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		<title>Wiremod.com Forums - Wiremod General Chat</title>
		<link>http://www.wiremod.com/forum/</link>
		<description>All general wiremod discussion/chat.</description>
		<language>en</language>
		<lastBuildDate>Wed, 08 Sep 2010 17:37:39 GMT</lastBuildDate>
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			<title>Wiremod.com Forums - Wiremod General Chat</title>
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			<title>Targetfinder targets melon fragments</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22420-targetfinder-targets-melon-fragments.html</link>
			<pubDate>Mon, 06 Sep 2010 19:43:42 GMT</pubDate>
			<description>Hi 
 
This is my first post and I searched the forum for my problem, but its not easy to find what im looking for because i usually speak german. 
...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hi<br />
<br />
This is my first post and I searched the forum for my problem, but its not easy to find what im looking for because i usually speak german.<br />
<br />
So i spawn a Target finder and link it to a beacon sensor. Then i spawn a watermelon and it gets painted red.<br />
After shooting at the melon the fragments are also red. Why? I did the same thing yesterday and it didnt do that.<br />
It just should target the next Melon. I remember i had the same issue with explosive barrels sometimes.<br />
<br />
Here are some scrennshots and the condump.txt :<br />
<br />
<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8090-targetfinder-targets-melon-fragments-gm_construct0007.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8090</a> <a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8089-targetfinder-targets-melon-fragments-melon-targetfinder1.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8089</a> <a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8088-targetfinder-targets-melon-fragments-melon-targetfinder2.jpg"  title="Name:  
Views: 
Size:  ">Attachment 8088</a><br />
<br />
<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8087-targetfinder-targets-melon-fragments-condump000.txt"  title="Name:  
Views: 
Size:  ">Attachment 8087</a><!-- google_ad_section_end --></div>


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	<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8090d1283801852-targetfinder-targets-melon-fragments-gm_construct0007.jpg">gm_construct0007.jpg</a> 
(40.2 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8089d1283801501-targetfinder-targets-melon-fragments-melon-targetfinder1.jpg">Melon-TargetFinder1.jpg</a> 
(154.4 KB)
</li> <li>
	<img class="inlineimg" src="/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8088d1283801496-targetfinder-targets-melon-fragments-melon-targetfinder2.jpg">Melon-TargetFinder2.jpg</a> 
(153.9 KB)
</li> 
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			<legend>Attached Files</legend>
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	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8087d1283801493-targetfinder-targets-melon-fragments-condump000.txt">condump000.txt</a> 
(5.4 KB)
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	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Fatpap</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22420-targetfinder-targets-melon-fragments.html</guid>
		</item>
		<item>
			<title>Help me.... Drone/E2 wise discussion.</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22415-help-me-drone-e2-wise-discussion.html</link>
			<pubDate>Mon, 06 Sep 2010 07:56:09 GMT</pubDate>
			<description><![CDATA[Hey guys I've wanted to do something for quiet some time now, but only recently have I began realizing potential for this. 
What I've wanted to do is...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hey guys I've wanted to do something for quiet some time now, but only recently have I began realizing potential for this.<br />
What I've wanted to do is make a wasd/mouseaimed drone which works on dumb fire or snaps onto a contraption. Heres the catch... I was to use a missile that's similar to propcore missiles such as <a href="!15994!http://www.wiremod.com/forum/finished-contraptions/15994-arcs-hand-held-gdc-propcore-weapons.html" target="_blank"> this! </a> Yes... I'm looking to take the idea of a bazooka platformed missile, and use it on a drone. Why? Tanks are easier to kill from the top, down. What missile am I using?<br />
<br />
<br />
<br />
<img src="http://i76.photobucket.com/albums/j2/meowbird0/gm_wireconstruct_rc0000.jpg" border="0" alt="" /><br />
<br />
<br />
She is dubbed &quot;Ching Missile&quot;. I need to put this on a drone, and fire with velocity that once the gcombat stuff touches a prop it blows up. Anyone got a clue how to do this without prop core?<br />
<br />
<br />
Please... No one on Facepunch could help me or give me a good tutorial /w advice. Is their anyone out there who can actually tell me what I have to do?<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>JoeSkylynx</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22415-help-me-drone-e2-wise-discussion.html</guid>
		</item>
		<item>
			<title>Physics to PewPew, Gcombat, and others</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22391-physics-pewpew-gcombat-others.html</link>
			<pubDate>Sat, 04 Sep 2010 17:56:22 GMT</pubDate>
			<description>This post is meant to act as a center for the physics behind the prop damaging mods, or at least encourage someone to make a guide. 
