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		<title><![CDATA[Wiremod.com Forums - Ideas & Suggestions]]></title>
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		<description>Post your ideas and suggestions.</description>
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			<title><![CDATA[Wiremod.com Forums - Ideas & Suggestions]]></title>
			<link>http://www.wiremod.com/forum/</link>
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		<item>
			<title>Put several of the awesome E2 extensions in the UWSVN?</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22440-put-several-awesome-e2-extensions-uwsvn.html</link>
			<pubDate>Tue, 07 Sep 2010 17:48:12 GMT</pubDate>
			<description><![CDATA[dlb (known as ben1066 on wiremod.com) mentioned that several of the great E2 extensions never get into the UWSVN. 
I'm posting this thread as a place...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->dlb (known as ben1066 on wiremod.com) mentioned that several of the great E2 extensions never get into the UWSVN.<br />
I'm posting this thread as a place for us to discuss whether or not to add these extensions and for you to suggest other E2 extensions lying around which may deserve a place in the UWSVN.<br />
<br />
Here is the current list. &quot;Extension Discussion Status&quot; indicates whether or not to add it to the UWSVN. <br />
<b><font color="green">Yes (green)</font></b> means, yes, it should be added. <br />
<b><font color="red">No (red)</font></b> means it has been discussed but found inadequate. <br />
<b><font color="orange">Pending (orange)</font></b> means its author (or other person if specified) needs to confirm to me that I am allowed to commit and/or they need to update the extension first. <br />
<b><font color="blue">Suggested (blue)</font></b> means I (or another person) am suggesting it and it is up for discussion (You are of course welcome to discuss an extension with the status &quot;Yes&quot; or &quot;No&quot; as well).<br />
<ul><li><a href="!21925!http://www.wiremod.com/forum/wiremod-addons/21925-e2-tracing-systems.html" target="_blank"><u>Feha's Trace Functions.</u></a><br />
Feha's trace system is an awesome extension that lets you easily create &quot;fake&quot; objects and &quot;trace&quot; on them. This can be useful when you need to find the surface of your holographic keyboard or when you want to trace holograms.<br />
Extension Discussion Status:<b> <font color="green">Yes</font></b></li>
<li><a href="!22402!http://www.wiremod.com/forum/developers-showcase/22402-e2-i-o-functions.html" target="_blank"><u>My I/O Extension</u></a><br />
Allows you to set/get inputs and outputs of the E2 using strings, as well as get the entities wired to the E2.<br />
Extension Discussion Status: <b><font color="green">Yes</font></b> (Possibly Official SVN, but it's leaning toward UWSVN at the moment, so I'm putting this here.)</li>
<li><a href="!21684!http://www.wiremod.com/forum/wiremod-lua-coding/21684-e2-damage-functions-mk2-complete-rehash.html" target="_blank"><u>Flieboy's Damage Functions</u></a><br />
Damage extension allowing you to make the E2 execute on damage dealt to any entity and get information about the damage dealt.<br />
Extension Discussion Status: <b><font color="blue">Suggested</font></b></li>
<li><a href="!9782!http://www.wiremod.com/forum/wiremod-lua-coding/9782-e2-hud-rendering.html" target="_blank"><u>McLovin's HUD Rendering Extension</u></a><br />
Allows you to draw to the HUD with E2.<br />
Extension Discussion Status: <b><font color="orange">Pending</font></b></li>
<li><a href="!12386!http://www.wiremod.com/forum/expression-2/12386-e2-derma.html" target="_blank"><u>Snuffy's E2 Derma</u></a><br />
Allows you to create and interact with Derma items using E2.<br />
Extension Discussion Status: <b><font color="orange">Pending</font></b> (May need a complete rewrite)</li>
</ul><br />
Discuss.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Divran</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22440-put-several-awesome-e2-extensions-uwsvn.html</guid>
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			<title><![CDATA[[Expression 2] Select Cases and Collapsible regions]]></title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22432-expression-2-select-cases-collapsible-regions.html</link>
			<pubDate>Tue, 07 Sep 2010 04:15:48 GMT</pubDate>
			<description>*Switch Cases* 
Switch cases are a very nice way of avoiding long and messy if-then-elseif chains.  
