubDate>
			<description>Hello, 
 
I was playing on my Server and a Client asked me to incerase the maximum Gates Limit. 
In the Wire Tab, there normally is a undertab (like...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello,<br />
<br />
I was playing on my Server and a Client asked me to incerase the maximum Gates Limit.<br />
In the Wire Tab, there normally is a undertab (like gates, advanced, Wire - Physics...) called &quot;Administration&quot; i found that tab, but there was nothing in it :( so i could not set the maximum Gates Limit...<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>Hellspawn</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22447-administration-tab-does-not-show-up.html</guid>
		</item>
		<item>
			<title>Wiremod to E2</title>
			<link>http://www.wiremod.com/forum/technical-support/22438-wiremod-e2.html</link>
			<pubDate>Tue, 07 Sep 2010 14:30:30 GMT</pubDate>
			<description>Yeah hum i would like to know if theres any way to translate physical wiremod into E2 coding ... because I often do wired cars and its getting real...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Yeah hum i would like to know if theres any way to translate physical wiremod into E2 coding ... because I often do wired cars and its getting real laggy because of all the wiremod props it take..<br />
<br />
Hum i made a kind of code here as you can see, not a pseudo code but you can take a look<br />
<font color="red"><br />
ConstantValue: 12Vals(0,25,45,60,12,20,30,40,999,0.5,3) Values<br />
<font color="seagreen">// All these values are for the speed, and the pitch sound &quot;gear&quot;</font><br />
<br />
IsInRange: 4Chips(0,25)(25,45)(45,60)(60,999) Min-Max-Value(Value=Speedo(MPH))<br />
<font color="seagreen">// Tells if speed is in range to change &quot;gear&quot;</font><br />
<br />
IfThenElse: 4Chips(If IIR4=1 Then 40 else IIR3, If IIR3=1 Then 30 else IIR2,<br />
If IIR2=1 Then 20 Else IIR1, If IIR1=1 Then 12 else NONE)<br />
<font color="seagreen">// Execute the changes of the IsInRange</font><br />
<br />
ValueRange: Min=0.5 Max=3 Value to Divide<br />
<font color="seagreen">// Min is the Idle pitchsound, max is just to set a max value for the pitchsound</font><br />
<br />
Divide: A=Speedo(MPH) B=IIR4<br />
<font color="seagreen">// Divides the output of the speed</font><br />
<br />
SpeedoMeter: 1Chip<br />
<br />
AdvPodControl: 1Chip<br />
<br />
Thrusters: Minimum 4Chips(A1 to W(APC) A2 to A(APC) A3 to D(APC) A4 to S(APC)<br />
<br />
SoundEmmiters: A to AdvPodControl(Activated) PitchSound to ValueRange<br />
<br />
Seat to AdvPod(Right click link)<br />
<br />
Round: 1Chip (A to Speedo(MPH))<br />
<font color="seagreen">// For speed monitoring</font><br />
Monitor: A to Round<br />
<br />
</font><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>AthlonZ</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22438-wiremod-e2.html</guid>
		</item>
		<item>
			<title>Digital Screen Refresh/Lag/* Problem</title>
			<link>http://www.wiremod.com/forum/technical-support/22407-digital-screen-refresh-lag-problem.html</link>
			<pubDate>Sun, 05 Sep 2010 22:07:47 GMT</pubDate>
			<description><![CDATA[Not sure exactly what the nature of the problem is, but I'll do my best to describe it.  
 
Firstly, I have an E2 wired to 16x32 digital screen (The...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Not sure exactly what the nature of the problem is, but I'll do my best to describe it. <br />
<br />
Firstly, I have an E2 wired to 16x32 digital screen (The problem is exactly the same, down to the pixel, regardless of screen res). I have two &quot;character&quot; sprites stored in 16*16 arrays, 0 represents white, 1 represents black. <br />
<br />
The interval is 2000 (2 seconds) but the problem is the same regardless of interval.<br />
<br />
Each tick I start off by writing white to every pixel on the screen in order to &quot;Refresh it&quot;, then I randomly select one of the two sprites, go through the array, if 1, I write black to the relevant pixel. <br />
<br />
However, odly enough if I DONT change sprite, for whatever reason, the digital screen stutters for a split second on the top most pixels in a consistent pattern, this isn't an error with the E2 as they problem would persist until the next tick:<br />
<br />
Here's a video of the problem, watch the top of the sprite:<br />
<br />
<a href="http://www.xfire.com/video/3582af/" target="_blank">Garry's Mod - Xfire Video</a><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>Techni</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22407-digital-screen-refresh-lag-problem.html</guid>
		</item>
		<item>
			<title>NEW Super Easy Wire SVN V2 (5-Sep-10)</title>
			<link>http://www.wiremod.com/forum/technical-support/22400-new-super-easy-wire-svn-v2-5-sep-10-a.html</link>
			<pubDate>Sun, 05 Sep 2010 09:00:50 GMT</pubDate>
			<description><![CDATA[Hello all, 
 
