Dude prop protection stops people duping your stuff you dont need to use e2
if the server doesnt have Prop Protection then find a new server that does
i've met a few people that brag that noone can dupe their contractions, and that when you dupe, it will ghost, but you cant spawn it or save it.but none of them will say how. i think it's an e2 that does it but i have no idea. can anyone post the code, or if it's not an e2, post how to do it? thanks
Dude prop protection stops people duping your stuff you dont need to use e2
if the server doesnt have Prop Protection then find a new server that does
Or something like that.Code:if (dupefinished() & owner():steamID() != "STEAM_") { selfDestructAll() }
i put that in my dupes already, (minus the dupefinished) but that still lets the person dupe and save the thing, and they can go into their harddrive and change the .txt to remove it and then go back into gmod and spawn it no problem... i see people make their contraptions unable to be saved. thanks though
If it's just an E2 and the server has propcore:
But then you can't move it or touch it.Code:entity():propNotSolid(1)
Loop all players through an array, and if someone aim's at your chip, and uses keyAttack2() then remove it.
If the E2 plays a major part, just unweld it and throw it underground.
if(duped()) {selfDestruct()}
if(owner():steamid()!="your steam id here") {selfDestruct()}
if(owner():name()!="your name here") {selfDestruct()}
all of these work.
This has been posted about 100 times now. There is no way to prevent people from duping your stuff except for prop protection (and Drunkie's technique, which is actually pretty clever....). Even if you do have that if(duped()) { selfDestruct() }, the thief can save the contraption and get the E2 off of the dupe file.
Closed.
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