This is mostly an aesthetic thing for those who...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><b><i><font size="3">Switch Cases</font></i></b><br />
Switch cases are a very nice way of avoiding long and messy if-then-elseif chains. <br />
This is mostly an aesthetic thing for those who get OCD over script formatting / layout like I do.<br />
Proposed syntax:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Var = lastSaid()<br />
<br />
switch(Var)<br />
{<br />
&nbsp; &nbsp;  case &quot;lol&quot; : print(&quot;Stop saying lol!&quot;)<br />
&nbsp; &nbsp;  case &quot;die!&quot; : selfDestruct()<br />
&nbsp; &nbsp;  case &quot;life&quot; : A = 42<br />
&nbsp; &nbsp;  case else : exit()<br />
}</code><hr />
</div> <b><i><font size="3">Collapsible regions</font></i></b><br />
Collapse those if, for and while statements and other large regions into one line to save on scrolling for an age, and make the code nicer to read.<br />
Line numbers should collapse with the regions, and they should expand if an error is encountered within themselves.<br />
Kinda like this (but better):<br />
<br />
<img src="http://dl.dropbox.com/u/6769272/idea.png" border="0" alt="" /><br />
<br />
Where &quot;if(3)...&quot; is a collapsed if statement, &quot;Stuff&quot; is the name of a collapsible region, and &quot;Stuff2&quot; is a collapsed region.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Dav1d</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22432-expression-2-select-cases-collapsible-regions.html</guid>
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			<title>e:hideChat( number )</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22424-e-hidechat-number.html</link>
			<pubDate>Mon, 06 Sep 2010 23:16:05 GMT</pubDate>
			<description>i was thinking a function like this would come in handy where e: is the seat entity (like e:hintDriver() or e:printDriver()). I suggest this because...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->i was thinking a function like this would come in handy where e: is the seat entity (like e:hintDriver() or e:printDriver()). I suggest this because i am trying to make a chat controller between two seats and i COULD use wired keyboards but they CAN lag and the client would have to untick the synchronous box them self.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>TGifallen</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22424-e-hidechat-number.html</guid>
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			<title>Make RAM cards spawnable by toolgun</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22413-make-ram-cards-spawnable-toolgun.html</link>
			<pubDate>Mon, 06 Sep 2010 03:24:30 GMT</pubDate>
			<description>I think that RAM cards should be made spawnable by a tool, rather than from the entity list. Some servers (namely RP ones) block the ability to spawn...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I think that RAM cards should be made spawnable by a tool, rather than from the entity list. Some servers (namely RP ones) block the ability to spawn entities from the entity menu, to keep people from spawning ammo, bouncy balls, and hoverdrives. RAM cards, which in no way can be used to minge, are the casualty. The tool settings could be size and model, and it would be just as easy as spawning from the entity tab.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>mattwd0526</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22413-make-ram-cards-spawnable-toolgun.html</guid>
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			<title>wire txt files server access via E2</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22354-wire-txt-files-server-access-via-e2.html</link>
			<pubDate>Thu, 02 Sep 2010 08:24:47 GMT</pubDate>
			<description>ya.. the title says all... 
 
i thought about a smaller wiremod server that holds txt files.. 
 
they should be accessable via E2-function 
 
the...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->ya.. the title says all...<br />
<br />
i thought about a smaller wiremod server that holds txt files..<br />
<br />
they should be accessable via E2-function<br />
<br />
the files could be saved like  wiremodserver/e2files/STEAM_ID/...<br />
<br />
i think it would be cool.. so you could upload/downlaod files and recive files from other people...also you could create a &quot;wire-internet&quot; and display the files on o console screen..<br />
<br />
i dunno if this happens.. (i think no)<br />
<br />
reasons for wont happen:<br />
<br />
- extra server<br />
-costs money<br />
- difficult to code a function with lua? (or c#)<br />
<br />
<br />
say what you think<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Timomo</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22354-wire-txt-files-server-access-via-e2.html</guid>
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			<title><![CDATA[->Output]]></title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22348-output.html</link>
			<pubDate>Wed, 01 Sep 2010 23:49:56 GMT</pubDate>
			<description><![CDATA["-> ->Input Must precede an input. Returns 1 if the input is wired to something." 
 
This comes from the E2 Documentary. 