Here I have for you not only an updated version of tomb332's "Super Easy Wire SVN" but *drumroll* a "Super Easy Wire AND Unofficial...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello all,<br />
<br />
Here I have for you not only an updated version of tomb332's &quot;Super Easy Wire SVN&quot; but *drumroll* a &quot;Super Easy Wire AND Unofficial Wiremod SVN&quot;, all for your enjoyment. Please remember that UWSVN tools appear in the Wire tools tab in-game, to move them into their own tab, download my <a href="!22339!http://www.wiremod.com/forum/wiremod-addons/22339-unofficial-wiremod-extras-tools-tab-changer.html" target="_blank">http://www.wiremod.com/forum/wiremod...b-changer.html</a> (Yay for cross-premotion).<br />
<br />
If you have any troubles just ask for support below, and some kind soul* will help ease your pain.<br />
*WARNING: This by no means suggests the existence of kind souls, nor their will to aid others.<br />
<br />
So, without further ado, I give you:<br />
The Super Easy Wire SVN V2: <a href="http://www.wiremod.com/forum/attachments/technical-support/8078-new-super-easy-wire-svn-v2-5-sep-10-easywiresvn.zip"  title="Name:  
Views: 
Size:  ">Attachment 8078</a><br />
and<br />
The Super Easy Wire and UWSVN: <a href="http://www.wiremod.com/forum/attachments/technical-support/8079-new-super-easy-wire-svn-v2-5-sep-10-easywire-uwsvn.zip"  title="Name:  
Views: 
Size:  ">Attachment 8079</a><br />
<br />
Regards,<br />
Beowulf<!-- google_ad_section_end --></div>


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			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/zip.gif" alt="File Type: zip" />
	<a href="http://www.wiremod.com/forum/attachments/technical-support/8078d1283677151-new-super-easy-wire-svn-v2-5-sep-10-easywiresvn.zip">EasyWireSVN.zip</a> 
(1,002.9 KB)
</li> <li>
	<img class="inlineimg" src="/zip.gif" alt="File Type: zip" />
	<a href="http://www.wiremod.com/forum/attachments/technical-support/8079d1283677166-new-super-easy-wire-svn-v2-5-sep-10-easywire-uwsvn.zip">EasyWire&amp;UWSVN.zip</a> 
(1,003.0 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>Beowulf</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22400-new-super-easy-wire-svn-v2-5-sep-10-a.html</guid>
		</item>
		<item>
			<title><![CDATA[Wiremod doesn't work in Single player]]></title>
			<link>http://www.wiremod.com/forum/technical-support/22369-wiremod-doesnt-work-single-player.html</link>
			<pubDate>Fri, 03 Sep 2010 17:01:37 GMT</pubDate>
			<description>Hello,so i have an error with wiremod *ONLY IN SINGLE PLAYER !* 
 
I tried to reinstall Wiremod ( 4 times ), i tried to reinstall gmod too,i...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello,so i have an error with wiremod <b>ONLY IN SINGLE PLAYER !</b><br />
<br />
I tried to reinstall Wiremod ( 4 times ), i tried to reinstall gmod too,i reinstalled tortoiseSVN too to be sure it was not an update bug.<br />
I get this when i use Adv pod controller., but all my wiremods tools and ents bugs<br />
I don't know what can i do to repair this. :confused:<br />
And i confirm that <b><font color="red">I HAVE WIREMOD SVN</font></b><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			...\wire\lua\weapons\gmod_tool\stools\wire_wirelin  k.lua:57: attempt to call local 'func' (a nil value)<br />
lua\wire\stools\helpers.lua:42: attempt to call field 'Weld' (a nil value )
			