My main question...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->This post is meant to act as a center for the physics behind the prop damaging mods, or at least encourage someone to make a guide.<br />
My main question is simple, can someone give the physics data behind the mods?<br />
For example, is pew pew affected by air resistance?<br />
Do the latest Gcombat cannons use a predefined parabolic arc, and if so does anyone know the equation for these?<br />
<br />
Do the bombs in pew pew have only the gravity given by PewPew, do they have actual inertia behind them and move forward when dropped by a plane?<br />
<br />
Can you use simple kinematics for most of the calculations with PewPew and Gcombat?<br />
<br />
It would be nice if Divran could shed some light on pew pew, just because its awesome for physics contraptions/calculations. It would also be good if someone can give some info on Gcombat.<br />
Thanks for any help.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>smellslike</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22391-physics-pewpew-gcombat-others.html</guid>
		</item>
		<item>
			<title>Upcoming Gmod Tutorials</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22388-upcoming-gmod-tutorials.html</link>
			<pubDate>Sat, 04 Sep 2010 14:41:38 GMT</pubDate>
			<description>Hello all, 
 
I have just recently decided to make some Gmod Tutorials, and I was just wondering if people could give me several ideals of things to...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hello all,<br />
<br />
I have just recently decided to make some Gmod Tutorials, and I was just wondering if people could give me several ideals of things to make. Below is a list of Items I have already decided to make tutorials of:<br />
<br />
 - Boats<br />
Warships, Transports and other types of vessel.<br />
<br />
 - Missiles<br />
These include Guided and unguided, along with Torpedos for submarines and also adding Fuel systems, and delays etc.<br />
<br />
 - Turrets<br />
Pritty much explains itself. Both Manual and Automatic.<br />
<br />
 - Cars<br />
Making small cars, still trying to work on much larger ones that don't lag for example trucks, and semis etc.<br />
<br />
 - Drones<br />
Work on making small drones for different jobs, they will be manually controlled using radios etc. <br />
<br />
I will post all tutorials on a forum which Is below. They will be both written copies that can be printed, and also Videos, which will be uploaded to Metacafe, and Youtube. Just to say aswell that these tutorials are not entirely Wire based, for example ships and cars do not all use Wire, I will do examples of both though.<br />
<br />
Please give any constructive critisism and any ideas at all about other things to make. <br />
<br />
Thanks in advance for any support that anyone can give.<br />
<br />
Forum Link: HellsGate.nstars.org (Still in Construction...)<br />
<br />
Please sign up the tutorials will start appearing by tomorrow.<br />
<br />
Regards,<br />
Articfox<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>ArticFox94</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22388-upcoming-gmod-tutorials.html</guid>
		</item>
		<item>
			<title>Help with steam ID door</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22380-help-steam-id-door.html</link>
			<pubDate>Fri, 03 Sep 2010 23:20:04 GMT</pubDate>
			<description><![CDATA[Hey guys I'm new to the wiremod thing and I love rp but people breaking in and stuff is really annoying/frustrating so if theirs a way to make a...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hey guys I'm new to the wiremod thing and I love rp but people breaking in and stuff is really annoying/frustrating so if theirs a way to make a steam ID door using a keypad then I would be vary grateful.<br />
oh and I can't use expression 1-2 because the server does not allow it.<br />
<br />
PS:In case people like it, can you tell me how to make multiple steam ID's to one door.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>cc77</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22380-help-steam-id-door.html</guid>
