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Thread: Chat targets entities

  1. #11
    Wire Sofaking ktccd's Avatar
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    Default Re: Chat targets entities

    Ahh, I will add in a credit thing into it. maybe one that runs your name in a hint once you put the chip somewhere..... once I learn how to do that ^^ (I want it to only show the name when you put the chip somewhere).

  2. #12
    Wire Sofaking Wodden's Avatar
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    Default Re: Chat targets entities

    For crediting use:
    [highlight=e2]if (first()) { hint("<- text ->", 2) }[/highlight]
    It basicly creates a hint, when the e2 is spawned, with "<- text ->", as text, and it will stay 2 seconds, you can change that value if you want, minimum is 0.7 seconds, maximum is 7 seconds.
    “Saying Java is good because it works on all operating systems is like saying anal sex is good because it works on all genders.”

  3. #13
    Wire Sofaking ktccd's Avatar
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    Done. Ty.

    Ok, that last code, with chatclk does not work, so I'm going to use the other one I used.

    made it work again, turns out, I can't target those with wierd names -.-
    Last edited by Bull; 09-15-2009 at 02:45 PM.

  4. #14
    Wire Sofaking ktccd's Avatar
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    Default Re: Chat targets entities

    New problem, the exact same code didn't work at all in the server I played in. is there perhaps some server-variable that had been changed?
    Because I got the "targeting enabled" message, but no name gave the "target"+namehere-thing, so I don't think that part of the code even executed...

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