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Thread: E2 Entity Attachment Documentation

  1. #1
    Pizza is good... OmicroN's Avatar
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    Default E2 Entity Attachment Documentation

    Hey there folks, here's a list of your favorite and maybe not so favorite model's attachment names. Enjoy!

    By all means, use it up cause it took a little while to type out.

    By the way, in case you're wondering how this is useful or how it is structured, allow me to show you some examples.

    holoParentAttachment(Number,Entity,AttachmentStrin g)
    Code:
    holoParentAttachment(1,owner(),"eyes")

    holoPos(Number,entity():attachmentPos(String/Index))

    Code:
    holoPos(1,owner():attachmentPos("eyes"))
    holoAng(Number,entity():attachmentAng(String/Index))
    Code:
    holoAng(1,owner():attachmentAng("eyes"))
    entity():lookupAttachment(String)
    Code:
    ID = owner():lookupAttachment("eyes")
    models\airboat.mdl
    Attachments:

    Code:
    muzzle
    vehicle_driver_eyes
    vehicle_feet_passenger0
    vehicle_headlight
    gun
    wheel_fl
    wheel_fr
    wheel_rl
    wheele_rr
    raytrace_fl
    raytrace_fr
    raytrace_rl
    raytrace_rr
    splash_pt
    enter1
    enter2
    enter3
    enter4
    enter5
    enter6
    enter7
    enter8
    exit1
    exit2
    exit3
    exit4
    exit5
    exit6
    exit7
    exit8
    exit9
    exit10
    models\alyx.mdl
    Attachments:

    Code:
    eyes
    lefteye
    righteye
    nose
    mouth
    amulet
    chest
    hips
    lefthand
    righthand
    pouch1
    pouch2
    physgun_attachment
    emp
    emp_LH
    Emp_Holster
    R_shoulderBladeAim
    L_shoulderBladeAim
    forward
    anim_attachment_RH
    anim_attachment_LH
    models\antlion.mdl
    Attachments:

    Code:
    leftfront
    rightfront
    leftrear
    rightrear
    models\antlion_guard.mdl
    Attachments:

    Code:
    attach_glow1
    attach_glow2
    0
    1
    leftfront
    rightfront
    models\barnacle.mdl
    Attachments:

    Code:
    TongueEnd
    TongueSplineEnd
    StrikeHeadAttach
    StrikePoint
    NeckHeight
    innards
    models\barney.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    helmet_attachment
    faceplate_attachment
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\breen.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    physgun_attachment
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\buggy.mdl
    Attachments:

    Code:
    levitate_target
    gun_ref
    wheel_fl
    wheel_fr
    wheel_rl
    wheel_rr
    vehicle_driver_eyes
    vehicle_feet_passenger0
    vehicle_engine
    exit1
    exit2
    exit3
    exit4
    exit5
    exit6
    exit7
    exit8
    enter1
    enter2
    enter3
    enter4
    beam_damage
    seagull_perch1
    seagull_perch2
    seagull_perch3
    taucannon
    headlight
    Muzzle
    models\Combine_Scanner.mdl
    Attachments:

    Code:
    light
    eyes
    models\Combine_Soldier.mdl
    models\Combine_Soldier_PrisonGuard.mdl
    models\Combine_Super_Soldier.mdl

    Attachments:

    Code:
    lefthand
    zipline
    eyes
    beam_damage
    anim_attachment_RH
    anim_attachment_LH
    models\Combine_Strider.mdl
    Attachments:

    Code:
    left foot
    right foot
    back foot
    kneeL
    kneeR
    kneeB
    left skewer
    right skewer
    BigGun
    MiniGun
    MiniGunBase
    vehicle_driver_eyes
    vehicle_driver_exit
    buster_target
    models\dog.mdl
    Attachments:

    Code:
    eyes
    forward
    physgun
    thumb
    pinky
    index
    bigPhys_attachment
    groundTarget
    chestTarget
    __illumPosition
    Cable1a
    Cable1b
    Cable1c
    Cable2a
    Cable2b
    Cable2c
    Cable3a
    Cable3b
    Cable3c
    Cable3d
    Cable4a
    Cable4b
    Cable4c
    Cable4d
    Cable5a
    Cable5b
    Cable6a
    Cable6b
    Cable7a
    Cable7b
    models\eli.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    LabPart_attachment
    MossyHandlK_Attachment
    attach_crowbar
    attach_tongue
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\gman.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    cameraeye
    mouth_left
    cheekbone_left
    attach_lShoulderAim
    attach_rShoulderAim
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\headcrab.mdl
    models\headcrabblack.mdl
    models\headcrabclassic.mdl
    models\Lamarr.mdl
    models\soldier_stripped.mdl
    models\Synth.mdl

    -none

    models\Kleiner.mdl
    Attachments:

    Code:
    eyes
    lefteye
    righteye
    nose
    mouth
    tie
    pen
    chest
    hips
    lefthand
    righthand
    attach_lShoulderAim
    attach_rShoulderAim
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\manhack.mdl
    Attachments:

    Code:
    Eye
    Light
    models\monk.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    muzzle
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\mossman.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    forward
    anim_attachment_RH
    anim_attachment_LH
    models\odessa.mdl
    Attachments:

    Code:
    eyes
    mouth
    chest
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    models\Police.mdl
    Attachments:

    Code:
    eyes
    Center
    Chest
    LHand
    RHand
    zipline
    manhack
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head
    baton
    models\Police_Cheaple.mdl
    Attachments:

