Moved to Expression Help.
me and my friend are working on an e2 that is supposed to walk around and attack people like a headcrab. just spawn the chip on a headcrab ragdoll. we have run into some problems.
we need help fixing...
-making it stay on the ground and walk
-making it attack more that one person
-making it not fly
-making it attack only at a certain range
-making it back up after the first attack
if any of you expression2 geeks could help us, that'd be great.
sorry... no code, i dont like taking the chances with people that copy every cool code they see...
if you actually need the code to see what to fix, then ill send it to you, but no code for people that go through every new message for codes...
so if you know anything about this stuff, please help us we are clueless as to how to fix this stuff...![]()
Moved to Expression Help.
"If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
-- Niels Bohr
just post the code its in the help forum, mingebags dont look here so we wont steal it
I'm quite sure I've seen better ragdoll codes than an unfinished headcrab AI, so I won't steal it. but it's always more difficult to help when no code is provided.
This time you got lucky, normally we answer threads, with requests and no code, with sarcasm and ridicule.
Its funny how TC wont share his 'cool code' but he expects others to.
As i see, You don't need advices, You need everything to make such thing. Have you considered making something easier first? Have you tried using in expression2 ranger function? I'm sure that it'll help.
isn't this:
-making it stay on the ground and walk
-making it attack more that one person
-making it not fly
-making it attack only at a certain range
-making it back up after the first attack
Just about the whole thing?
This is starting to smell like one of those "gimme codes nows!" threads...
Video? :3
I would sure like to see your code in action.
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