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Thread: Hyperaccurate Turret

  1. #1
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Hyperaccurate Turret

    Still need help, see bottom post.
    Last edited by xixo12e; 07-04-2009 at 08:24 AM.

  2. #2
    Wirererer adadr is on a distinguished road adadr's Avatar
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    Default Re: Hyperaccurate Turret

    for applyAngForce you want to get the bearing and elevation i believe.
    Code:
    Pitch = entity():elevation(owner():pos()) 
    Yaw = entity():bearing(owner():pos()) 
    Roll = entity():angles():roll()
    
    then make to angle
    Code:
    Ang = ang(Pitch,Yaw,Roll)*100 or so
    
    then apply force
    Code:
    applyAngForce(Ang+$Ang*5) works good
    
    Adadr. I Wire.


  3. #3
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Hyperaccurate Turret

    Quote Originally Posted by adadr View Post
    for applyAngForce you want to get the bearing and elevation i believe.
    Code:
    Pitch = entity():elevation(owner():pos()) 
    Yaw = entity():bearing(owner():pos()) 
    Roll = entity():angles():roll()
    
    then make to angle
    Code:
    Ang = ang(Pitch,Yaw,Roll)*100 or so
    
    and you find out from there
    Yeah, but I need to have the stabilization and stuff like that...

  4. #4
    Wirererer adadr is on a distinguished road adadr's Avatar
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    Default Re: Hyperaccurate Turret

    Quote Originally Posted by xixo12e View Post
    Yeah, but I need to have the stabilization and stuff like that...
    you can change physical properties or find out how to make it go above your head its not that hard.
    Adadr. I Wire.


  5. #5
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Hyperaccurate Turret

    You cant just have it applyOffsetForce, you need to have an anti-wobble system.

  6. #6
    Wirererer adadr is on a distinguished road adadr's Avatar
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    Default Re: Hyperaccurate Turret

    Quote Originally Posted by xixo12e View Post
    You cant just have it applyOffsetForce, you need to have an anti-wobble system.
    dude, its applyAngForce it applies force to the angle trust me i know what im doing read my first post again
    Adadr. I Wire.


  7. #7
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Hyperaccurate Turret

    I need one that does inertia countering, AKA it doesn't just work standing still, but it will work ballsocketed to a 100mph jet.
    Last edited by xixo12e; 07-04-2009 at 12:21 AM.

  8. #8
    Wire Amateur RabidCrab is on a distinguished road RabidCrab's Avatar
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    Default Re: Hyperaccurate Turret

    Use adadr's rotational applyforce and ballsocket the thing to the jet.

    Next time, try bothering to at least test out the suggestions people post before you tell them it doesn't work.
    I'm named after the crustacean, not the STD.




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  9. #9
    Wire Amateur Snowden42 is on a distinguished road Snowden42's Avatar
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    Default Re: Hyperaccurate Turret

    You can do several things, of which few I understand. You can use, for stabilization:

    -A PID Controller, which uses Calculus so I can't help you there, but someone was showing one off on these forums and seemed fairly user friendly.
    -The stabilization formula proposed earlier that uses a delta.
    -OR, what I recommend, is you use inertia to compensate for rotational change, but, once again, don't really understand it.
    Quote Originally Posted by Echo51 View Post
    Told many people that myself, I feel nooblishious

  10. #10
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Hyperaccurate Turret

    Quote Originally Posted by Snowden42 View Post
    You can do several things, of which few I understand. You can use, for stabilization:

    -A PID Controller, which uses Calculus so I can't help you there, but someone was showing one off on these forums and seemed fairly user friendly.
    -The stabilization formula proposed earlier that uses a delta.
    -OR, what I recommend, is you use inertia to compensate for rotational change, but, once again, don't really understand it.
    That's the thing, I need some help.

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