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Thread: [RELEASE] EGP - E2 Graphics Processor

  1. #11
    goluch
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    Default Re: EGP -> E2 Graphics Processor

    Plz understand i considered all this. But the other display entity's are coded to do only 1 task and changing them to do what EPU does means recoding them not to mention taking away their simple usability. Console screen is good and spimple for making text displays. Digital is good and simple for drawing pixel images. This is good for making graphical displays containing text , shapes and what ever else i decide to add.

    Anyway its main purpose is to allow the coding of dynamic updating screens using e2. I mean even though coding GPU is easy but the complexity of using cpu code and data ports to update it, i mean seriously is it worth it (yes).
    Last edited by goluch; 11-26-2009 at 06:39 AM.

  2. #12
    Wire Sofaking N00bDud3's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    Why don't you just make the commands into GPU helper commands? You just wirelink to a GPU and use commands instead of making a whole new entity. Then again, may not be possible, but IDK.



  3. #13
    Wirererer Thgin's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    Quote Originally Posted by Azrael View Post
    It'd be more sensible to have commands to draw on a digital screen than inventing a separate screen to do the same as the digital screen but with E2.
    The problem using digital screen for this kind of stuff is that it updates too slow.

  4. #14
    Wire Sofaking Unsmart's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    I like this idea, and I support it, also, if I can suggest, add angle (pitch, yaw, no roll) to the shapes so they can turn, then it would be kickass.
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
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  5. #15
    Wire Sofaking Azrael's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    Unsmart: If they're 2D shapes then all you need is a single angle rather than PYR.

  6. #16
    Wire Sofaking Unsmart's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    Quote Originally Posted by Azrael View Post
    Unsmart: If they're 2D shapes then all you need is a single angle rather than PYR.
    oh crap, yeah, your right, is it possible tho? To make them rotate
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

    Unsmart: Solece, I totally did your mom yesterday
    Solece: Who hasnt

    Divran: there are more retarded people than there are clever people in this world

  7. #17
    Bug Buster TomyLobo's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    goluch:
    are you using GPULib?
    the advantage being that you save a lot of code and adds the ability to use about any prop as a screen
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  8. #18
    Wire Sofaking Azrael's Avatar
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    Default Re: EGP -> E2 Graphics Processor

    Yeah, GPULib is totally sexy.

    (Although it could be done better.)

  9. #19
    goluch
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    Default Re: EGP -> E2 Graphics Processor

    Well ill need to speak to b-phoenix if i use any part of the gpu's function list.

  10. #20
    goluch
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    Default Re: EGP -> E2 Graphics Processor

    Quote Originally Posted by Azrael View Post
    Unsmart: If they're 2D shapes then all you need is a single angle rather than PYR.
    How about WXL:drawBoxSpecial( X1,Y1,X2,Y2,r,g,b)
    then you can have an x/y for 2 corners it means you have rotation.

    -----------UPDATE----------------
    I have decided to make every shap / text / line have an index.
    allowing for XWL:setPos(idx,x,y)
    and etc.

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