		<hr />
	</div>
</div> Please help me,i'd really like to build with wiremod again.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>Fisher</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22369-wiremod-doesnt-work-single-player.html</guid>
		</item>
		<item>
			<title>propcore</title>
			<link>http://www.wiremod.com/forum/technical-support/22313-propcore.html</link>
			<pubDate>Mon, 30 Aug 2010 21:41:18 GMT</pubDate>
			<description>i got propcore svn and from this website all that goes on is more wire props but i need the functions and none are working i put it in garrysmod...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->i got propcore svn and from this website all that goes on is more wire props but i need the functions and none are working i put it in garrysmod folder  \garrysmod\addons\wire\lua\entities\gmod_wire_expr  ession2\core\custom and addons and \garrysmod\lua\entities\gmod_wire_expression2\core  \custom someone plz tell me what i did wrong or were to actualy put it it wilol help other ppl 2<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>crabaroni</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22313-propcore.html</guid>
		</item>
		<item>
			<title><![CDATA[I can't see what I'm wiring]]></title>
			<link>http://www.wiremod.com/forum/technical-support/22306-i-cant-see-what-im-wiring.html</link>
			<pubDate>Mon, 30 Aug 2010 00:29:56 GMT</pubDate>
			<description>So a few days ago after the latest update, I became unable to see what I was wiring. In other words, whatever tool I used, I could not see what...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->So a few days ago after the latest update, I became unable to see what I was wiring. In other words, whatever tool I used, I could not see what input, output, vector, etc. I was wiring. I reinstalled wire multiple times along with Garry's Mod. But nothing seemed to work. D: Please do help if you can.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>communist</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22306-i-cant-see-what-im-wiring.html</guid>
		</item>
		<item>
			<title>Wiremod install dont work. help!</title>
			<link>http://www.wiremod.com/forum/technical-support/22285-wiremod-install-dont-work-help.html</link>
			<pubDate>Sat, 28 Aug 2010 23:46:19 GMT</pubDate>
			<description>Hello i got an problem. 
i dont have wiremod on Gmod. :mellow: 
 
So i tryed to install. i followed the instructions. 
i use TortoiseSVN(64bit)  
...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello i got an problem.<br />
i dont have wiremod on Gmod. :mellow:<br />
<br />
So i tryed to install. i followed the instructions.<br />
i use TortoiseSVN(64bit) <br />
<br />
and i did the folder named WiremodCO.  and i did SVN checkout. it downloaded fine.<br />
also did restart.<br />
But when i entered Gmod. This happend.(LOOK PIC) And it keeps doing it. no tools or anything.:huh:<br />
<br />
<a href="http://img339.imageshack.us/i/hrrhrhr.jpg/" target="_blank">http://img339.imageshack.us/i/hrrhrhr.jpg/</a><!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>Dubar</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22285-wiremod-install-dont-work-help.html</guid>
		</item>
		<item>
			<title>Adv Dupe Problem</title>
			<link>http://www.wiremod.com/forum/technical-support/22282-adv-dupe-problem.html</link>
			<pubDate>Sat, 28 Aug 2010 18:53:50 GMT</pubDate>
			<description>Not a problem with the functionality, its a ui problem...take a look. 
 