		</item>
		<item>
			<title>Displaying camera image in a screen</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22367-displaying-camera-image-screen.html</link>
			<pubDate>Fri, 03 Sep 2010 13:56:52 GMT</pubDate>
			<description><![CDATA[I'm interested in doing like a "control room" and I want to put some cameras that are visualized in a digital screen or something like that. I've...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I'm interested in doing like a &quot;control room&quot; and I want to put some cameras that are visualized in a digital screen or something like that. I've been trying everything but i can't.<br />
<br />
Please help me.<br />
<br />
ecruanyes<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>ecruanyes</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22367-displaying-camera-image-screen.html</guid>
		</item>
		<item>
			<title>Creating the E2 built in ranger at a holo?</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22357-creating-e2-built-ranger-holo.html</link>
			<pubDate>Thu, 02 Sep 2010 16:49:29 GMT</pubDate>
			<description><![CDATA[Title mainly explains it all, but I'm trying to make a bullet explode when the ranger hits the world, the ranger is currently at the chip I think....]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Title mainly explains it all, but I'm trying to make a bullet explode when the ranger hits the world, the ranger is currently at the chip I think. And I need it to be at the holo<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Ranger1 = rangerHull(50,holoEntity(8):boxSize())<br />
<br />
R1Dist = Ranger1:distance()</code><hr />
</div> Would that even work? I believe rangerHull creates... a box :p<br />
<br />
<br />
UPDATE<br />
<br />
Heres the thing I use ATM, it doesnt seem to ignore my props, even tho I filtered it. Also just scales mid air...<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">if(findCanQuery()) {<br />
&nbsp; &nbsp; findIncludePlayerProps(owner())<br />
Props = findToArray()<br />
}<br />
&nbsp; &nbsp; holoAng(8,(MFP-holoEntity(8):pos()):toAngle())<br />
&nbsp; &nbsp; rangerFilter(Props)<br />
&nbsp; &nbsp; Ranger1 = rangerOffsetHull(50,holoEntity(8):pos(),holoEntity(8):boxSize(),vec(1,1,1))<br />
<br />
R1Dist = Ranger1:distance()<br />
<br />
if(R1Dist &lt; 50 &amp; LockFire) {<br />
&nbsp; &nbsp; Stop = 1<br />
&nbsp; &nbsp; Scale += 0.8<br />
&nbsp; &nbsp; holoMaterial(8,&quot;models/effects/splode_sheet&quot;)<br />
&nbsp; &nbsp; holoScale(8,vec(1 + Scale, 1 + Scale, 1 + Scale))<br />
}</code><hr />
</div> <!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Mr G</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22357-creating-e2-built-ranger-holo.html</guid>
		</item>
		<item>
			<title>Keyboard and Console Screen</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22342-keyboard-console-screen.html</link>
			<pubDate>Wed, 01 Sep 2010 19:32:58 GMT</pubDate>
			<description>This is my code: 
 
Code: 
--------- 
@name Console Holo War Machine 
@inputs Screen:wirelink Run Button Keyboard 
@outputs Reset:string 
@persist...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->This is my code:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">@name Console Holo War Machine<br />
@inputs Screen:wirelink Run Button Keyboard<br />
@outputs Reset:string<br />
@persist String:array<br />
interval(1)<br />
<br />
<br />
<br />
if (Run) {<br />
if (Button==1) {<br />
Screen[2041]=1&nbsp; &nbsp; &nbsp; <br />
timer(&quot;Startup&quot;,5000)<br />
Screen:writeString(&quot;Loading...&quot;,10,8,900,0,0)<br />
&nbsp; &nbsp; <br />
}<br />
<br />
if (clk(&quot;Startup&quot;)) {<br />
Screen[2041]=1<br />
Screen:writeString(&quot;Loaded&quot;,11,7,900,0,0)&nbsp; <br />
Screen:writeString(&quot;Please give the password:&quot;,3,8,900,0,0)&nbsp; <br />
Screen:writeString(toChar(Keyboard),4,9,90,0,0)<br />
}<br />
<br />
}<br />
else {<br />
&nbsp; &nbsp; Screen[2041]=1<br />
&nbsp; &nbsp; <br />
}</code><hr />
</div> So in console screen it looks like that:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Loading...<br />
