Yes!
There isn't much to say. It's awesome.
with this there is a problem, does it look phys or else it will collide with the world some how
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Yes!
There isn't much to say. It's awesome.
I think he's asking if the @model directive also changes the physics info of the chip, like if you turn it into a wheel and it rolls down the hill or such.
correct, will the code load the new phys into the chip when it is uploaded, also will there be a problem with big props like the big phx building and the combine citadel, will they collide with the world funny
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physics and appearance always correspond.
I used no dirty tricks that's break that.
It should behave like prop_physics![]()
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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if i re upload with a new @model will it change instantly. also can we disable the outline if it is there
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wire_drawoutline 0
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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Inb4 necroposter, but out of interest why is @model not included in the e2 header like the similarly optional @trigger line is?
Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...
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