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Thread: Holo lines please

  1. #1
    Wire Sofaking Beer's Avatar
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    Default Holo lines please

    I've wanted this countless times for various reasons.. can we add a function for creating holographic lines (essentially just rigid ropes). No length limitation, but a width limitation is fine.

    One of the examples of a time when I wanted something like this, was when I was creating an expression to locate and point out all instances of expression2 chips on the map, to find people doing naughty things with them. Because we had no line feature, I was forced to use short arrows pointing in the right direction. Lines would have been much more suitable.

    This thread reminded me to suggest this feature, he could use this type of functionality to create a wireframe view of his models.

    There are lots of uses for this.

    holoCreateLine(ID,Pos1,Pos2,....)

    It would deviate from the operation of E2 holograms a bit, like angle/scale/etc would serve no purpose, but it sure would be nice to have.

  2. #2
    Wire Sofaking vexx21322's Avatar
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    Default Re: Holo lines please

    Wouldn't this lag if you're on a big map and use alot of them?
    Have you checked HERE first?

  3. #3
    Wire Sofaking ShadowBrain's Avatar
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    Default Re: Holo lines please

    Quote Originally Posted by vexx21322 View Post
    Wouldn't this lag if you're on a big map and use alot of them?
    Isn't this the same for regular holograms?
    I maek 3D mdoels adn paly veido gaems!

  4. #4
    Wire Sofaking feha's Avatar
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    Default Re: Holo lines please

    You could create a square with 1 yz size and needed x size, then angle it to point towards needed point and place it inbetween the points. Would help if holoScaleUnits was correct though.

    You could also check out duneds render lib, what you suggest sounds like a quad with the rope material.

  5. #5
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Holo lines please

    You mean like the holoemitter lines? I would like that as well.

    Edit: Feha, it's your 500th post!

  6. #6
    Wire Sofaking N00bDud3's Avatar
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    Default Re: Holo lines please

    This sounds useful, but would definitely need to be limited to a certain amount per person.



  7. #7
    Wire Sofaking feha's Avatar
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    Default Re: Holo lines please

    Seriously, you keep a check at my posts? Also, the only special post numbers is 42, 666 and 1337.


    checked out duneds render lib? Think its the drawQuad(). Not sure tho.

  8. #8
    Wire Sofaking Ramishen's Avatar
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    Default Re: Holo lines please

    And powers of 2!
    Quote Originally Posted by Schilcote View Post
    Do what I say, then tell me what happens.

  9. #9
    Wirererer Tayg0's Avatar
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    Default Re: Holo lines please

    I support this 100 %.
    I think Mclovin has taken a break from holograms though, but of course anyone is free to make it.

  10. #10
    No u Divran's Avatar
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    Default Re: Holo lines please

    I may be able to make it, but I'm not very good with usermessages. I could try it.
    SVN Tutorial
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