//Here it resets screen so its blank and write this:<br />
Loaded. <br />
Please give the password:<br />
XXXXXXXXXX</code><hr />
</div> Basically what i need is when i type in keyboard when the &quot;Please Give the password&quot; text is on the screen, it puts the password in place of XXXXXX (look line above).<br />
pls tell me how can i manage to do it.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Kamilczak020</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22342-keyboard-console-screen.html</guid>
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		<item>
			<title>Question</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22322-question.html</link>
			<pubDate>Tue, 31 Aug 2010 04:40:39 GMT</pubDate>
			<description><![CDATA[I'm REALLY bad at Wire, and I really want to know the basics and shit of Wiremod. Like how to know what you need for something, such as a timer for...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I'm REALLY bad at Wire, and I really want to know the basics and shit of Wiremod. Like how to know what you need for something, such as a timer for blank, or a smoother for something else. And I want to learn alot about E2 [how to code]. I've learned some basic lua [not much, just from the wiki such as If, then, else.], is anyone willing to add me through steam and help me? If so, my steam name is idatax.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Hirro</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22322-question.html</guid>
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		<item>
			<title>Has anyone ever thought of this?</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22319-has-anyone-ever-thought.html</link>
			<pubDate>Tue, 31 Aug 2010 03:37:07 GMT</pubDate>
			<description><![CDATA[I've been on Downtown_v2 lately and have been seeing this self-made dupe on a base. It's the narrow alley between the car dealership and multi-use...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I've been on Downtown_v2 lately and have been seeing this self-made dupe on a base. It's the narrow alley between the car dealership and multi-use shop, and it uses Wire to show the keypad, wire to drop a person into a trapped area, and then an alarm or sound that says &quot;Subject near&quot; or something when you cross some point. Is there anything like this?<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Hirro</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22319-has-anyone-ever-thought.html</guid>
		</item>
		<item>
			<title>I need some help with my first E2 minigame!</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22312-i-need-some-help-my-first-e2-minigame.html</link>
			<pubDate>Mon, 30 Aug 2010 18:31:18 GMT</pubDate>
			<description>I decided to make my own e2 minigame. The game is made by pixels. You are moving a green pixel around, and your mission is to catch the red pixels...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I decided to make my own e2 minigame. The game is made by pixels. You are moving a green pixel around, and your mission is to catch the red pixels which is falling down. The problem, is that when you move the red pixels (that are falling down) is moving faster. I have no idea why this happened. It is probably easy to fix, so any help would be appreciated.<!-- google_ad_section_end --></div>


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	<img class="inlineimg" src="/txt.gif" alt="File Type: txt" />
	<a href="http://www.wiremod.com/forum/attachments/wiremod-general-chat/8042d1283193017-i-need-some-help-my-first-e2-minigame-minigame-6.txt">minigame 6.txt</a> 
(24.5 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>userman122</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22312-i-need-some-help-my-first-e2-minigame.html</guid>
		</item>
		<item>
			<title>Question on how to do something.</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22308-question-how-do-something.html</link>
			<pubDate>Mon, 30 Aug 2010 03:00:43 GMT</pubDate>
			<description><![CDATA[Okay, I have a question. I appologize if this is in the wrong forum. 
