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Thread: Holo lines please

  1. #11
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Holo lines please

    Quote Originally Posted by feha View Post
    Seriously, you keep a check at my posts?
    No, I just happened to see it. It said: Posts: 500

  2. #12
    Ursus maritimus Drunkie's Avatar
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    Default Re: Holo lines please

    This is a really good idea, I support it.

  3. #13
    Wire Sofaking ShadowBrain's Avatar
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    Default Re: Holo lines please

    I thought i could figure something out by looking at the rope tool's code but that just shows the rope constraint stuff, so that didn't do much.
    I myself am beginning to doubt this is even possible as ropes are constraints only...
    I maek 3D mdoels adn paly veido gaems!

  4. #14
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Holo lines please

    What about the wires coming out of the Fast Zombie/Dog/Wired entities? Those aren't constraints.

  5. #15
    Wire Sofaking Rybec's Avatar
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    Default Re: Holo lines please

    No, they're an engine feature. You can define ropes in a model when you go to compile it.
    What does the Wire tool use? Are those just ropes?
    Could always just make it position a rope entity.....

    EDIT: I mean the cable entities, which are separate from the actual rope constraint

  6. #16
    Wire Sofaking feha's Avatar
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    Default Re: Holo lines please

    I think wire tool uses elastics, with no power at all.

    As noone have seen my posts abotu duneds render lib, I checked out which function it was myself.

    am(1,"cable/rope",entity()os(),entity()os()+vec(0,0,100),1,0,100,vec(255,255,255),255,1)
    This creates what looked like a rope, going down 100 units from the e2.

    drawQuad(2,"cable/rope",entity()os(),vec(1,0,0),1,100,vec(255,255,255),255,ang(),1 )
    This made something similar, but it seems to be 2 dimensional.
    Last edited by feha; 03-14-2010 at 07:40 AM.

  7. #17
    Wire Noob BenBob's Avatar
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    Default Re: Holo lines please

    I looked into this but with my limited knowledge of lua I had no idea where to start. The render.StartBeam and similar functions are most likely what you need, and I'm pretty sure thats what the wire tool uses as well.

  8. #18
    Wire Sofaking feha's Avatar
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    Default Re: Holo lines please

    I say it again.

    Duneds render lib

  9. #19
    No u Divran's Avatar
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    Default Re: Holo lines please

    I tried, and failed.
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  10. #20
    I think I think too much -HP-'s Avatar
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    Default Re: Holo lines please

    Okay, I'll have a look at this. Can't be that hard.

    Quote Originally Posted by feha View Post
    I say it again.

    Duneds render lib
    Link or be ignored

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