    Code:
    eyes
    Center
    Chest
    LHand
    RHand
    models\stalker.mdl
    Attachments:

    Code:
    eyes
    models\vortigaunt.mdl
    Attachments:

    Code:
    eyes
    mouth
    leftclaw
    rightclaw
    hat
    ladel_attachment
    cleaver_attachment
    alyx_attachment
    attach_lShoulderBladeAim
    attach_rShoulderBladeAim
    nectar
    forward
    models\Zombie\Classic.mdl
    Attachments:

    Code:
    headcrab
    eyes
    head
    chest
    maw
    Blood_Left
    Blood_Right
    models\Zombie\Fast.mdl
    Attachments:

    Code:
    headcrab
    head
    chest
    Blood_Left
    Blood_Right
    Cable1a
    Cable1b
    Cable2a
    Cable2b
    models\Zombie\Poison.mdl
    Attachments:

    Code:
    eyes
    head
    chest
    headcrab1
    headcrab2
    headcrab3
    headcrab4
    headcrab5
    Blood_Left
    Blood_Right
    models\Vehicles\prisoner_pod_inner.mdl
    Attachments:

    Code:
    vehicle_driver_eyes
    enter1
    exit1
    exit3
    beamFX_attachment
    models\humans\Group01\
    models\humans\Group02\
    models\humans\Group03\
    models\humans\Group03m\
    Female_01.mdl
    Female_02.mdl
    Female_03.mdl
    Female_04.mdl
    Female_06.mdl
    Female_07.mdl

    Attachments:
    Code:
    eyes
    mouth
    chest
    forward
    anim_attachment_RH
    anim_attachment_LH
    models\humans\Group01\
    models\humans\Group02\
    models\humans\Group03\
    models\humans\Group03m\
    Male_01.mdl
    Male_02.mdl
    Male_03.mdl
    Male_04.mdl
    Male_05.mdl
    Male_06.mdl
    Male_07.mdl
    Male_08.mdl
    Male_09.mdl

    Attachments:
    Code:
    eyes
    mouth
    chest
    forward
    anim_attachment_RH
    anim_attachment_LH
    anim_attachment_head

  2. #2
    billywitchdoctor.com Whosdr's Avatar
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    Default Re: E2 Entity Attachment Documentation

    Brb - Just gunna link this to wiki.
    .siht daer ot gniyrt emit detsaw ev'uoY

  3. #3
    Developer Matte's Avatar
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    Default Re: E2 Entity Attachment Documentation

    Moved to tutorials and stick'd.

    Thanks.
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  4. #4
    Pizza is good... OmicroN's Avatar
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    Default Re: E2 Entity Attachment Documentation

    Quote Originally Posted by Matte View Post
    Moved to tutorials and stick'd.

    Thanks.
    Doh! I didn't even think about putting it in the tutorials section, i'm sorry. I was looking through the help section and saw that there were people asking about attachments, so I made the list so fast I just ended up posting it right there.

    Cookies are accepted as a valid sign of gratuity towards effort put forth in this thread, all are welcome to leave one.

    Hope you guys like it.

  5. #5
    Wire Sofaking Unsmart's Avatar
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    Default Re: E2 Entity Attachment Documentation

    You deserve cookie!
    New server IP: 89.238.160.17:27018
    Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
    Unsmart: I doubt the intelligence of some people.
    Drunkie: Nobody could have said that any better than Unsmart.

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  6. #6
    Developer Matte's Avatar
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    Default Re: E2 Entity Attachment Documentation

    Quote Originally Posted by OmicroNiuM View Post
    Doh! I didn't even think about putting it in the tutorials section, i'm sorry. I was looking through the help section and saw that there were people asking about attachments, so I made the list so fast I just ended up posting it right there.

    Cookies are accepted as a valid sign of gratuity towards effort put forth in this thread, all are welcome to leave one.

    Hope you guys like it.
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  7. #7
    billywitchdoctor.com Whosdr's Avatar
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    Default Re: E2 Entity Attachment Documentation

    You deserve a Mega-Cookie!
    .siht daer ot gniyrt emit detsaw ev'uoY

  8. #8
    Wirererer hzzzln's Avatar
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    Default Re: E2 Entity Attachment Documentation

    i love you
    DO YOU HEAR THE VOICES TOO?

  9. #9
    Wire Sofaking ShadowBrain's Avatar
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    Default Re: E2 Entity Attachment Documentation

    awesome, was starting to look for this.
    any chance you know all the possible classes to use with the findByClass(S) function?
    I maek 3D mdoels adn paly veido gaems!

  10. #10
    Wirererer NikoKun's Avatar
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    Default Re: E2 Entity Attachment Documentation

    Well this will seriously help! Thank you for posting it!

    On a side note, could anyone out there who knows how, post an example e2 for properly attaching a hologram to the head/eyes/whatever works. Anything really would be good.

    I've been trying to get a hologram hat to attach to my head for days now, with no luck. I'm doing something wrong, but I have no examples to go by, and no idea of the structure and functions I should be using to make it work. Either the hologram's angle/rotation is effected by the chip's original placement, making it hard/impossible line up right with the head consistently, or when I try correcting that they appear behind the player-model along the ground and I can't change it's positioning. I can't learn the method for doing this right, without a basic example.
    Last edited by NikoKun; 10-03-2009 at 02:01 AM.

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