This is a really good idea, I support it.
This is a really good idea, I support it.
What about the wires coming out of the Fast Zombie/Dog/Wired entities? Those aren't constraints.
No, they're an engine feature. You can define ropes in a model when you go to compile it.
What does the Wire tool use? Are those just ropes?
Could always just make it position a rope entity.....
EDIT: I mean the cable entities, which are separate from the actual rope constraint
I think wire tool uses elastics, with no power at all.
As noone have seen my posts abotu duneds render lib, I checked out which function it was myself.
am(1,"cable/rope",entity()os(),entity()
os()+vec(0,0,100),1,0,100,vec(255,255,255),255,1)
This creates what looked like a rope, going down 100 units from the e2.
drawQuad(2,"cable/rope",entity()os(),vec(1,0,0),1,100,vec(255,255,255),255,ang(),1 )
This made something similar, but it seems to be 2 dimensional.
Last edited by feha; 03-14-2010 at 07:40 AM.
I looked into this but with my limited knowledge of lua I had no idea where to start. The render.StartBeam and similar functions are most likely what you need, and I'm pretty sure thats what the wire tool uses as well.
I say it again.
Duneds render lib
I tried, and failed.
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