Image: http://dl.dropbox.com/u/10388108/wtf.png  
 
Does anyone have a clue...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Not a problem with the functionality, its a ui problem...take a look.<br />
<br />
<img src="http://dl.dropbox.com/u/10388108/wtf.png" border="0" alt="" /><br />
<br />
Does anyone have a clue how to fix this?<br />
I am running wide screen at 16:9, changing screen res is not an option.<br />
Its a problem because its almost impossible to find any of my saves with so little space to look at. Quite frankly the save details(date, who made it etc) could be removed and I would not care at all.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>xk4melot</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22282-adv-dupe-problem.html</guid>
		</item>
		<item>
			<title><![CDATA[Wired Thruster Won't Turn On]]></title>
			<link>http://www.wiremod.com/forum/technical-support/22271-wired-thruster-wont-turn.html</link>
			<pubDate>Sat, 28 Aug 2010 04:31:57 GMT</pubDate>
			<description><![CDATA[Petty much what the title says. I've simply wired a 1-on 0-off button to the A input of the thruster, which has both checkboxes chacked for above and...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Petty much what the title says. I've simply wired a 1-on 0-off button to the A input of the thruster, which has both checkboxes chacked for above and below water, and all effects turned on. It simply does nothing. Thanks for your help.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>ProjectEW</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22271-wired-thruster-wont-turn.html</guid>
		</item>
		<item>
			<title>DarkRP missing Money Detector</title>
			<link>http://www.wiremod.com/forum/technical-support/22247-darkrp-missing-money-detector.html</link>
			<pubDate>Thu, 26 Aug 2010 15:07:52 GMT</pubDate>
			<description><![CDATA[I was on a server and have found Money Detector tool at "wire" 
but if i host my own server i missing it.  
Server was runned on a RP map with RP...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I was on a server and have found Money Detector tool at &quot;wire&quot;<br />
but if i host my own server i missing it. <br />
Server was runned on a RP map with RP gametype.<br />
pls Help...<br />
:cookie::cookie: :p<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>ko.Kasper</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22247-darkrp-missing-money-detector.html</guid>
		</item>
		<item>
			<title>Weld Latch nocollide problem</title>
			<link>http://www.wiremod.com/forum/technical-support/22234-weld-latch-nocollide-problem.html</link>
			<pubDate>Wed, 25 Aug 2010 16:17:49 GMT</pubDate>
			<description><![CDATA[Whenever the Nocollide input of a Weld Latch changes, it doesn't nocollide and I get this: 
 
Wire error (Entity [120][gmod_wire_latch]):...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Whenever the Nocollide input of a Weld Latch changes, it doesn't nocollide and I get this:<br />
<br />
Wire error (Entity [120][gmod_wire_latch]): addons\wire\lua\entities\gmod_wire_latch\init.lua:  93: attempt to index field 'nocollide' (a boolean value)<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>tepholman</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22234-weld-latch-nocollide-problem.html</guid>
		</item>
		<item>
			<title>adv. dupe</title>
			<link>http://www.wiremod.com/forum/technical-support/22228-adv-dupe.html</link>
			<pubDate>Wed, 25 Aug 2010 07:20:50 GMT</pubDate>
			<description>about recent updates to gmod i seen that adv dupe was fixed and now again its crashed: adv dupe failed to make gmod thrusters :o :( :mad: is there be...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->about recent updates to gmod i seen that adv dupe was fixed and now again its crashed: adv dupe failed to make gmod thrusters :o :( :mad: is there be some fix for it in future?<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>i/like/tf2</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22228-adv-dupe.html</guid>
		</item>
		<item>
			<title>E2 advpod wirelink glitch</title>
			<link>http://www.wiremod.com/forum/technical-support/22214-e2-advpod-wirelink-glitch.html</link>
			<pubDate>Tue, 24 Aug 2010 11:39:20 GMT</pubDate>
			<description><![CDATA[I noticed that latest revisions of wiremod has a glitch - E2 chip will no longer get "active" from advanced pod controller if they are connected via...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I noticed that latest revisions of wiremod has a glitch - E2 chip will no longer get &quot;active&quot; from advanced pod controller if they are connected via wirelink.<br />
<br />
example.. <br />
A = Pod[&quot;Active&quot;,number]<br />
.. while &quot;Active&quot; equals 1, A still equals 0. <br />
<br />
No issues with normal wire.<br />
Some of my wirelink contraptions ceased to work.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>zipsi</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22214-e2-advpod-wirelink-glitch.html</guid>
		</item>
		<item>
			<title>Spawn icons and game props error help.</title>
			<link>http://www.wiremod.com/forum/technical-support/22206-spawn-icons-game-props-error-help.html</link>
			<pubDate>Mon, 23 Aug 2010 22:54:50 GMT</pubDate>
			<description><![CDATA[I have all the games on the required list for Garry's Mod but if i spawn stuff from portal,DOD,TF2 they all spawn but show up as errors. please help...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I have all the games on the required list for Garry's Mod but if i spawn stuff from portal,DOD,TF2 they all spawn but show up as errors. please help me.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/technical-support/">Technical Support</category>
			<dc:creator>SodNoShirayuki</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/technical-support/22206-spawn-icons-game-props-error-help.html</guid>
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