For some reason you decided...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->&quot;-&gt; -&gt;Input Must precede an input. Returns 1 if the input is wired to something.&quot;<br />
<br />
This comes from the E2 Documentary.<br />
For some reason you decided to only make this for inputs.<br />
<br />
Make one for outputs.<br />
<br />
Make it like <div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">A-&gt;</code><hr />
</div> or<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&lt;-A</code><hr />
</div> So there will be a line added saying:<br />
&quot;&lt;- &lt;-Output Must precede an output. Returns 1 if the output is wired to something.&quot;<br />
<br />
<u>EDIT</u>: The difference between inputs and outputs is that an output can be wired to more than 1 thing.<br />
So, instead of<br />
&quot;Returns 1 if the output is wired to something&quot;, make it:<br />
&quot;Returns the number of things the output is wired to&quot;.<br />
This doesn't change the function, it only adds another option.<br />
For example, in the battery project there is a link of below, I could make the battery's power drain quicker when more things are wired to it.<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if(&lt;-Pin){Power-=&lt;-Pin*PD/6000}</code><hr />
</div>  would then be possible.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Jeroenvw</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22348-output.html</guid>
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			<title>ToScreen() in E2 ~ Possible?</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22331-toscreen-e2-possible.html</link>
			<pubDate>Tue, 31 Aug 2010 22:03:51 GMT</pubDate>
			<description><![CDATA[Well, I already thought about something like toScreen()... 
But I didn't know how the ToScreen() in the lua actuelly works, and how it does calculate...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Well, I already thought about something like toScreen()...<br />
But I didn't know how the ToScreen() in the lua actuelly works, and how it does calculate it<br />
<br />
All it does is:<br />
It takes an vector and outputs an vec2, which is the possition on the screen<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>lollybobi</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22331-toscreen-e2-possible.html</guid>
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			<title>Vector Input for Facer</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22324-vector-input-facer.html</link>
			<pubDate>Tue, 31 Aug 2010 10:58:59 GMT</pubDate>
			<description>Yes, I know there are alternatives to using facers, but I think it would be nice to have a vector input rather than separate X Y Z inputs. I think...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Yes, I know there are alternatives to using facers, but I think it would be nice to have a vector input rather than separate X Y Z inputs. I think there are also other things that deal with positions that don't use vectors. Post if you know of any others!<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Yevano</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22324-vector-input-facer.html</guid>
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			<title>Read/Writable folder in data/E2Expressions</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22204-read-writable-folder-data-e2expressions.html</link>
			<pubDate>Mon, 23 Aug 2010 20:39:27 GMT</pubDate>
			<description><![CDATA[With user-defined functions coming (hopefully) soon, and a slew of other neat additions in the horizon, there's one small thing that I'd like to see...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->With user-defined functions coming (hopefully) soon, and a slew of other neat additions in the horizon, there's one small thing that I'd like to see added to E2 that I believe would open up a few new possibilities - <b>implementation should be a 2 minute job</b>, so it's really just a matter of everyone agreeing with it. <br />
<br />
It's pretty simple:<b> a specific folder inside data/Expression2 that would be accessible (read/write) to E2 file functions</b> (or some sort of flagging system for folders)<br />
<br />
The idea came to me while I worked on a sort of E2 extended preprocessor (in E2), where I wrote a fairly simple script that allowed the following syntax in E2 code:<br />
<br />
<font color="red"><b>(this is not what I'm suggesting, read above!)</b></font><br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Test<br />
... some code ...<br />
#!include &quot;myProject/functions.txt&quot;<br />
... some more code ...</code><hr />
</div> And a few other neat functions. The problem was that everytime I want to build/compile my project, I'm forced to copy all my files to data/e2files, run the expression, and then move it back to data/Expression2<br />
<br />
There's countless other applications: compression, self-improving expressions, a new (optional) emphasis on project-oriented E2 development, to name a few.<br />
<br />
So, what do you lads think?<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Filipe</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22204-read-writable-folder-data-e2expressions.html</guid>
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			<title>More useful sound emiters</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22165-more-useful-sound-emiters.html</link>
			<pubDate>Sun, 22 Aug 2010 07:13:00 GMT</pubDate>
			<description><![CDATA[Hey everyone! 
