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Thread: [Extreme Math] Calculating a point equidistant from 3 others

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    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    [Extreme Math] Calculating a point equidistant from 3 others

    It must be possible with E2, but how would I calculate an XYZ point equidistant from 3 or more XYZ points?

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    Master of Mars
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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    Wikipedia's article on [ame=http://en.wikipedia.org/wiki/Trilateration]trilateration[/ame] may be applicable (for equidistance use r1=r2=r3), but it does look fairly complex to do.
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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    It'd help a lot if you said what you're trying to accomplish. It's possible there are more efficient ways to do what you want.

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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    So you have a triangle and you want to find the center of the triangle?

    I could come up with a way to do it, but im too lazeh :P
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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    If it's what Echo51 said then it's quite easy, just find the average point of 3 vectors.
    AvgVec = (Vec1+Vec2+Vec3)/3


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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    Quote Originally Posted by Nicolai1 View Post
    If it's what Echo51 said then it's quite easy, just find the average point of 3 vectors.
    AvgVec = (Vec1+Vec2+Vec3)/3
    Yeah, but like I said it totally depends on what he wants it for. If he really wants a point equidistant from three other points, then this method only works if the triangle is equilateral. The other part that confuses me about the question is the "..or more". If you start using four or more points, it's possible that there'll be no point equidistant from all of them.

    EDIT: what is it with the questions lately? Nobody wants to give the important details when they ask things, it's like they're trying to keep things secret. Guys, if you give a vague question you'll get a vague answer.
    Last edited by Jimlad; 05-10-2009 at 07:55 AM.

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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    Essentially I have 3 or more points in XYZ form. They could be noncoplanar, and are not all the same point.

    What I'm trying to do is calculate the center of a group of objects in GMod.

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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    You can probably just use the average of them, if it isnt very important that it is the same distamce from everyone.

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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    Hmm, go for nicolai1's suggestion.

    And stop using words that I need to google :P
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    Re: [Extreme Math] Calculating a point equidistant from 3 others

    Quote Originally Posted by l3ulletje
    And stop using words that I need to google :P
    I second that

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