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Thread: [E2][Release] 3D2D Text

  1. #41
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: [E2][Release] 3D2D Text

    hello again. i have another bug report for you and your fine addon here.

    when running this
    Code:
    @name 2dHoloBug
    @inputs Kill
    @outputs T
    runOnTick(1)
    T=T+0.5 
    if(first())
    {
        holoTextCreate(1)
        holoTextCreate(2)
        holoText(1,"Errors Spammin")
        holoText(2,"Mai Console")  
    }
    holoTextPos(1,owner():pos()+vec(0,0,120))
    holoTextPos(2,owner():pos()+vec(0,0,120))
    holoTextAng(1,ang(0,T,90))
    holoTextAng(2,ang(0,T+180,90))
    holoTextParent(1,owner())
    holoTextParent(2,owner())
    everyone gets this spamming at quite a rate
    Code:
    ...s/gmod_wire_expression2/core/custom/cl_textholos.lua:125: bad argument #1 to 'WorldToLocal' (Vector expected, got nil)
    ...s/gmod_wire_expression2/core/custom/cl_textholos.lua:125: bad argument #1 to 'WorldToLocal' (Vector expected, got nil)
    ...s/gmod_wire_expression2/core/custom/cl_textholos.lua:125: bad argument #1 to 'WorldToLocal' (Vector expected, got nil)
    ...s/gmod_wire_expression2/core/custom/cl_textholos.lua:125: bad argument #1 to 'WorldToLocal' (Vector expected, got nil)
    error spams everyone, but holos still appear and spin.

    Quote Originally Posted by JatGoodwin in wiremod IRC
    <JatGoodwin> ITSBTH, the point of rainmeter is to impress the lamers with your leet computer
    <JatGoodwin> software equivalent of putting lights in your computer

  2. #42
    XVi
    XVi is offline
    Wire Noob XVi's Avatar
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    Default Re: [E2][Release] 3D2D Text

    This is a great extension, I'm loving it, but is there a way to set the rendering priority over other holotexts or even holograms? I noticed the higher the index number it will render over other text regardless of position but there doesn't seem to be anything i can do about holograms covering up the text.
    It would also be nice if the indexes were specific to the entity, not global, its annoying specifying text on index 1 in one e2 and doing the same in another and wondering why the text disappeared from the other one.
    Last edited by XVi; 03-10-2010 at 12:24 PM.
    ZebraLightning.

  3. #43
    Wire Sofaking Jack37's Avatar
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    Default Re: [E2][Release] 3D2D Text

    SilverMagics server are now renamed to [CarbonGaming.net] Build #1 and #2, ip is the same.


    Wanna add me?:


    My Apps: Adv. Dupe -> E2 Code

  4. #44
    Wirererer NikoKun's Avatar
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    Default Re: [E2][Release] 3D2D Text

    This is pretty nifty. I've already made a player-locator that shows names in the directions of the players, with this.

    One question, can the Scale of the text be set to something below 1? I tried 0.4 and it didn't seem to effect it at all. 1 seems to be the minimum. =/
    ------------------------------------
    aka "Nik of the Wired" in gmod.

  5. #45
    XVi
    XVi is offline
    Wire Noob XVi's Avatar
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    Default Re: [E2][Release] 3D2D Text

    Have you changed the cvars?

    If not,

    wire_textholo_sizemin (Default is 1)
    wire_textholo_sizemax (Default is 5)

    Keep in mind these are client cvars, if you change them only you can see the difference. Others will have to change them to see them scaled past these limits themselves.
    ZebraLightning.

  6. #46
    Wirererer bobthe2lol's Avatar
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    Default Re: [E2][Release] 3D2D Text

    Damn, i thought i fixed that parenting bug. Ill look into it. Yes, scale is clamped to 1 and above because anything under 1 it wont draw. I wish it werent so.

  7. #47
    Wire Noob hoodlumdan's Avatar
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    Default Re: [E2][Release] 3D2D Text

    Please commit this.

  8. #48
    Wirererer Blob 92's Avatar
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    Default Re: [E2][Release] 3D2D Text

    Woo, Added this awsome looking extention to my server Details in my Signature!

  9. #49
    goluch
    Guest goluch's Avatar

    Default Re: [E2][Release] 3D2D Text

    lololololol
    i love pointless posts.

  10. #50
    Wirererer bobthe2lol's Avatar
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    Default Re: [E2][Release] 3D2D Text

    What glouch? What are you trying to say?

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