 
Basically I'm trying to figure out how to make a wire button link up to...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Okay, I have a question. I appologize if this is in the wrong forum.<br />
<br />
Basically I'm trying to figure out how to make a wire button link up to activate via pressing a key on the numpad. This is because I can't sit in a chair and activate a button on a panel at the same time.<br />
<br />
Would anyone be able to tell me how to set this up, or link me to something that could? I've tried searching, but I havn't really found anything.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Sytakan</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22308-question-how-do-something.html</guid>
		</item>
		<item>
			<title>E2 chip and camera help</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22301-e2-chip-camera-help.html</link>
			<pubDate>Sun, 29 Aug 2010 17:50:12 GMT</pubDate>
			<description>I have a e2 chip that, despite running and changing the output variable (checking this with print every time it runs), will not change its output,...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I have a e2 chip that, despite running and changing the output variable (checking this with print every time it runs), will not change its output, this has been checked with the system which receives the output, debugger on the e2 chip, and the receiving system, how do I fix this?<br />
Also I am using a cam controller which I have linked to a vehicle but when it is activated it continues to interfere with my camera when I am outside the vehicle. How do I change this?<br />
Thank you.<!-- google_ad_section_end --></div>

 ]]></content:encoded>
			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Soundlogic</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22301-e2-chip-camera-help.html</guid>
		</item>
		<item>
			<title>Anti-drunk combine method.</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22289-anti-drunk-combine-method.html</link>
			<pubDate>Sun, 29 Aug 2010 03:47:36 GMT</pubDate>
			<description><![CDATA[I own a server and the "No drunk combine rule" Is completely ignored, does anyone have an E2 code that i can spawn every single time? Or something...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I own a server and the &quot;No drunk combine rule&quot; Is completely ignored, does anyone have an E2 code that i can spawn every single time? Or something that i can put in my server folders? Please let me know, i have searched for a little bit and foind little. If anyone here can help me i would appreciate it. Thanks!<!-- google_ad_section_end --></div>

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			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Phatso420</dc:creator>
			<guid isPermaLink="true">http://www.wiremod.com/forum/wiremod-general-chat/22289-anti-drunk-combine-method.html</guid>
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			<title>EGP Window Manager</title>
			<link>http://www.wiremod.com/forum/wiremod-general-chat/22270-egp-window-manager.html</link>
			<pubDate>Sat, 28 Aug 2010 02:18:40 GMT</pubDate>
			<description><![CDATA[Well, as the title clearly explains, I'm working on a fairly complex Window Manager for the recent EGPv3 (thank you Divran!). Right now I'm pretty...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Well, as the title clearly explains, I'm working on a fairly complex Window Manager for the recent EGPv3 (thank you Divran!). Right now I'm pretty much alpha testing, and the window manager itself is at the bare minimum of function (a major update should come soon to add UI components like cursors and such). So, if anyone wants to peek at the beginning of a project, I'm letting them.<br />
<br />
A quick how-to-usefor the demo preview: <ol class="decimal"><li>Download the e2c_egp_window_manager.txt and egpwm_notepad.txt files into your garrysmod/garrysmod/data/Expression2 folder.</li>
<li>Spawn an EGPv3 screen.</li>
<li>Spawn the E2C EGP Window Manager E2.</li>
<li>Create a basic timer (I use Gate - Time pulser) and connect to the draw input of the E2. I recommend a slow rate; I debug it at 1 second pulses. Don't turn it on yet.</li>
<li>Spawn an EGPWM Notepad chip, and watch the chatter between the two chips in your chat area.</li>
<li>Connect the EGP [WIRELINK] inputs on both chips to the EGPv3 screen.</li>
<li>Turn on the pulser.</li>
</ol><br />
It works fine with one window, but the avid user might modify the window position and notice that, although windows draw correctly in front of each other, there is a strange bug: each draw iteration, the second window created loses one detail (the titlebar, the title, the close button) until it gets to the border, then the cycle restarts. I'm trying to track this one down now, but enjoy the pre-alpha version now.<br />
<br />
Speaking of an avid user, the API documentation so far is in the file EGPWM_help_dnr.txt . I store it in my Expression2 folder for quick reference (hence the &quot;dnr&quot;: Do Not Run), but you can put it wherever you please.<br />
<br />
I'd enjoy some help/bugfixing on this project, but I've never actually worked on a synchronized project before. Still, if you have suggestions, please tell me!<br />
<br />
EDIT: Screenshots incoming...<br />
<br />
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			<category domain="http://www.wiremod.com/forum/wiremod-general-chat/">Wiremod General Chat</category>
			<dc:creator>Grissess</dc:creator>
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