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Thread: [RELEASE] EGP - E2 Graphics Processor

  1. #101
    No u Divran's Avatar
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    Quote Originally Posted by ShadowBrain View Post
    this is awesome, all i need is some kind of way to detect if two graphical objects are colliding and i can make a platformer.
    Use some simple v2:distance(v2) (for circles) and inrange(v2,v2,v2) (for rectangles) checks. Ask me in-game sometime and I could try to make it for you

    But if someone else on this thread wants help with it too, then go ahead and ask
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  2. #102
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    Quote Originally Posted by Divran View Post
    Use some simple v2:distance(v2) (for circles) and inrange(v2,v2,v2) (for rectangles) checks. Ask me in-game sometime and I could try to make it for you

    But if someone else on this thread wants help with it too, then go ahead and ask
    i know how to do that, but how would i make it so the box (in this case its just a box) stays out of said rectangle using the inrange stuff,
    and would i be able to combine multiple of them to form U shapes for instance?
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  3. #103
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    Quote Originally Posted by ShadowBrain View Post
    i know how to do that, but how would i make it so the box (in this case its just a box) stays out of said rectangle using the inrange stuff,
    and would i be able to combine multiple of them to form U shapes for instance?
    That's a bit harder, so I'd have to try that myself. Tomorrow..
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  4. #104
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    Default Re: EGP -> E2 Graphics Processor

    Quote Originally Posted by lucasmontec View Post
    gpu is a new language for e2 programmers, not similar to c++ like e2. Gpu is something near assembly and its really difficult.
    Learned it in 2 days, you're lazy
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  5. #105
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    Default Re: EGP -> E2 Graphics Processor

    Quote Originally Posted by Hitman271 View Post
    Learned it in 2 days, you're lazy
    I must say GPU is pretty easy, but I am all for adding new functions to E2 also.
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  6. #106
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    I say you add this to the UWSVN. That way it gets out to many more people. Also, ask -HP- to add the functions to the E2 helper window.

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  7. #107
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    Quote Originally Posted by a_p3rson View Post
    I say you add this to the UWSVN. That way it gets out to many more people. Also, ask -HP- to add the functions to the E2 helper window.

    Those are my thoughts.
    the E2 helper finds any function that you've installed, it works perfectly fine with these functions aswell.
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  8. #108
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    Created EGP interfacer, making EGP controllable through chat, and prints the code as you go, or can build the ENTIRE expression 2 based off of what you put on the screen
    EGP for Dumheads ^_^

  9. #109
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    EGP svn on my server, rev 7 atm
    -----
    oh, and id be happy if the GPU lovers wouldn't go promoting GPU here
    New server IP: 89.238.160.17:27018
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  10. #110
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    Default Re: [Public beta] EGP - E2 Graphics Processor

    We aren't GPU lovers, we are EGP haters.

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