 
      I was making a little PHX car with wire stuff in it when I thought about the Sound Emiters for wire didn't have any outputs, I...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><font size="4">     Hey everyone!</font><br />
<br />
<font size="3">      I was making a little PHX car with wire stuff in it when I thought about the Sound Emiters for wire didn't have any outputs, I was thinking of ways that different outputs could be used. I came up with two useful things. 1. Length; The length of the sound file that that sound emiter is configured to, this could be useful for manything like, parhaphs, a autoplay radio. You could even add how long that sound file has been playing. Second of all is some sort of Selection Gateway that can convert MPH to Pitch Reletive in a simple manner of two imputs on the gateway (Pitch gain per MPH) these would be useful for the non-arithmatic-enrolled. That's all I really have at the moment so...<br />
<br />
     BillGates111, out.^_^</font><!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>BillGates111</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22165-more-useful-sound-emiters.html</guid>
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			<title>E2 array and table additions</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22159-e2-array-table-additions.html</link>
			<pubDate>Sat, 21 Aug 2010 23:52:26 GMT</pubDate>
			<description>E2 should have the following functions: 
* R:removeShift(N) - Removes the array entry at that index, shifts all higher indices down by 1 
*...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->E2 should have the following functions:<ul><li>R:removeShift(N) - Removes the array entry at that index, shifts all higher indices down by 1</li>
<li>R:remove(N) - Removes the array entry at that index, does not affect other indices</li>
<li>T:remove(S) - Removes the entry with that index</li>
<li>R:contains(N) - Returns 1 if the array contains the number as an <b>index</b>, 0 otherwise.</li>
<li>R:containsValue(*) - Returns 1 if the array contains the object as a <b>value</b>, 0 otherwise. (useful but not necessary)</li>
<li>T:contains(S) - Returns 1 if the table contains the string as a <b>key</b>, 0 otherwise.</li>
<li>T:containsValue(*) - Returns 1 if the table contains the object as a <b>value</b>, 0 otherwise. (probably not very useful)</li>
<li>R:getType(N) - Returns the type of the value with index N. (probably not very useful)</li>
<li>T:getType(S) - Returns the type of the value with key S. (probably not very useful)</li>
</ul><br />
Currently there's no way to remove entries from tables or arrays (except for R:unshift* and R:pop*) and no way to check if a table or array contains a given key/index reliably. (you could use if(Array[N, number]) but what if it contains the index and it's 0? and what if it's not a number?)<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>immibis</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22159-e2-array-table-additions.html</guid>
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			<title>Implement some sort of untill() function?</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22149-implement-some-sort-untill-function.html</link>
			<pubDate>Sat, 21 Aug 2010 17:20:34 GMT</pubDate>
			<description>Ive been working on some stuff and would find a function that stopped an if()/elsif() statement when something happens, e.g: 
 
Code: 
---------...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Ive been working on some stuff and would find a function that stopped an if()/elsif() statement when something happens, e.g:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if(Button){<br />
&nbsp; &nbsp;  Height++<br />
}untill(Height = 30)</code><hr />
</div> I know it can be done by doing this:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if(Button &amp; Height &lt; 30){<br />
&nbsp; &nbsp;  Height++<br />
}</code><hr />
</div> But there are some cases where it would be easier for some sort of untill() function.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Blob 92</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22149-implement-some-sort-untill-function.html</guid>
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			<title>Wire thruster with phx thruster sounds.</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22125-wire-thruster-phx-thruster-sounds.html</link>
			<pubDate>Fri, 20 Aug 2010 22:53:17 GMT</pubDate>
			<description>Phx recently(ish) released a load of new thruster sounds, however they only work with the vanilla thrusters. Adding them to the wire thrusters might...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Phx recently(ish) released a load of new thruster sounds, however they only work with the vanilla thrusters. Adding them to the wire thrusters might be nice.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Tolyzor</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22125-wire-thruster-phx-thruster-sounds.html</guid>
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			<title>Cyrillic symbols support in all wire tool</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22105-cyrillic-symbols-support-all-wire-tool.html</link>
			<pubDate>Thu, 19 Aug 2010 18:12:38 GMT</pubDate>
			<description>I`m from russia, (i not use translator) i`m programmer, but i so sad. Wire mod not supported Russian symbols.  
I want this. More peoples playing in...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I`m from russia, (i not use translator) i`m programmer, but i so sad. Wire mod not supported Russian symbols. <br />
I want this. More peoples playing in garrys mod from Russia. I on behalf of all the players ask you to support Cyrillic in all tools. (E2, EGP, Console Screen, Text Screen and etc.<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>adigyran</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22105-cyrillic-symbols-support-all-wire-tool.html</guid>
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			<title>Sleep() function in E2</title>
			<link>http://www.wiremod.com/forum/ideas-suggestions/22091-sleep-function-e2.html</link>
			<pubDate>Thu, 19 Aug 2010 09:19:17 GMT</pubDate>
			<description>could you please add a sleep() function to E2.  
that function will pause the code for a set amount of milliseconds in the middle of the script.  
...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->could you please add a sleep() function to E2. <br />
that function will pause the code for a set amount of milliseconds in the middle of the script. <br />
<br />
this is useful for animating with holograms. because it's impossible to pause in the middle of the script.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/ideas-suggestions/"><![CDATA[Ideas & Suggestions]]></category>
			<dc:creator>Mega1mpact</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/ideas-suggestions/22091-sleep-function-e2.html</guid>
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