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Thread: @model directive

  1. #11
    Wire Sofaking Vbitz's Avatar
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    Default Re: @model directive

    with this there is a problem, does it look phys or else it will collide with the world some how
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    Quote Originally Posted by Bull View Post
    As example Jat Goodwin is "the official bastard of wiremod", but that isn't true.. He's very cute and huggable like a little puppy.

  2. #12
    I think I think too much -HP-'s Avatar
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    Default Re: @model directive

    Yes!
    There isn't much to say. It's awesome.

  3. #13
    Bug Buster TomyLobo's Avatar
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    Default Re: @model directive

    Quote Originally Posted by Vbitz View Post
    with this there is a problem, does it look phys or else it will collide with the world some how
    come again?
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  4. #14
    Wiremod Helper Lyinginbedmon's Avatar
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    Default Re: @model directive

    I think he's asking if the @model directive also changes the physics info of the chip, like if you turn it into a wheel and it rolls down the hill or such.

  5. #15
    Wire Sofaking Vbitz's Avatar
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    Default Re: @model directive

    correct, will the code load the new phys into the chip when it is uploaded, also will there be a problem with big props like the big phx building and the combine citadel, will they collide with the world funny
    Questions, Comments and Concerns about any of
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    Quote Originally Posted by Bull View Post
    As example Jat Goodwin is "the official bastard of wiremod", but that isn't true.. He's very cute and huggable like a little puppy.

  6. #16
    Bug Buster TomyLobo's Avatar
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    Default Re: @model directive

    physics and appearance always correspond.
    I used no dirty tricks that's break that.
    It should behave like prop_physics
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  7. #17
    Wire Sofaking Vbitz's Avatar
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    Default Re: @model directive

    if i re upload with a new @model will it change instantly. also can we disable the outline if it is there
    Questions, Comments and Concerns about any of
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    Quote Originally Posted by Bull View Post
    As example Jat Goodwin is "the official bastard of wiremod", but that isn't true.. He's very cute and huggable like a little puppy.

  8. #18
    Bug Buster TomyLobo's Avatar
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    Default Re: @model directive

    wire_drawoutline 0
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  9. #19
    hurrr physics Tolyzor's Avatar
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    Default Re: @model directive

    Inb4 necroposter, but out of interest why is @model not included in the e2 header like the similarly optional @trigger line is?
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

  10. #20
    Pizza is good... OmicroN's Avatar
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    Default Re: @model directive

    Quote Originally Posted by Tolyzor View Post
    Inb4 necroposter, but out of interest why is @model not included in the e2 header like the similarly optional @trigger line is?
    Please keep in mind that the post you've replied to is very very old.

    As for your response, @model is available in the header, it's just not standard...

    Code:
    @name I have a custom model
    @model models/jaanus/wiretool/wiretool_waypoint.mdl

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