Why don't you just make the commands into GPU helper commands? You just wirelink to a GPU and use commands instead of making a whole new entity. Then again, may not be possible, but IDK.
Plz understand i considered all this. But the other display entity's are coded to do only 1 task and changing them to do what EPU does means recoding them not to mention taking away their simple usability. Console screen is good and spimple for making text displays. Digital is good and simple for drawing pixel images. This is good for making graphical displays containing text , shapes and what ever else i decide to add.
Anyway its main purpose is to allow the coding of dynamic updating screens using e2. I mean even though coding GPU is easy but the complexity of using cpu code and data ports to update it, i mean seriously is it worth it (yes).
Last edited by goluch; 11-26-2009 at 06:39 AM.
I like this idea, and I support it, also, if I can suggest, add angle (pitch, yaw, no roll) to the shapes so they can turn, then it would be kickass.
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Unsmart: I doubt the intelligence of some people.
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Unsmart: Solece, I totally did your mom yesterday
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Unsmart: If they're 2D shapes then all you need is a single angle rather than PYR.
New server IP: 89.238.160.17:27018
Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
Unsmart: I doubt the intelligence of some people.
Drunkie: Nobody could have said that any better than Unsmart.
Unsmart: Solece, I totally did your mom yesterday
Solece: Who hasnt
Divran: there are more retarded people than there are clever people in this world
goluch:
are you using GPULib?
the advantage being that you save a lot of code and adds the ability to use about any prop as a screen
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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Yeah, GPULib is totally sexy.
(Although it could be done better.)
Well ill need to speak to b-phoenix if i use any part of the gpu's function list.
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